Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/LuaCs/Lua/LuaClasses/LuaResult.cs
2022-04-15 19:08:27 -03:00

105 lines
1.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using MoonSharp.Interpreter;
using Microsoft.Xna.Framework;
using Barotrauma.Networking;
using Barotrauma.Items.Components;
using System.IO;
using System.Net;
using System.Linq;
using System.Xml.Linq;
using FarseerPhysics.Dynamics;
using System.Reflection;
using HarmonyLib;
using MoonSharp.Interpreter.Interop;
using System.Diagnostics;
namespace Barotrauma
{
public class LuaResult
{
object result;
public LuaResult(object arg)
{
result = arg;
}
public bool IsNull()
{
if (result == null)
return true;
if (result is DynValue dynValue)
return dynValue.IsNil();
return false;
}
public bool Bool()
{
if (result is DynValue dynValue)
{
return dynValue.CastToBool();
}
return false;
}
public float Float()
{
if (result is DynValue dynValue)
{
var num = dynValue.CastToNumber();
if (num == null) { return 0f; }
return (float)num.Value;
}
return 0f;
}
public double Double()
{
if (result is DynValue dynValue)
{
var num = dynValue.CastToNumber();
if (num == null) { return 0f; }
return num.Value;
}
return 0f;
}
public string String()
{
if (result is DynValue dynValue)
{
var str = dynValue.CastToString();
if (str == null) { return ""; }
return str;
}
return "";
}
public object Object()
{
if (result is DynValue dynValue)
{
return dynValue.ToObject();
}
return null;
}
public DynValue DynValue()
{
if (result is DynValue dynValue)
{
return dynValue;
}
return null;
}
}
}