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edab86f7300e82e6f1fdd78e810d006f2f060eec
LuaCsForBarotraumaEP/Subsurface/Source/Map/Levels
History
juanjp600 c97f729fb3 Added option to toggle vsync
For the ultimate PC master race experience.

Also calling water scroll on every frame with deltatime instead of being called at fixed intervals, making it look smoother as framerate increases.
2016-09-18 18:24:50 -03:00
..
Ruins
- clients don't spawn character jobitems themselves (item data is written in the StartGame network message)
2016-07-29 18:38:42 +03:00
CaveGenerator.cs
v0.4.1.3:
2016-05-27 14:41:34 +03:00
Level.cs
v5.1.3: the upper border of the level is one continuous body instead of two separate bodies at the entrance and exit
2016-09-07 15:18:01 +03:00
LevelRenderer.cs
v5.1.3: the upper border of the level is one continuous body instead of two separate bodies at the entrance and exit
2016-09-07 15:18:01 +03:00
Voronoi.cs
- level generation refactoring: moved most of the generation logic to a static GaveGenerator class + some minor cleanup
2016-04-02 16:03:41 +03:00
VoronoiElements.cs
- level generation refactoring: moved most of the generation logic to a static GaveGenerator class + some minor cleanup
2016-04-02 16:03:41 +03:00
WaterRenderer.cs
Added option to toggle vsync
2016-09-18 18:24:50 -03:00
WrappingWall.cs
- level generation refactoring: moved most of the generation logic to a static GaveGenerator class + some minor cleanup
2016-04-02 16:03:41 +03:00
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