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LuaCsForBarotraumaEP
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edb8c39c580b5b5c0f8a29f8ff349ecb2f910e4e
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaShared
/
Source
/
Sprite
T
History
Joonas Rikkonen
30a3203051
(19307be45) Implement random wearable variants. Should be synced with the server by using the same random seed. Add a console command "loadwearable" as a development feature (could also be used by modders) to enforce a certain variant. Refresh wearable sprite paths when the items are reloaded.
2019-04-16 17:09:56 +03:00
..
ConditionalSprite.cs
2f107db...5202af9
2019-03-18 21:42:26 +02:00
DeformableSprite.cs
(b451554e8) Merge remote-tracking branch 'origin/dev' into keymapping-refactor-test
2019-04-04 11:10:29 +03:00
Sprite.cs
(19307be45) Implement random wearable variants. Should be synced with the server by using the same random seed. Add a console command "loadwearable" as a development feature (could also be used by modders) to enforce a certain variant. Refresh wearable sprite paths when the items are reloaded.
2019-04-16 17:09:56 +03:00
SpriteSheet.cs
38f1ddb...178a853: v0.8.9.1, removed content folder
2019-03-18 20:39:27 +02:00