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LuaCsForBarotraumaEP
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ee2d817e6b18afccfd8dfbaf00d66cda3b13fa87
LuaCsForBarotraumaEP
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Subsurface
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Source
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Items
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Components
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Holdable
History
Regalis
7349cdd310
Progress (compiles now)
2016-06-09 22:15:50 +03:00
..
Holdable.cs
Started refactoring the submarine class in order to make it possible to add multiple submarines (or other movable structures)
2016-06-09 18:34:43 +03:00
MeleeWeapon.cs
Renamed the CollisionMisc collision category to CollisionItem, teleporting items inside/outside the sub if their physicsbody leaves/enters a hull, powercontainer charge can be changed in editor (i.e. batteries can be set to fully loaded)
2016-05-19 19:47:26 +03:00
Pickable.cs
Impulses aren't applied to disabled item bodies when the submarine hits something, velocities of item bodies are reset when the item is dropped, pathfinding errors don't open the debug console
2016-06-01 20:56:07 +03:00
Propulsion.cs
- Fixed shadows not being cast if the lightsource is outside the sub and the convexhull is not
2016-05-03 00:27:48 +03:00
RangedWeapon.cs
Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
RepairTool.cs
Progress (compiles now)
2016-06-09 22:15:50 +03:00
Throwable.cs
Particle emitters can be assigned to statuseffects, fixed item.Submarine not being set correctly for throwable items, flare particles + sounds, nerfed some of the medical items
2016-05-11 20:16:50 +03:00