Logo
Explore Help
Sign In
vlad.os/LuaCsForBarotraumaEP
1
0
Fork 0
You've already forked LuaCsForBarotraumaEP
Code Issues Packages Projects Releases Wiki Activity
Files
edab86f7300e82e6f1fdd78e810d006f2f060eec
LuaCsForBarotraumaEP/Subsurface/Source/Screens
History
juanjp600 f3fbbb8aec Fixed bug with GUIComponent children changing order in parent's list
2016-09-19 22:02:00 -03:00
..
BlurEffect.cs
- resetting the "blood overlay" when switching the controlled character
2016-05-26 18:03:08 +03:00
EditCharacterScreen.cs
Supercapacitors have much higher max output but smaller capacity, fixed not being able to drag wire nodes in editor, batteries working properly now
2016-02-07 12:32:19 +02:00
EditMapScreen.cs
Made game compilable
2016-08-30 21:13:36 -03:00
GameScreen.cs
Added option to toggle vsync
2016-09-18 18:24:50 -03:00
LobbyScreen.cs
Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
MainMenuScreen.cs
Fixed bug with GUIComponent children changing order in parent's list
2016-09-19 22:02:00 -03:00
NetLobbyScreen.cs
Merge remote-tracking branch 'refs/remotes/barotrauma/master'
2016-09-07 17:35:18 -03:00
NetLobbyVoting.cs
More netcode cleanup
2016-08-30 21:35:05 -03:00
Screen.cs
Option to set a duration for a status effect
2016-03-26 23:20:02 +02:00
ServerListScreen.cs
Fixed bug with GUIComponent children changing order in parent's list
2016-09-19 22:02:00 -03:00
sygwkgy0.iv5
Infinite wall fixes, pressure damage to sub, sub/mode voting & randomization working now, better ui scaling
2015-10-31 00:29:51 +02:00
Powered by Gitea Version: 1.25.4 Page: 113ms Template: 6ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API