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LuaCsForBarotraumaEP
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ee8c4dfb3a0725b68ba8c19f8baca94ce534f20c
LuaCsForBarotraumaEP
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Barotrauma
/
BarotraumaClient
/
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T
History
Alex Noir
0e586651e7
Adds a [PM] tag
...
Fixes .Private message type colors being silly
2017-12-05 18:50:36 +03:00
..
BlurEffect.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
CampaignSetupUI.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
CampaignUI.cs
Fixed characters not appearing in the round summary in mp, minor CrewManager refactoring
2017-11-20 20:46:54 +02:00
CharacterEditorScreen.cs
Renamed screens (EditMapScreen -> SubEditorScreen, EditCharacterScreen -> CharacterEditorScreen)
2017-11-18 15:13:03 +02:00
GameScreen.cs
Revert "Characters that are outside are rendered under particles -> creatures can be hidden by smoke from hydrothermal vents. [
65211ec
]"
2017-08-27 14:34:11 +03:00
LobbyScreen.cs
- Modified item buying logic: selected items are purchased immediately without having to click the "buy" button, and they stay in the list of purchased items until the round is started. (-> It's possible to see which items have been purchased and cancel purchases).
2017-09-17 15:55:24 +03:00
MainMenuScreen.cs
Renamed screens (EditMapScreen -> SubEditorScreen, EditCharacterScreen -> CharacterEditorScreen)
2017-11-18 15:13:03 +02:00
NetLobbyScreen.cs
Adds a [PM] tag
2017-12-05 18:50:36 +03:00
ParticleEditorScreen.cs
Modified particle properties can be saved directly to the config file
2017-11-18 14:18:46 +02:00
Screen.cs
Updated to MonoGame 3.6 + Directory refactor
2017-06-27 09:52:57 -03:00
ServerListScreen.cs
Improved revolver hitreg, shooting structures affects karma, fixed 5th server being blocked in server list
2017-12-04 12:39:27 -03:00
SubEditorScreen.cs
Renamed screens (EditMapScreen -> SubEditorScreen, EditCharacterScreen -> CharacterEditorScreen)
2017-11-18 15:13:03 +02:00