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LuaCsForBarotraumaEP
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ea6df7ce0d440beb67cd70922c8eefc9b436b3a5
LuaCsForBarotraumaEP
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Barotrauma
/
BarotraumaShared
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Source
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Items
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Components
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Holdable
T
History
Joonas Rikkonen
c07d124315
(337c61e36) Fixed ruin walls being almost impossible to cut from inside the ruins due to the raycasts hitting colliders that prevent the subs from entering the ruins
2019-05-18 17:26:52 +03:00
..
Holdable.cs
(ce8e185aa) Merge branch 'dev' of
https://github.com/Regalis11/Barotrauma-development
into dev
2019-04-16 17:12:09 +03:00
LevelResource.cs
(ce8e185aa) Merge branch 'dev' of
https://github.com/Regalis11/Barotrauma-development
into dev
2019-04-16 17:12:09 +03:00
MeleeWeapon.cs
(a8f2f39bd) The ai now sorts the weapons by the combat priority value, which can be set in xml. Ranged weapons are favored. The required items are also taken into account.
2019-05-16 05:19:14 +03:00
Pickable.cs
(ce8e185aa) Merge branch 'dev' of
https://github.com/Regalis11/Barotrauma-development
into dev
2019-04-16 17:12:09 +03:00
Propulsion.cs
(7d0cf0d4f) Clamp forces in a bunch of more places where forces are applied to bodies
2019-04-03 16:21:38 +03:00
RangedWeapon.cs
(a8f2f39bd) The ai now sorts the weapons by the combat priority value, which can be set in xml. Ranged weapons are favored. The required items are also taken into account.
2019-05-16 05:19:14 +03:00
RepairTool.cs
(337c61e36) Fixed ruin walls being almost impossible to cut from inside the ruins due to the raycasts hitting colliders that prevent the subs from entering the ruins
2019-05-18 17:26:52 +03:00
Throwable.cs
(b451554e8) Merge remote-tracking branch 'origin/dev' into keymapping-refactor-test
2019-04-04 11:10:29 +03:00