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LuaCsForBarotraumaEP
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eb0e08c8ee6a0a32b88f91cff06e8ee683fdb3f5
LuaCsForBarotraumaEP
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Subsurface
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Regalis
fa5cceb903
Merge branch 'NewCoordinateSystem'
...
Conflicts: Subsurface/Barotrauma.csproj Subsurface_Solution.v12.suo
2015-12-17 18:29:26 +02:00
..
Components
more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed
2015-12-17 18:26:40 +02:00
CharacterInventory.cs
Stair improvements, inventory "tooltip" & condition progressbar, reactor tries to match the highest load of the connected junction boxes (instead of the sum of the loads)
2015-11-25 17:58:17 +02:00
FixRequirement.cs
more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed
2015-12-17 18:26:40 +02:00
Inventory.cs
Crew commands
2015-11-26 23:04:02 +02:00
Item.cs
Merge branch 'NewCoordinateSystem'
2015-12-17 18:29:26 +02:00
ItemInventory.cs
Human AI improvements, minor UI tweaking
2015-11-25 16:04:51 +02:00
ItemPrefab.cs
Progress
2015-12-04 01:37:30 +02:00
ItemSpawner.cs
Progress
2015-12-04 01:37:30 +02:00
RelatedItem.cs
Human AI improvements, minor UI tweaking
2015-11-25 16:04:51 +02:00