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eb20af622d1abaead0111e876d2b6516ac264625
LuaCsForBarotraumaEP/Subsurface/Source/Utils
History
Regalis 03f569b161 Traitor probability selection instead of separate traitor mode, stopping water ambience on round end, lobby sync after client has verified connection, WIP shiftsummary in multiplayer, "cleanbuild" command in debugconsole
2016-01-07 23:25:42 +02:00
..
MathUtils.cs
more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed
2015-12-17 18:26:40 +02:00
Rand.cs
Multiplayer fixes
2015-12-12 16:23:01 +02:00
SaveUtil.cs
Traitor probability selection instead of separate traitor mode, stopping water ambience on round end, lobby sync after client has verified connection, WIP shiftsummary in multiplayer, "cleanbuild" command in debugconsole
2016-01-07 23:25:42 +02:00
TextureLoader.cs
Control settings, more server settings, selecting character face
2015-10-28 19:07:17 +02:00
ToolBox.cs
Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
2015-11-10 22:22:26 +02:00
UpdaterUtil.cs
Switch to Barotrauma & too many misc changes to remember
2015-10-16 18:11:58 +03:00
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