Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/Networking/GameClient.cs
2025-06-17 16:38:11 +03:00

3971 lines
177 KiB
C#

using Barotrauma.Extensions;
using Barotrauma.IO;
using Barotrauma.Items.Components;
using Barotrauma.Steam;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Globalization;
using System.Linq;
using System.Threading.Tasks;
using System.Xml.Linq;
using Barotrauma.PerkBehaviors;
namespace Barotrauma.Networking
{
sealed class GameClient : NetworkMember
{
public static readonly TimeSpan CampaignSaveTransferTimeOut = new TimeSpan(0, 0, seconds: 100);
//this should be longer than CampaignSaveTransferTimeOut - we shouldn't give up starting the round if we're still waiting for the save file
public static readonly TimeSpan LevelTransitionTimeOut = new TimeSpan(0, 0, seconds: 150);
public override bool IsClient => true;
public override bool IsServer => false;
#if DEBUG
public float DebugServerVoipAmplitude;
#endif
public override Voting Voting { get; }
private UInt16 nameId = 0;
public string Name { get; private set; }
public string PendingName = string.Empty;
public void SetName(string value)
{
if (string.IsNullOrEmpty(value)) { return; }
Name = value;
ForceNameJobTeamUpdate();
}
public void ForceNameJobTeamUpdate()
{
// Deviously triggers SendLobbyUpdate() which causes the server to call GameServer.ClientReadLobby()
nameId++;
}
public ClientPeer ClientPeer { get; private set; }
private GUIMessageBox reconnectBox, waitInServerQueueBox;
//TODO: move these to NetLobbyScreen
public LocalizedString endRoundVoteText;
public GUITickBox EndVoteTickBox;
private readonly GUIComponent buttonContainer;
public readonly NetStats NetStats;
protected GUITickBox cameraFollowsSub;
public GUITickBox FollowSubTickBox => cameraFollowsSub;
public bool IsFollowSubTickBoxVisible =>
GameStarted && Screen.Selected == GameMain.GameScreen &&
cameraFollowsSub != null && cameraFollowsSub.Visible;
public CameraTransition EndCinematic;
public bool LateCampaignJoin = false;
private ClientPermissions permissions = ClientPermissions.None;
private List<Identifier> permittedConsoleCommands = new List<Identifier>();
private bool connected;
private enum RoundInitStatus
{
NotStarted,
Starting,
WaitingForStartGameFinalize,
Started,
Error,
Interrupted
}
private UInt16? debugStartGameCampaignSaveID;
private RoundInitStatus roundInitStatus = RoundInitStatus.NotStarted;
public bool RoundStarting => roundInitStatus == RoundInitStatus.Starting || roundInitStatus == RoundInitStatus.WaitingForStartGameFinalize;
private readonly List<Client> otherClients;
public readonly List<SubmarineInfo> ServerSubmarines = new List<SubmarineInfo>();
public string ServerName => ServerSettings.ServerName;
private bool canStart;
private UInt16 lastSentChatMsgID = 0; //last message this client has successfully sent
private UInt16 lastQueueChatMsgID = 0; //last message added to the queue
private readonly List<ChatMessage> chatMsgQueue = new List<ChatMessage>();
public float BlockedBySpamFilterTimer;
public bool IsBlockedBySpamFilter => BlockedBySpamFilterTimer > 0.0f;
public UInt16 LastSentEntityEventID;
#if DEBUG
public void PrintReceiverTransters()
{
foreach (var transfer in FileReceiver.ActiveTransfers)
{
DebugConsole.NewMessage(transfer.FileName + " " + transfer.Progress.ToString());
}
}
#endif
//has the client been given a character to control this round
public bool HasSpawned;
public float EndRoundTimeRemaining { get; private set; }
public LocalizedString TraitorFirstObjective;
public TraitorEventPrefab TraitorMission = null;
public byte SessionId { get; private set; }
public VoipClient VoipClient
{
get;
private set;
}
public override IReadOnlyList<Client> ConnectedClients
{
get
{
return otherClients;
}
}
public Client MyClient => ConnectedClients.FirstOrDefault(c => c.SessionId == SessionId);
public Option<int> Ping
{
get
{
if (MyClient is null || MyClient.Ping == 0) { return Option<int>.None(); }
return Option<int>.Some(MyClient.Ping);
}
}
private readonly List<Client> previouslyConnectedClients = new List<Client>();
public IEnumerable<Client> PreviouslyConnectedClients
{
get { return previouslyConnectedClients; }
}
public readonly FileReceiver FileReceiver;
public bool MidRoundSyncing
{
get { return EntityEventManager.MidRoundSyncing; }
}
public readonly ClientEntityEventManager EntityEventManager;
public bool? WaitForNextRoundRespawn
{
get;
set;
}
private readonly ImmutableArray<Endpoint> serverEndpoints;
private readonly Option<int> ownerKey;
public bool IsServerOwner => ownerKey.IsSome();
internal readonly struct PermissionChangedEvent
{
public readonly ClientPermissions NewPermissions;
public readonly ImmutableArray<Identifier> NewPermittedConsoleCommands;
public PermissionChangedEvent(ClientPermissions newPermissions, IReadOnlyList<Identifier> newPermittedConsoleCommands)
{
NewPermissions = newPermissions;
NewPermittedConsoleCommands = newPermittedConsoleCommands.ToImmutableArray();
}
}
public readonly NamedEvent<PermissionChangedEvent> OnPermissionChanged = new NamedEvent<PermissionChangedEvent>();
public GameClient(string newName, Endpoint endpoint, string serverName, Option<int> ownerKey)
: this(newName, endpoint.ToEnumerable().ToImmutableArray(), serverName, ownerKey) { }
public GameClient(string newName, ImmutableArray<Endpoint> endpoints, string serverName, Option<int> ownerKey)
{
//TODO: gui stuff should probably not be here?
this.ownerKey = ownerKey;
roundInitStatus = RoundInitStatus.NotStarted;
NetStats = new NetStats();
inGameHUD = new GUIFrame(new RectTransform(GUI.Canvas.RelativeSize, GUI.Canvas), style: null)
{
CanBeFocused = false
};
chatBox = new ChatBox(inGameHUD, isSinglePlayer: false);
chatBox.OnEnterMessage += EnterChatMessage;
chatBox.InputBox.OnTextChanged += TypingChatMessage;
buttonContainer = new GUILayoutGroup(HUDLayoutSettings.ToRectTransform(HUDLayoutSettings.ButtonAreaTop, inGameHUD.RectTransform),
isHorizontal: true, childAnchor: Anchor.CenterRight)
{
AbsoluteSpacing = 5,
CanBeFocused = false
};
endRoundVoteText = TextManager.Get("EndRound");
EndVoteTickBox = new GUITickBox(new RectTransform(new Vector2(0.1f, 0.4f), buttonContainer.RectTransform) { MinSize = new Point(150, 0) },
endRoundVoteText)
{
OnSelected = ToggleEndRoundVote,
Visible = false
};
EndVoteTickBox.TextBlock.Wrap = true;
ShowLogButton = new GUIButton(new RectTransform(new Vector2(0.1f, 0.6f), buttonContainer.RectTransform) { MinSize = new Point(150, 0) },
TextManager.Get("ServerLog"))
{
OnClicked = (GUIButton button, object userData) =>
{
if (ServerSettings.ServerLog.LogFrame == null)
{
ServerSettings.ServerLog.CreateLogFrame();
}
else
{
ServerSettings.ServerLog.LogFrame = null;
GUI.KeyboardDispatcher.Subscriber = null;
}
return true;
}
};
ShowLogButton.TextBlock.AutoScaleHorizontal = true;
cameraFollowsSub = new GUITickBox(new RectTransform(new Vector2(0.1f, 0.4f), buttonContainer.RectTransform)
{
MinSize = new Point(150, 0)
}, TextManager.Get("CamFollowSubmarine"))
{
Selected = Camera.FollowSub,
OnSelected = (tbox) =>
{
Camera.FollowSub = tbox.Selected;
return true;
}
};
GameMain.DebugDraw = false;
Hull.EditFire = false;
Hull.EditWater = false;
SetName(newName);
EntityEventManager = new ClientEntityEventManager(this);
FileReceiver = new FileReceiver();
FileReceiver.OnFinished += OnFileReceived;
FileReceiver.OnTransferFailed += OnTransferFailed;
characterInfo = new CharacterInfo(CharacterPrefab.HumanSpeciesName, Name, originalName: null)
{
Job = null
};
otherClients = new List<Client>();
ServerSettings = new ServerSettings(this, serverName, 0, 0, 0, false, false);
Voting = new Voting();
serverEndpoints = endpoints;
InitiateServerJoin();
//ServerLog = new ServerLog("");
ChatMessage.LastID = 0;
GameMain.ResetNetLobbyScreen();
}
public ServerInfo CreateServerInfoFromSettings()
{
var serverInfo = ServerInfo.FromServerEndpoints(ClientPeer.AllServerEndpoints, ServerSettings);
GameMain.ServerListScreen.UpdateOrAddServerInfo(serverInfo);
return serverInfo;
}
private void InitiateServerJoin()
{
LastClientListUpdateID = 0;
foreach (var c in ConnectedClients)
{
GameMain.NetLobbyScreen.RemovePlayer(c);
c.Dispose();
}
otherClients.Clear();
chatBox.InputBox.Enabled = false;
if (GameMain.NetLobbyScreen?.ChatInput != null)
{
GameMain.NetLobbyScreen.ChatInput.Enabled = false;
}
myCharacter = Character.Controlled;
ChatMessage.LastID = 0;
ClientPeer?.Close(PeerDisconnectPacket.WithReason(DisconnectReason.Disconnected));
ClientPeer = CreateNetPeer();
ClientPeer.Start();
CoroutineManager.StartCoroutine(WaitForStartingInfo(), "WaitForStartingInfo");
}
public static void SetLobbyPublic(bool isPublic)
{
SteamManager.SetLobbyPublic(isPublic);
}
private ClientPeer CreateNetPeer()
{
Networking.ClientPeer.Callbacks callbacks = new ClientPeer.Callbacks(
ReadDataMessage,
OnClientPeerDisconnect,
OnConnectionInitializationComplete);
return serverEndpoints.First() switch
{
LidgrenEndpoint lidgrenEndpoint
=> new LidgrenClientPeer(lidgrenEndpoint, callbacks, ownerKey),
P2PEndpoint when ownerKey.TryUnwrap(out int key)
=> new P2POwnerPeer(callbacks, key, serverEndpoints.Cast<P2PEndpoint>().ToImmutableArray()),
P2PEndpoint when ownerKey.IsNone()
=> new P2PClientPeer(serverEndpoints.Cast<P2PEndpoint>().ToImmutableArray(), callbacks),
_ => throw new ArgumentOutOfRangeException()
};
}
public void CreateServerCrashMessage()
{
// Close any message boxes that say "The server has crashed."
var basicServerCrashMsg = TextManager.Get($"{nameof(DisconnectReason)}.{nameof(DisconnectReason.ServerCrashed)}");
GUIMessageBox.MessageBoxes
.OfType<GUIMessageBox>()
.Where(mb => mb.Text?.Text == basicServerCrashMsg)
.ToArray()
.ForEach(mb => mb.Close());
// Open a new message box with the crash report path
if (GUIMessageBox.MessageBoxes.All(
mb => (mb as GUIMessageBox)?.Text?.Text != ChildServerRelay.CrashMessage))
{
var msgBox = new GUIMessageBox(TextManager.Get("ConnectionLost"), ChildServerRelay.CrashMessage);
msgBox.Buttons[0].OnClicked += ReturnToPreviousMenu;
}
}
private bool ReturnToPreviousMenu(GUIButton button, object obj)
{
Submarine.Unload();
GameMain.Client = null;
GameMain.GameSession = null;
if (IsServerOwner)
{
GameMain.MainMenuScreen.Select();
}
else
{
GameMain.ServerListScreen.Select();
}
GUIMessageBox.MessageBoxes.Clear();
return true;
}
private bool connectCancelled;
private void CancelConnect()
{
Quit();
}
// Before main looping starts, we loop here and wait for approval message
private IEnumerable<CoroutineStatus> WaitForStartingInfo()
{
GUI.SetCursorWaiting();
connectCancelled = false;
// When this is set to true, we are approved and ready to go
canStart = false;
DateTime timeOut = DateTime.Now + new TimeSpan(0, 0, 200);
// Loop until we are approved
LocalizedString connectingText = TextManager.Get("Connecting");
while (!canStart && !connectCancelled)
{
if (reconnectBox == null && waitInServerQueueBox == null)
{
string serverDisplayName = ServerName;
if (string.IsNullOrEmpty(serverDisplayName) && ClientPeer?.ServerConnection is SteamP2PConnection steamConnection)
{
if (SteamManager.IsInitialized && steamConnection.AccountInfo.AccountId.TryUnwrap(out var accountId) && accountId is SteamId steamId)
{
serverDisplayName = steamId.ToString();
string steamUserName = new Steamworks.Friend(steamId.Value).Name;
if (!string.IsNullOrEmpty(steamUserName) && steamUserName != "[unknown]")
{
serverDisplayName = steamUserName;
}
}
}
if (string.IsNullOrEmpty(serverDisplayName)) { serverDisplayName = TextManager.Get("Unknown").Value; }
CreateReconnectBox(
connectingText,
TextManager.GetWithVariable("ConnectingTo", "[serverip]", serverDisplayName));
}
if (reconnectBox != null)
{
reconnectBox.Header.Text = connectingText + new string('.', ((int)Timing.TotalTime % 3 + 1));
}
yield return CoroutineStatus.Running;
if (DateTime.Now > timeOut)
{
ClientPeer?.Close(PeerDisconnectPacket.WithReason(DisconnectReason.Timeout));
var msgBox = new GUIMessageBox(TextManager.Get("ConnectionFailed"), TextManager.Get("CouldNotConnectToServer"))
{
DisplayInLoadingScreens = true
};
msgBox.Buttons[0].OnClicked += ReturnToPreviousMenu;
CloseReconnectBox();
break;
}
if (ClientPeer.WaitingForPassword && !canStart && !connectCancelled)
{
GUI.ClearCursorWait();
CloseReconnectBox();
while (ClientPeer.WaitingForPassword)
{
yield return CoroutineStatus.Running;
}
}
}
CloseReconnectBox();
GUI.ClearCursorWait();
if (connectCancelled) { yield return CoroutineStatus.Success; }
yield return CoroutineStatus.Success;
}
public void Update(float deltaTime)
{
#if DEBUG
if (PlayerInput.GetKeyboardState.IsKeyDown(Keys.P)) return;
if (PlayerInput.KeyHit(Keys.Home))
{
OnPermissionChanged.Invoke(new PermissionChangedEvent(permissions, permittedConsoleCommands));
}
#endif
BlockedBySpamFilterTimer -= deltaTime;
foreach (Client c in ConnectedClients)
{
if (c.Character != null && c.Character.Removed) { c.Character = null; }
c.UpdateVoipSound();
}
if (VoipCapture.Instance != null)
{
if (VoipCapture.Instance.LastEnqueueAudio > DateTime.Now - new TimeSpan(0, 0, 0, 0, milliseconds: 100))
{
if (Screen.Selected == GameMain.NetLobbyScreen)
{
GameMain.NetLobbyScreen.SetPlayerSpeaking(MyClient);
}
else
{
GameMain.GameSession?.CrewManager?.SetClientSpeaking(MyClient);
}
}
}
NetStats.Update(deltaTime);
UpdateHUD(deltaTime);
try
{
incomingMessagesToProcess.Clear();
incomingMessagesToProcess.AddRange(pendingIncomingMessages);
foreach (var inc in incomingMessagesToProcess)
{
ReadDataMessage(inc);
}
pendingIncomingMessages.Clear();
ClientPeer?.Update(deltaTime);
}
catch (Exception e)
{
string errorMsg = "Error while reading a message from server. ";
if (GameMain.Client == null) { errorMsg += "Client disposed."; }
AppendExceptionInfo(ref errorMsg, out Entity causingEntity, e);
string targetSite = e.TargetSite?.ToString() ?? "unknown";
GameAnalyticsManager.AddErrorEventOnce("GameClient.Update:CheckServerMessagesException" + targetSite, GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
DebugConsole.ThrowError(errorMsg, contentPackage: causingEntity?.ContentPackage);
new GUIMessageBox(TextManager.Get("Error"), TextManager.GetWithVariables("MessageReadError", ("[message]", e.Message), ("[targetsite]", targetSite)))
{
DisplayInLoadingScreens = true
};
Quit();
GUI.DisableHUD = false;
GameMain.ServerListScreen.Select();
return;
}
if (!connected) { return; }
CloseReconnectBox();
if (GameStarted && Screen.Selected == GameMain.GameScreen)
{
EndVoteTickBox.Visible = ServerSettings.AllowEndVoting && HasSpawned;
RespawnManager?.Update(deltaTime);
if (updateTimer <= DateTime.Now)
{
SendIngameUpdate();
}
}
else
{
if (updateTimer <= DateTime.Now)
{
SendLobbyUpdate();
}
}
if (ServerSettings.VoiceChatEnabled)
{
VoipClient?.SendToServer();
}
if (IsServerOwner && connected && !connectCancelled)
{
if (GameMain.WindowActive)
{
if (!ChildServerRelay.IsProcessAlive)
{
Quit();
CreateServerCrashMessage();
}
}
}
if (updateTimer <= DateTime.Now)
{
// Update current time
updateTimer = DateTime.Now + UpdateInterval;
}
}
private readonly List<IReadMessage> pendingIncomingMessages = new List<IReadMessage>();
private readonly List<IReadMessage> incomingMessagesToProcess = new List<IReadMessage>();
private CoroutineHandle startGameCoroutine;
private bool requestNewRoundStart;
private void ReadDataMessage(IReadMessage inc)
{
ServerPacketHeader header = (ServerPacketHeader)inc.ReadByte();
if (roundInitStatus == RoundInitStatus.WaitingForStartGameFinalize
&& header is not (
ServerPacketHeader.STARTGAMEFINALIZE
or ServerPacketHeader.ENDGAME
or ServerPacketHeader.PING_REQUEST
or ServerPacketHeader.FILE_TRANSFER))
{
//rewind the header byte we just read
inc.BitPosition -= 8;
pendingIncomingMessages.Add(inc);
return;
}
MultiPlayerCampaign campaign = GameMain.NetLobbyScreen.SelectedMode == GameMain.GameSession?.GameMode.Preset ?
GameMain.GameSession?.GameMode as MultiPlayerCampaign : null;
if (Screen.Selected is ModDownloadScreen)
{
switch (header)
{
case ServerPacketHeader.UPDATE_LOBBY:
case ServerPacketHeader.PING_REQUEST:
case ServerPacketHeader.FILE_TRANSFER:
case ServerPacketHeader.PERMISSIONS:
case ServerPacketHeader.CHEATS_ENABLED:
//allow interpreting this packet
break;
case ServerPacketHeader.STARTGAME:
GameStarted = true;
return;
case ServerPacketHeader.ENDGAME:
GameStarted = false;
return;
default:
return; //ignore any other packets
}
}
switch (header)
{
case ServerPacketHeader.PING_REQUEST:
IWriteMessage response = new WriteOnlyMessage();
response.WriteByte((byte)ClientPacketHeader.PING_RESPONSE);
byte requestLen = inc.ReadByte();
response.WriteByte(requestLen);
for (int i = 0; i < requestLen; i++)
{
byte b = inc.ReadByte();
response.WriteByte(b);
}
ClientPeer.Send(response, DeliveryMethod.Unreliable);
break;
case ServerPacketHeader.CLIENT_PINGS:
byte clientCount = inc.ReadByte();
for (int i = 0; i < clientCount; i++)
{
byte clientId = inc.ReadByte();
UInt16 clientPing = inc.ReadUInt16();
Client client = ConnectedClients.Find(c => c.SessionId == clientId);
if (client != null)
{
client.Ping = clientPing;
}
}
break;
case ServerPacketHeader.UPDATE_LOBBY:
ReadLobbyUpdate(inc);
break;
case ServerPacketHeader.UPDATE_INGAME:
try
{
ReadIngameUpdate(inc);
}
catch (Exception e)
{
string errorMsg = "Error while reading an ingame update message from server.";
AppendExceptionInfo(ref errorMsg, out Entity causingEntity, e);
GameAnalyticsManager.AddErrorEventOnce("GameClient.ReadDataMessage:ReadIngameUpdate", GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
throw;
}
break;
case ServerPacketHeader.VOICE:
if (VoipClient == null)
{
string errorMsg = "Failed to read a voice packet from the server (VoipClient == null). ";
if (GameMain.Client == null) { errorMsg += "Client disposed. "; }
errorMsg += "\n" + Environment.StackTrace.CleanupStackTrace();
GameAnalyticsManager.AddErrorEventOnce(
"GameClient.ReadDataMessage:VoipClientNull",
GameMain.Client == null ? GameAnalyticsManager.ErrorSeverity.Error : GameAnalyticsManager.ErrorSeverity.Warning,
errorMsg);
return;
}
VoipClient.Read(inc);
break;
#if DEBUG
case ServerPacketHeader.VOICE_AMPLITUDE_DEBUG:
GameMain.Client.DebugServerVoipAmplitude = inc.ReadRangedSingle(min: 0, max: 1, bitCount: 8);
break;
#endif
case ServerPacketHeader.QUERY_STARTGAME:
DebugConsole.Log("Received QUERY_STARTGAME packet.");
string subName = inc.ReadString();
string subHash = inc.ReadString();
bool hasEnemySub = inc.ReadBoolean();
string enemySubName = subName;
string enemySubHash = subHash;
if (hasEnemySub)
{
enemySubName = inc.ReadString();
enemySubHash = inc.ReadString();
}
bool usingShuttle = inc.ReadBoolean();
string shuttleName = inc.ReadString();
string shuttleHash = inc.ReadString();
byte campaignID = inc.ReadByte();
UInt16 campaignSaveID = inc.ReadUInt16();
Dictionary<MultiPlayerCampaign.NetFlags, UInt16> campaignUpdateIDs = new Dictionary<MultiPlayerCampaign.NetFlags, ushort>();
foreach (MultiPlayerCampaign.NetFlags flag in Enum.GetValues(typeof(MultiPlayerCampaign.NetFlags)))
{
campaignUpdateIDs[flag] = inc.ReadUInt16();
}
if (campaign != null) { campaign.PendingSubmarineSwitch = null; }
GameMain.NetLobbyScreen.UsingShuttle = usingShuttle;
bool readyToStart;
if (campaign == null && campaignID == 0)
{
readyToStart = GameMain.NetLobbyScreen.TrySelectSub(subName, subHash, SelectedSubType.Sub, GameMain.NetLobbyScreen.SubList) &&
GameMain.NetLobbyScreen.TrySelectSub(shuttleName, shuttleHash, SelectedSubType.Shuttle, GameMain.NetLobbyScreen.ShuttleList.ListBox);
if (hasEnemySub && !GameMain.NetLobbyScreen.TrySelectSub(enemySubName, enemySubHash, SelectedSubType.EnemySub, GameMain.NetLobbyScreen.SubList))
{
readyToStart = false;
}
}
else
{
readyToStart =
campaign != null &&
campaign.CampaignID == campaignID &&
campaign.LastSaveID == campaignSaveID &&
campaignUpdateIDs.All(kvp => campaign.GetLastUpdateIdForFlag(kvp.Key) == kvp.Value);
}
DebugConsole.Log(readyToStart ? "Ready to start." : "Not ready to start.");
SendStartGameResponse(readyToStart: readyToStart);
if (readyToStart && !CoroutineManager.IsCoroutineRunning("WaitForStartRound"))
{
CoroutineManager.StartCoroutine(NetLobbyScreen.WaitForStartRound(startButton: null), "WaitForStartRound");
}
break;
case ServerPacketHeader.WARN_STARTGAME:
DebugConsole.Log("Received WARN_STARTGAME packet.");
RoundStartWarningData warningData = INetSerializableStruct.Read<RoundStartWarningData>(inc);
var team1IncompatiblePerks = ToolBox.UintIdentifierArrayToPrefabCollection(DisembarkPerkPrefab.Prefabs, warningData.Team1IncompatiblePerks);
var team2IncompatiblePerks = ToolBox.UintIdentifierArrayToPrefabCollection(DisembarkPerkPrefab.Prefabs, warningData.Team2IncompatiblePerks);
GameMain.NetLobbyScreen?.ShowStartRoundWarning(SerializableDateTime.UtcNow + TimeSpan.FromSeconds(warningData.RoundStartsAnywaysTimeInSeconds), warningData.Team1Sub, team1IncompatiblePerks, warningData.Team2Sub, team2IncompatiblePerks);
break;
case ServerPacketHeader.CANCEL_STARTGAME:
DebugConsole.Log("Received CANCEL_STARTGAME packet.");
GameMain.NetLobbyScreen?.CloseStartRoundWarning();
if (GameMain.NetLobbyScreen?.ReadyToStartBox is { } readyToStartBox)
{
readyToStartBox.Selected = false;
SetReadyToStart(readyToStartBox);
}
break;
case ServerPacketHeader.STARTGAME:
DebugConsole.Log("Received STARTGAME packet.");
if (GameMain.NetLobbyScreen is not { AFKSelected: true } || !ServerSettings.AllowAFK)
{
if (startGameCoroutine != null && CoroutineManager.IsCoroutineRunning(startGameCoroutine))
{
DebugConsole.Log("New round started before the previous one had finished loading. Starting a new round once loading the round finishes...");
requestNewRoundStart = true;
}
else
{
if (Screen.Selected == GameMain.GameScreen && GameMain.GameSession?.GameMode is CampaignMode)
{
//start without a loading screen if playing a campaign round
DebugConsole.Log($"Starting {nameof(StartGame)} coroutine...");
startGameCoroutine = CoroutineManager.StartCoroutine(StartGame(inc));
}
else
{
GUIMessageBox.CloseAll();
DebugConsole.Log($"Starting {nameof(StartGame)} coroutine with a loading screen...");
startGameCoroutine = GameMain.Instance.ShowLoading(StartGame(inc), false);
}
}
}
else
{
//reselect to refresh the state of the screen (to indicate the round is running)
GameStarted = true;
GameMain.NetLobbyScreen?.Select();
}
break;
case ServerPacketHeader.STARTGAMEFINALIZE:
DebugConsole.NewMessage("Received STARTGAMEFINALIZE packet. Round init status: " + roundInitStatus);
if (roundInitStatus == RoundInitStatus.WaitingForStartGameFinalize)
{
//waiting for a save file
if (campaign != null &&
NetIdUtils.IdMoreRecent(campaign.PendingSaveID, campaign.LastSaveID) &&
FileReceiver.ActiveTransfers.Any(t => t.FileType == FileTransferType.CampaignSave))
{
return;
}
ReadStartGameFinalize(inc);
}
break;
case ServerPacketHeader.ENDGAME:
CampaignMode.TransitionType transitionType = (CampaignMode.TransitionType)inc.ReadByte();
bool save = inc.ReadBoolean();
string endMessage = string.Empty;
endMessage = inc.ReadString();
byte missionCount = inc.ReadByte();
for (int i = 0; i < missionCount; i++)
{
bool missionSuccessful = inc.ReadBoolean();
var mission = GameMain.GameSession?.GetMission(i);
if (mission != null)
{
mission.Completed = missionSuccessful;
}
}
CharacterTeamType winningTeam = (CharacterTeamType)inc.ReadByte();
if (winningTeam != CharacterTeamType.None)
{
GameMain.GameSession.WinningTeam = winningTeam;
var combatMission = GameMain.GameSession.Missions.FirstOrDefault(m => m is CombatMission);
if (combatMission != null)
{
combatMission.Completed = true;
}
}
bool includesTraitorInfo = inc.ReadBoolean();
TraitorManager.TraitorResults? traitorResults = null;
if (includesTraitorInfo)
{
traitorResults = INetSerializableStruct.Read<TraitorManager.TraitorResults>(inc);
}
roundInitStatus = RoundInitStatus.Interrupted;
CoroutineManager.StartCoroutine(EndGame(endMessage, transitionType, traitorResults), "EndGame");
GUI.SetSavingIndicatorState(save);
break;
case ServerPacketHeader.CAMPAIGN_SETUP_INFO:
byte saveCount = inc.ReadByte();
List<CampaignMode.SaveInfo> saveInfos = new List<CampaignMode.SaveInfo>();
for (int i = 0; i < saveCount; i++)
{
saveInfos.Add(INetSerializableStruct.Read<CampaignMode.SaveInfo>(inc));
}
MultiPlayerCampaign.StartCampaignSetup(saveInfos);
break;
case ServerPacketHeader.PERMISSIONS:
ReadPermissions(inc);
break;
case ServerPacketHeader.ACHIEVEMENT:
ReadAchievement(inc);
break;
case ServerPacketHeader.UNLOCKRECIPE:
Identifier identifier = inc.ReadIdentifier();
GameMain.GameSession.UnlockRecipe(identifier, showNotifications: true);
break;
case ServerPacketHeader.ACHIEVEMENT_STAT:
ReadAchievementStat(inc);
break;
case ServerPacketHeader.CHEATS_ENABLED:
bool cheatsEnabled = inc.ReadBoolean();
inc.ReadPadBits();
if (cheatsEnabled == DebugConsole.CheatsEnabled)
{
return;
}
else
{
DebugConsole.CheatsEnabled = cheatsEnabled;
AchievementManager.CheatsEnabled = cheatsEnabled;
if (cheatsEnabled)
{
var cheatMessageBox = new GUIMessageBox(TextManager.Get("CheatsEnabledTitle"), TextManager.Get("CheatsEnabledDescription"));
cheatMessageBox.Buttons[0].OnClicked += (btn, userdata) =>
{
DebugConsole.TextBox.Select();
return true;
};
}
}
break;
case ServerPacketHeader.CREW:
campaign?.ClientReadCrew(inc);
break;
case ServerPacketHeader.MEDICAL:
campaign?.MedicalClinic?.ClientRead(inc);
break;
case ServerPacketHeader.CIRCUITBOX:
ReadCircuitBoxMessage(inc);
break;
case ServerPacketHeader.MONEY:
campaign?.ClientReadMoney(inc);
break;
case ServerPacketHeader.READY_CHECK:
ReadyCheck.ClientRead(inc);
break;
case ServerPacketHeader.TRAITOR_MESSAGE:
TraitorManager.ClientRead(inc);
break;
case ServerPacketHeader.FILE_TRANSFER:
FileReceiver.ReadMessage(inc);
break;
case ServerPacketHeader.MISSION:
{
int missionIndex = inc.ReadByte();
Mission mission = GameMain.GameSession?.GetMission(missionIndex);
mission?.ClientRead(inc);
}
break;
case ServerPacketHeader.EVENTACTION:
GameMain.GameSession?.EventManager.ClientRead(inc);
break;
case ServerPacketHeader.SEND_BACKUP_INDICES:
GameMain.NetLobbyScreen?.CampaignSetupUI?.OnBackupIndicesReceived(inc);
break;
}
}
private void ReadStartGameFinalize(IReadMessage inc)
{
TaskPool.ListTasks(DebugConsole.Log);
ushort contentToPreloadCount = inc.ReadUInt16();
List<ContentFile> contentToPreload = new List<ContentFile>();
for (int i = 0; i < contentToPreloadCount; i++)
{
string filePath = inc.ReadString();
ContentFile file = ContentPackageManager.EnabledPackages.All
.Select(p =>
p.Files.FirstOrDefault(f => f.Path == filePath))
.FirstOrDefault(f => f is not null);
contentToPreload.AddIfNotNull(file);
}
byte roundId = inc.ReadByte();
string campaignErrorInfo = string.Empty;
if (GameMain.GameSession?.Campaign is MultiPlayerCampaign campaign)
{
if (roundId != campaign.RoundID)
{
DebugConsole.AddWarning($"Received a StartGameFinalize message for an incorrect round (client: {campaign.RoundID}, server: {roundId}). The server might have started a new round before the client finished loading the previous one.");
requestNewRoundStart = true;
return;
}
campaignErrorInfo = $" Round start save ID: {debugStartGameCampaignSaveID}, last save id: {campaign.LastSaveID}, pending save id: {campaign.PendingSaveID}.";
}
GameMain.GameSession.EventManager.PreloadContent(contentToPreload);
int subEqualityCheckValue = inc.ReadInt32();
if (subEqualityCheckValue != (Submarine.MainSub?.Info?.EqualityCheckVal ?? 0))
{
string errorMsg =
"Submarine equality check failed. The submarine loaded at your end doesn't match the one loaded by the server. " +
$"There may have been an error in receiving the up-to-date submarine file from the server. Round init status: {roundInitStatus}." + campaignErrorInfo;
GameAnalyticsManager.AddErrorEventOnce("GameClient.StartGame:SubsDontMatch" + Level.Loaded.Seed, GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
throw new Exception(errorMsg);
}
byte missionCount = inc.ReadByte();
List<Identifier> serverMissionIdentifiers = new List<Identifier>();
for (int i = 0; i < missionCount; i++)
{
serverMissionIdentifiers.Add(inc.ReadIdentifier());
}
if (missionCount != GameMain.GameSession.GameMode.Missions.Count())
{
string errorMsg =
$"Mission equality check failed. Mission count doesn't match the server. " +
$"Server: {string.Join(", ", serverMissionIdentifiers)}, " +
$"client: {string.Join(", ", GameMain.GameSession.GameMode.Missions.Select(m => m.Prefab.Identifier))}, " +
$"game session: {string.Join(", ", GameMain.GameSession.Missions.Select(m => m.Prefab.Identifier))}). Round init status: {roundInitStatus}." + campaignErrorInfo;
GameAnalyticsManager.AddErrorEventOnce("GameClient.StartGame:MissionsCountMismatch" + Level.Loaded.Seed, GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
throw new Exception(errorMsg);
}
if (missionCount > 0)
{
if (!GameMain.GameSession.GameMode.Missions.Select(m => m.Prefab.Identifier).OrderBy(id => id).SequenceEqual(serverMissionIdentifiers.OrderBy(id => id)))
{
string errorMsg =
$"Mission equality check failed. The mission selected at your end doesn't match the one loaded by the server " +
$"Server: {string.Join(", ", serverMissionIdentifiers)}, " +
$"client: {string.Join(", ", GameMain.GameSession.GameMode.Missions.Select(m => m.Prefab.Identifier))}, " +
$"game session: {string.Join(", ", GameMain.GameSession.Missions.Select(m => m.Prefab.Identifier))}). Round init status: {roundInitStatus}." + campaignErrorInfo;
GameAnalyticsManager.AddErrorEventOnce("GameClient.StartGame:MissionsDontMatch" + Level.Loaded.Seed, GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
throw new Exception(errorMsg);
}
GameMain.GameSession.EnforceMissionOrder(serverMissionIdentifiers);
}
var levelEqualityCheckValues = new Dictionary<Level.LevelGenStage, int>();
foreach (Level.LevelGenStage stage in Enum.GetValues(typeof(Level.LevelGenStage)).OfType<Level.LevelGenStage>().OrderBy(s => s))
{
levelEqualityCheckValues.Add(stage, inc.ReadInt32());
}
foreach (var stage in levelEqualityCheckValues.Keys)
{
if (Level.Loaded.EqualityCheckValues[stage] != levelEqualityCheckValues[stage])
{
string errorMsg = "Level equality check failed. The level generated at your end doesn't match the level generated by the server, " +
$"(client value {stage}:{Level.Loaded.EqualityCheckValues[stage].ToString("X")}, " +
$"server value {stage}: {levelEqualityCheckValues[stage].ToString("X")}, " +
$"level value count: {levelEqualityCheckValues.Count}, " +
$"seed: {Level.Loaded.Seed}, " +
$"missions: {string.Join(", ", GameMain.GameSession.GameMode.Missions.Select(m => m.Prefab.Identifier))}, " +
$"sub: {(Submarine.MainSub == null ? "null" : (Submarine.MainSub.Info.Name + " (" + Submarine.MainSub.Info.MD5Hash.ShortRepresentation))}, " +
$"mirrored: {Level.Loaded.Mirrored}). Round init status: {roundInitStatus}." +
campaignErrorInfo;
GameAnalyticsManager.AddErrorEventOnce("GameClient.StartGame:LevelsDontMatch" + Level.Loaded.Seed, GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
throw new Exception(errorMsg);
}
}
foreach (Mission mission in GameMain.GameSession.Missions)
{
mission.ClientReadInitial(inc);
}
if (inc.ReadBoolean())
{
CrewManager.ClientReadActiveOrders(inc);
}
if (inc.ReadBoolean())
{
ApplyDisembarkPerk();
}
roundInitStatus = RoundInitStatus.Started;
}
private void ApplyDisembarkPerk()
{
var characters = GameSession.GetSessionCrewCharacters(CharacterType.Both);
ImmutableArray<Character> team1Characters = characters.Where(static c => c.TeamID is CharacterTeamType.Team1).ToImmutableArray(),
team2Characters = characters.Where(static c => c.TeamID is CharacterTeamType.Team2).ToImmutableArray();
GameSession.GetPerks().ApplyAll(team1Characters, team2Characters);
}
/// <summary>
/// Fires when the ClientPeer gets disconnected from the server. Does not necessarily mean the client is shutting down, we may still be able to reconnect.
/// </summary>
private void OnClientPeerDisconnect(PeerDisconnectPacket disconnectPacket)
{
bool wasConnected = connected;
connected = false;
connectCancelled = true;
CoroutineManager.StopCoroutines("WaitForStartingInfo");
CloseReconnectBox();
GUI.ClearCursorWait();
string disconnectMessage = $"Client received a disconnect message. Reason: {disconnectPacket.DisconnectReason}";
SteamTimelineManager.OnClientDisconnect(disconnectMessage);
if (disconnectPacket.ShouldCreateAnalyticsEvent)
{
GameAnalyticsManager.AddErrorEventOnce(
"GameClient.HandleDisconnectMessage",
GameAnalyticsManager.ErrorSeverity.Debug, disconnectMessage);
}
if (disconnectPacket.DisconnectReason == DisconnectReason.ServerFull)
{
AskToWaitInQueue();
}
else if (disconnectPacket.ShouldAttemptReconnect && !IsServerOwner && wasConnected)
{
if (disconnectPacket.IsEventSyncError)
{
GameMain.NetLobbyScreen.Select();
GameMain.GameSession?.EndRound("");
GameStarted = false;
myCharacter = null;
}
AttemptReconnect(disconnectPacket);
}
else
{
if (ClientPeer is P2PClientPeer or P2POwnerPeer)
{
Eos.EosSessionManager.LeaveSession();
SteamManager.LeaveLobby();
}
GameMain.ModDownloadScreen.Reset();
ContentPackageManager.EnabledPackages.Restore();
GameMain.GameSession?.Campaign?.CancelStartRound();
UpdatePresence("");
foreach (var fileTransfer in FileReceiver.ActiveTransfers.ToArray())
{
FileReceiver.StopTransfer(fileTransfer, deleteFile: true);
}
ChildServerRelay.AttemptGracefulShutDown();
GUIMessageBox.MessageBoxes.RemoveAll(c => c?.UserData is RoundSummary);
characterInfo?.Remove();
VoipClient?.Dispose();
VoipClient = null;
GameMain.Client = null;
GameMain.GameSession = null;
ReturnToPreviousMenu(null, null);
if (disconnectPacket.DisconnectReason != DisconnectReason.Disconnected)
{
new GUIMessageBox(TextManager.Get(wasConnected ? "ConnectionLost" : "CouldNotConnectToServer"), disconnectPacket.PopupMessage)
{
DisplayInLoadingScreens = true
};
}
}
}
private void CreateReconnectBox(LocalizedString headerText, LocalizedString bodyText)
{
reconnectBox = new GUIMessageBox(
headerText,
bodyText,
new LocalizedString[] { TextManager.Get("Cancel") })
{
DisplayInLoadingScreens = true
};
reconnectBox.Buttons[0].OnClicked += (btn, userdata) => { CancelConnect(); return true; };
reconnectBox.Buttons[0].OnClicked += reconnectBox.Close;
}
private void CloseReconnectBox()
{
reconnectBox?.Close();
reconnectBox = null;
}
private void AskToWaitInQueue()
{
CoroutineManager.StopCoroutines("WaitForStartingInfo");
//already waiting for a slot to free up, stop waiting for starting info and
//let WaitInServerQueue reattempt connecting later
if (CoroutineManager.IsCoroutineRunning("WaitInServerQueue"))
{
return;
}
var queueBox = new GUIMessageBox(
TextManager.Get("DisconnectReason.ServerFull"),
TextManager.Get("ServerFullQuestionPrompt"), new LocalizedString[] { TextManager.Get("Cancel"), TextManager.Get("ServerQueue") });
queueBox.Buttons[0].OnClicked += queueBox.Close;
queueBox.Buttons[1].OnClicked += queueBox.Close;
queueBox.Buttons[1].OnClicked += (btn, userdata) =>
{
CloseReconnectBox();
CoroutineManager.StartCoroutine(WaitInServerQueue(), "WaitInServerQueue");
return true;
};
}
private void AttemptReconnect(PeerDisconnectPacket peerDisconnectPacket)
{
connectCancelled = false;
CreateReconnectBox(
TextManager.Get("ConnectionLost"),
peerDisconnectPacket.ReconnectMessage);
var prevContentPackages = ClientPeer.ServerContentPackages;
//decrement lobby update ID to make sure we update the lobby when we reconnect
GameMain.NetLobbyScreen.LastUpdateID--;
InitiateServerJoin();
if (ClientPeer != null)
{
//restore the previous list of content packages so we can reconnect immediately without having to recheck that the packages match
ClientPeer.ContentPackageOrderReceived = true;
ClientPeer.ServerContentPackages = prevContentPackages;
}
}
private void UpdatePresence(string connectCommand)
{
#warning TODO: use store localization functionality
var desc = TextManager.GetWithVariable("FriendPlayingOnServer", "[servername]", ServerName);
async Task updateEosPresence()
{
var epicIds = EosInterface.IdQueries.GetLoggedInEpicIds();
if (!epicIds.FirstOrNone().TryUnwrap(out var epicAccountId)) { return; }
var setPresenceResult = await EosInterface.Presence.SetJoinCommand(
epicAccountId: epicAccountId,
desc: desc.Value,
serverName: ServerName,
joinCommand: connectCommand);
DebugConsole.NewMessage($"Set connect command: {connectCommand}, result: {setPresenceResult}");
}
TaskPool.Add(
"UpdateEosPresence",
updateEosPresence(),
static _ => { });
if (SteamManager.IsInitialized)
{
Steamworks.SteamFriends.ClearRichPresence();
if (!connectCommand.IsNullOrWhiteSpace())
{
Steamworks.SteamFriends.SetRichPresence("servername", ServerName);
Steamworks.SteamFriends.SetRichPresence("status",
desc.Value);
Steamworks.SteamFriends.SetRichPresence("connect",
connectCommand);
}
}
}
private void OnConnectionInitializationComplete()
{
//don't allow connecting through the friend list if we're connected to localhost (others can't join to "localhost")
//we could potentially find the public IP of the server (assuming it's a public server) from the Steam API, but maybe not worth the trouble?
bool connectedToLocalHost = serverEndpoints.All(e => e is LidgrenEndpoint lidgrenEndpoint && lidgrenEndpoint.Address.IsLocalHost);
string escapedServerName = ServerName.IsNullOrWhiteSpace() ? "Server" : ToolBox.EscapeCharacters(ServerName);
string connectCommand =
connectedToLocalHost ?
string.Empty :
$"-connect \"{escapedServerName}\" {string.Join(",", serverEndpoints.Select(e => e.StringRepresentation))}";
UpdatePresence(connectCommand);
canStart = true;
connected = true;
VoipClient = new VoipClient(this, ClientPeer);
//if we're still in the game, roundsummary or lobby screen, we don't need to redownload the mods
if (Screen.Selected is GameScreen or RoundSummaryScreen or NetLobbyScreen)
{
EntityEventManager.ClearSelf();
foreach (Character c in Character.CharacterList)
{
c.ResetNetState();
}
}
else
{
GameMain.ModDownloadScreen.Select();
}
chatBox.InputBox.Enabled = true;
if (GameMain.NetLobbyScreen?.ChatInput != null)
{
GameMain.NetLobbyScreen.ChatInput.Enabled = true;
}
}
private IEnumerable<CoroutineStatus> WaitInServerQueue()
{
waitInServerQueueBox = new GUIMessageBox(
TextManager.Get("ServerQueuePleaseWait"),
TextManager.Get("WaitingInServerQueue"), new LocalizedString[] { TextManager.Get("Cancel") });
waitInServerQueueBox.Buttons[0].OnClicked += (btn, userdata) =>
{
CoroutineManager.StopCoroutines("WaitInServerQueue");
waitInServerQueueBox?.Close();
waitInServerQueueBox = null;
return true;
};
while (!connected)
{
if (!CoroutineManager.IsCoroutineRunning("WaitForStartingInfo"))
{
InitiateServerJoin();
yield return new WaitForSeconds(5.0f);
}
yield return new WaitForSeconds(0.5f);
}
waitInServerQueueBox?.Close();
waitInServerQueueBox = null;
yield return CoroutineStatus.Success;
}
private static void ReadAchievement(IReadMessage inc)
{
Identifier achievementIdentifier = inc.ReadIdentifier();
AchievementManager.UnlockAchievement(achievementIdentifier);
}
private static void ReadAchievementStat(IReadMessage inc)
{
var netStat = INetSerializableStruct.Read<NetIncrementedStat>(inc);
AchievementManager.IncrementStat(netStat.Stat, netStat.Amount);
}
private static void ReadCircuitBoxMessage(IReadMessage inc)
{
var header = INetSerializableStruct.Read<NetCircuitBoxHeader>(inc);
INetSerializableStruct data = header.Opcode switch
{
CircuitBoxOpcode.Cursor => INetSerializableStruct.Read<NetCircuitBoxCursorInfo>(inc),
CircuitBoxOpcode.Error => INetSerializableStruct.Read<CircuitBoxErrorEvent>(inc),
_ => throw new ArgumentOutOfRangeException(nameof(header.Opcode), header.Opcode, "This data cannot be handled using direct network messages.")
};
if (header.FindTarget().TryUnwrap(out CircuitBox box))
{
box.ClientRead(data);
}
}
private void ReadPermissions(IReadMessage inc)
{
List<string> permittedConsoleCommands = new List<string>();
byte clientId = inc.ReadByte();
ClientPermissions permissions = ClientPermissions.None;
List<DebugConsole.Command> permittedCommands = new List<DebugConsole.Command>();
Client.ReadPermissions(inc, out permissions, out permittedCommands);
Client targetClient = ConnectedClients.Find(c => c.SessionId == clientId);
targetClient?.SetPermissions(permissions, permittedCommands);
if (clientId == SessionId)
{
SetMyPermissions(permissions, permittedCommands.Select(command => command.Names[0]));
}
}
private void SetMyPermissions(ClientPermissions newPermissions, IEnumerable<Identifier> permittedConsoleCommands)
{
if (!(this.permittedConsoleCommands.Any(c => !permittedConsoleCommands.Contains(c)) ||
permittedConsoleCommands.Any(c => !this.permittedConsoleCommands.Contains(c))))
{
if (newPermissions == permissions) { return; }
}
bool refreshCampaignUI = permissions.HasFlag(ClientPermissions.ManageCampaign) != newPermissions.HasFlag(ClientPermissions.ManageCampaign) ||
permissions.HasFlag(ClientPermissions.ManageRound) != newPermissions.HasFlag(ClientPermissions.ManageRound);
permissions = newPermissions;
this.permittedConsoleCommands = permittedConsoleCommands.ToList();
//don't show the "permissions changed" popup if the client owns the server
if (!IsServerOwner)
{
GUIMessageBox.MessageBoxes.RemoveAll(mb => mb.UserData as string == "permissions");
GUIMessageBox msgBox = new GUIMessageBox("", "") { UserData = "permissions" };
msgBox.Content.ClearChildren();
msgBox.Content.RectTransform.RelativeSize = new Vector2(0.95f, 0.9f);
var header = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), msgBox.Content.RectTransform), TextManager.Get("PermissionsChanged"), textAlignment: Alignment.Center, font: GUIStyle.LargeFont);
header.RectTransform.IsFixedSize = true;
var permissionArea = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 1.0f), msgBox.Content.RectTransform), isHorizontal: true) { Stretch = true, RelativeSpacing = 0.05f };
var leftColumn = new GUILayoutGroup(new RectTransform(new Vector2(0.5f, 1.0f), permissionArea.RectTransform)) { Stretch = true, RelativeSpacing = 0.05f };
var rightColumn = new GUILayoutGroup(new RectTransform(new Vector2(0.5f, 1.0f), permissionArea.RectTransform)) { Stretch = true, RelativeSpacing = 0.05f };
var permissionsLabel = new GUITextBlock(new RectTransform(new Vector2(newPermissions == ClientPermissions.None ? 2.0f : 1.0f, 0.0f), leftColumn.RectTransform),
TextManager.Get(newPermissions == ClientPermissions.None ? "PermissionsRemoved" : "CurrentPermissions"),
wrap: true, font: (newPermissions == ClientPermissions.None ? GUIStyle.Font : GUIStyle.SubHeadingFont));
permissionsLabel.RectTransform.NonScaledSize = new Point(permissionsLabel.Rect.Width, permissionsLabel.Rect.Height);
permissionsLabel.RectTransform.IsFixedSize = true;
if (newPermissions != ClientPermissions.None)
{
LocalizedString permissionList = "";
foreach (ClientPermissions permission in Enum.GetValues(typeof(ClientPermissions)))
{
if (!newPermissions.HasFlag(permission) || permission == ClientPermissions.None) { continue; }
permissionList += " - " + TextManager.Get("ClientPermission." + permission) + "\n";
}
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), leftColumn.RectTransform),
permissionList);
}
if (newPermissions.HasFlag(ClientPermissions.ConsoleCommands))
{
var commandsLabel = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), rightColumn.RectTransform),
TextManager.Get("PermittedConsoleCommands"), wrap: true, font: GUIStyle.SubHeadingFont);
var commandList = new GUIListBox(new RectTransform(new Vector2(1.0f, 1.0f), rightColumn.RectTransform));
foreach (Identifier permittedCommand in permittedConsoleCommands)
{
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), commandList.Content.RectTransform, minSize: new Point(0, 15)),
permittedCommand.Value, font: GUIStyle.SmallFont)
{
CanBeFocused = false
};
}
permissionsLabel.RectTransform.NonScaledSize = commandsLabel.RectTransform.NonScaledSize =
new Point(permissionsLabel.Rect.Width, Math.Max(permissionsLabel.Rect.Height, commandsLabel.Rect.Height));
commandsLabel.RectTransform.IsFixedSize = true;
}
new GUIButton(new RectTransform(new Vector2(0.5f, 0.05f), msgBox.Content.RectTransform), TextManager.Get("ok"))
{
OnClicked = msgBox.Close
};
permissionArea.RectTransform.MinSize = new Point(0, Math.Max(leftColumn.RectTransform.Children.Sum(c => c.Rect.Height), rightColumn.RectTransform.Children.Sum(c => c.Rect.Height)));
permissionArea.RectTransform.IsFixedSize = true;
int contentHeight = (int)(msgBox.Content.RectTransform.Children.Sum(c => c.Rect.Height + msgBox.Content.AbsoluteSpacing) * 1.05f);
msgBox.Content.ChildAnchor = Anchor.TopCenter;
msgBox.Content.Stretch = true;
msgBox.Content.RectTransform.MinSize = new Point(0, contentHeight);
msgBox.InnerFrame.RectTransform.MinSize = new Point(0, (int)(contentHeight / permissionArea.RectTransform.RelativeSize.Y / msgBox.Content.RectTransform.RelativeSize.Y));
}
if (refreshCampaignUI)
{
if (GameMain.GameSession?.GameMode is CampaignMode campaign)
{
campaign.CampaignUI?.UpgradeStore?.RequestRefresh();
campaign.CampaignUI?.HRManagerUI?.RefreshUI();
}
}
GameMain.NetLobbyScreen.RefreshEnabledElements();
//close settings menu in case it was open
ServerSettings.Close();
OnPermissionChanged.Invoke(new PermissionChangedEvent(permissions, this.permittedConsoleCommands));
}
private IEnumerable<CoroutineStatus> StartGame(IReadMessage inc)
{
DebugConsole.Log($"Running {nameof(StartGame)} coroutine");
Character?.Remove();
Character = null;
HasSpawned = false;
eventErrorWritten = false;
GameMain.NetLobbyScreen.StopWaitingForStartRound();
debugStartGameCampaignSaveID = null;
while (CoroutineManager.IsCoroutineRunning("EndGame"))
{
EndCinematic?.Stop();
yield return CoroutineStatus.Running;
}
//enable spectate button in case we fail to start the round now
//(for example, due to a missing sub file or an error)
GameMain.NetLobbyScreen.ShowSpectateButton();
EntityEventManager.Clear();
LastSentEntityEventID = 0;
EndVoteTickBox.Selected = false;
WaitForNextRoundRespawn = null;
roundInitStatus = RoundInitStatus.Starting;
int seed = inc.ReadInt32();
string modeIdentifier = inc.ReadString();
GameModePreset gameMode = GameModePreset.List.Find(gm => gm.Identifier == modeIdentifier);
if (gameMode == null)
{
DebugConsole.ThrowError("Game mode \"" + modeIdentifier + "\" not found!");
roundInitStatus = RoundInitStatus.Interrupted;
startGameCoroutine = null;
yield return CoroutineStatus.Failure;
}
bool respawnAllowed = inc.ReadBoolean();
ServerSettings.AllowDisguises = inc.ReadBoolean();
ServerSettings.AllowRewiring = inc.ReadBoolean();
ServerSettings.AllowImmediateItemDelivery = inc.ReadBoolean();
ServerSettings.AllowFriendlyFire = inc.ReadBoolean();
ServerSettings.AllowDragAndDropGive = inc.ReadBoolean();
ServerSettings.LockAllDefaultWires = inc.ReadBoolean();
ServerSettings.AllowLinkingWifiToChat = inc.ReadBoolean();
ServerSettings.MaximumMoneyTransferRequest = inc.ReadInt32();
ServerSettings.RespawnMode = (RespawnMode)inc.ReadByte();
bool usingShuttle = GameMain.NetLobbyScreen.UsingShuttle = inc.ReadBoolean();
GameMain.LightManager.LosMode = (LosMode)inc.ReadByte();
ServerSettings.ShowEnemyHealthBars = (EnemyHealthBarMode)inc.ReadByte();
bool includesFinalize = inc.ReadBoolean(); inc.ReadPadBits();
GameMain.LightManager.LightingEnabled = true;
#if DEBUG
GameMain.LightManager.LightingEnabled = !GameMain.DevMode;
#endif
ServerSettings.ReadMonsterEnabled(inc);
Rand.SetSyncedSeed(seed);
Task loadTask = null;
var roundSummary = (GUIMessageBox.MessageBoxes.Find(c => c?.UserData is RoundSummary)?.UserData) as RoundSummary;
bool isOutpost = false;
if (gameMode != GameModePreset.MultiPlayerCampaign)
{
string levelSeed = inc.ReadString();
float levelDifficulty = inc.ReadSingle();
Identifier biomeId = inc.ReadIdentifier();
string subName = inc.ReadString();
string subHash = inc.ReadString();
string shuttleName = inc.ReadString();
string shuttleHash = inc.ReadString();
bool hasEnemySub = inc.ReadBoolean();
string enemySubName = subName;
string enemySubHash = subHash;
if (hasEnemySub)
{
enemySubName = inc.ReadString();
enemySubHash = inc.ReadString();
}
List<UInt32> missionHashes = new List<UInt32>();
int missionCount = inc.ReadByte();
for (int i = 0; i < missionCount; i++)
{
missionHashes.Add(inc.ReadUInt32());
}
if (!GameMain.NetLobbyScreen.TrySelectSub(subName, subHash, SelectedSubType.Sub, GameMain.NetLobbyScreen.SubList))
{
roundInitStatus = RoundInitStatus.Interrupted;
startGameCoroutine = null;
yield return CoroutineStatus.Success;
}
if (hasEnemySub)
{
if (!GameMain.NetLobbyScreen.TrySelectSub(enemySubName, enemySubHash, SelectedSubType.EnemySub, GameMain.NetLobbyScreen.SubList))
{
roundInitStatus = RoundInitStatus.Interrupted;
yield return CoroutineStatus.Success;
}
}
if (!GameMain.NetLobbyScreen.TrySelectSub(shuttleName, shuttleHash, SelectedSubType.Shuttle, GameMain.NetLobbyScreen.ShuttleList.ListBox))
{
roundInitStatus = RoundInitStatus.Interrupted;
startGameCoroutine = null;
yield return CoroutineStatus.Success;
}
//this shouldn't happen, TrySelectSub should stop the coroutine if the correct sub/shuttle cannot be found
if (GameMain.NetLobbyScreen.SelectedSub == null ||
GameMain.NetLobbyScreen.SelectedSub.Name != subName ||
GameMain.NetLobbyScreen.SelectedSub.MD5Hash?.StringRepresentation != subHash)
{
string errorMsg = "Failed to select submarine \"" + subName + "\" (hash: " + subHash + ").";
if (GameMain.NetLobbyScreen.SelectedSub == null)
{
errorMsg += "\n" + "SelectedSub is null";
}
else
{
if (GameMain.NetLobbyScreen.SelectedSub.Name != subName)
{
errorMsg += "\n" + "Name mismatch: " + GameMain.NetLobbyScreen.SelectedSub.Name + " != " + subName;
}
if (GameMain.NetLobbyScreen.SelectedSub.MD5Hash?.StringRepresentation != subHash)
{
errorMsg += "\n" + "Hash mismatch: " + GameMain.NetLobbyScreen.SelectedSub.MD5Hash?.StringRepresentation + " != " + subHash;
}
}
GameStarted = true;
GameMain.NetLobbyScreen.Select();
DebugConsole.ThrowError(errorMsg);
GameAnalyticsManager.AddErrorEventOnce("GameClient.StartGame:FailedToSelectSub" + subName, GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
roundInitStatus = RoundInitStatus.Interrupted;
startGameCoroutine = null;
yield return CoroutineStatus.Failure;
}
if (GameMain.NetLobbyScreen.SelectedShuttle == null ||
GameMain.NetLobbyScreen.SelectedShuttle.Name != shuttleName ||
GameMain.NetLobbyScreen.SelectedShuttle.MD5Hash?.StringRepresentation != shuttleHash)
{
GameStarted = true;
GameMain.NetLobbyScreen.Select();
string errorMsg = "Failed to select shuttle \"" + shuttleName + "\" (hash: " + shuttleHash + ").";
DebugConsole.ThrowError(errorMsg);
GameAnalyticsManager.AddErrorEventOnce("GameClient.StartGame:FailedToSelectShuttle" + shuttleName, GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
roundInitStatus = RoundInitStatus.Interrupted;
startGameCoroutine = null;
yield return CoroutineStatus.Failure;
}
var selectedMissions = missionHashes.Select(i => MissionPrefab.Prefabs.Find(p => p.UintIdentifier == i));
var selectedEnemySub = hasEnemySub && GameMain.NetLobbyScreen.SelectedEnemySub is { } enemySub ? Option.Some(enemySub) : Option.None;
GameMain.GameSession = new GameSession(GameMain.NetLobbyScreen.SelectedSub, selectedEnemySub, gameMode, missionPrefabs: selectedMissions);
GameMain.GameSession.StartRound(levelSeed, levelDifficulty, levelGenerationParams: null, forceBiome: biomeId);
}
else
{
if (GameMain.GameSession?.GameMode is not MultiPlayerCampaign campaign)
{
throw new InvalidOperationException("Attempted to start a campaign round when a campaign was not active.");
}
GameMain.GameSession?.CrewManager?.Reset();
byte campaignID = inc.ReadByte();
byte roundID = inc.ReadByte();
UInt16 campaignSaveID = inc.ReadUInt16();
int nextLocationIndex = inc.ReadInt32();
int nextConnectionIndex = inc.ReadInt32();
int selectedLocationIndex = inc.ReadInt32();
bool mirrorLevel = inc.ReadBoolean();
if (campaign.CampaignID != campaignID)
{
GameStarted = true;
DebugConsole.ThrowError("Failed to start campaign round (campaign ID does not match).");
GameMain.NetLobbyScreen.Select();
roundInitStatus = RoundInitStatus.Interrupted;
startGameCoroutine = null;
yield return CoroutineStatus.Failure;
}
if (NetIdUtils.IdMoreRecent(campaign.PendingSaveID, campaign.LastSaveID) ||
NetIdUtils.IdMoreRecent(campaignSaveID, campaign.PendingSaveID))
{
campaign.PendingSaveID = campaignSaveID;
DateTime saveFileTimeOut = DateTime.Now + CampaignSaveTransferTimeOut;
while (NetIdUtils.IdMoreRecent(campaignSaveID, campaign.LastSaveID))
{
if (DateTime.Now > saveFileTimeOut)
{
GameStarted = true;
new GUIMessageBox(TextManager.Get("error"), TextManager.Get("campaignsavetransfer.timeout"));
GameMain.NetLobbyScreen.Select();
roundInitStatus = RoundInitStatus.Interrupted;
startGameCoroutine = null;
//use success status, even though this is a failure (no need to show a console error because we show it in the message box)
yield return CoroutineStatus.Success;
}
yield return new WaitForSeconds(0.1f);
}
}
if (campaign.Map == null)
{
GameStarted = true;
DebugConsole.ThrowError("Failed to start campaign round (campaign map not loaded yet).");
GameMain.NetLobbyScreen.Select();
roundInitStatus = RoundInitStatus.Interrupted;
startGameCoroutine = null;
yield return CoroutineStatus.Failure;
}
campaign.Map.SelectLocation(selectedLocationIndex);
LevelData levelData = nextLocationIndex > -1 ?
campaign.Map.Locations[nextLocationIndex].LevelData :
campaign.Map.Connections[nextConnectionIndex].LevelData;
debugStartGameCampaignSaveID = campaign.LastSaveID;
if (roundSummary != null)
{
loadTask = campaign.SelectSummaryScreen(roundSummary, levelData, mirrorLevel, () =>
{
DebugConsole.Log($"Set round ID from {campaign.RoundID} to {roundID}.");
campaign.RoundID = roundID;
});
roundSummary.ContinueButton.Visible = false;
}
else
{
GameMain.GameSession.StartRound(levelData, mirrorLevel, startOutpost: campaign?.GetPredefinedStartOutpost());
DebugConsole.Log($"Set round ID from {campaign.RoundID} to {roundID}.");
campaign.RoundID = roundID;
}
isOutpost = levelData.Type == LevelData.LevelType.Outpost;
}
Voting?.ResetVotes(GameMain.Client.ConnectedClients);
if (loadTask != null)
{
while (!loadTask.IsCompleted && !loadTask.IsFaulted && !loadTask.IsCanceled)
{
yield return CoroutineStatus.Running;
}
}
if (ClientPeer == null)
{
DebugConsole.ThrowError("There was an error initializing the round (disconnected during the StartGame coroutine.)");
roundInitStatus = RoundInitStatus.Error;
startGameCoroutine = null;
yield return CoroutineStatus.Failure;
}
if (requestNewRoundStart)
{
RequestNewRoundStart();
yield return CoroutineStatus.Success;
}
roundInitStatus = RoundInitStatus.WaitingForStartGameFinalize;
//wait for up to 30 seconds for the server to send the STARTGAMEFINALIZE message
TimeSpan timeOutDuration = new TimeSpan(0, 0, seconds: 30);
DateTime timeOut = DateTime.Now + timeOutDuration;
DateTime requestFinalizeTime = DateTime.Now;
TimeSpan requestFinalizeInterval = new TimeSpan(0, 0, 2);
IWriteMessage msg = new WriteOnlyMessage();
msg.WriteByte((byte)ClientPacketHeader.REQUEST_STARTGAMEFINALIZE);
ClientPeer.Send(msg, DeliveryMethod.Unreliable);
GUIMessageBox interruptPrompt = null;
if (includesFinalize)
{
ReadStartGameFinalize(inc);
}
else
{
while (true)
{
if (requestNewRoundStart)
{
RequestNewRoundStart();
yield return CoroutineStatus.Success;
}
try
{
if (DateTime.Now > requestFinalizeTime)
{
msg = new WriteOnlyMessage();
msg.WriteByte((byte)ClientPacketHeader.REQUEST_STARTGAMEFINALIZE);
ClientPeer.Send(msg, DeliveryMethod.Unreliable);
requestFinalizeTime = DateTime.Now + requestFinalizeInterval;
}
if (DateTime.Now > timeOut && interruptPrompt == null)
{
interruptPrompt = new GUIMessageBox(string.Empty, TextManager.Get("WaitingForStartGameFinalizeTakingTooLong"),
new LocalizedString[] { TextManager.Get("Yes"), TextManager.Get("No") })
{
DisplayInLoadingScreens = true
};
interruptPrompt.Buttons[0].OnClicked += (btn, userData) =>
{
roundInitStatus = RoundInitStatus.Interrupted;
DebugConsole.ThrowError("Error while starting the round (did not receive STARTGAMEFINALIZE message from the server). Returning to the lobby...");
GameStarted = true;
GameMain.NetLobbyScreen.Select();
interruptPrompt.Close();
interruptPrompt = null;
return true;
};
interruptPrompt.Buttons[1].OnClicked += (btn, userData) =>
{
timeOut = DateTime.Now + timeOutDuration;
interruptPrompt.Close();
interruptPrompt = null;
return true;
};
}
if (!connected)
{
roundInitStatus = RoundInitStatus.Interrupted;
break;
}
if (roundInitStatus != RoundInitStatus.WaitingForStartGameFinalize) { break; }
}
catch (Exception e)
{
DebugConsole.ThrowError("There was an error initializing the round.", e, createMessageBox: true);
roundInitStatus = RoundInitStatus.Error;
break;
}
//waiting for a STARTGAMEFINALIZE message
yield return CoroutineStatus.Running;
}
}
interruptPrompt?.Close();
interruptPrompt = null;
if (roundInitStatus != RoundInitStatus.Started)
{
if (roundInitStatus != RoundInitStatus.Interrupted)
{
DebugConsole.ThrowError(roundInitStatus.ToString());
CoroutineManager.StartCoroutine(EndGame(""));
startGameCoroutine = null;
yield return CoroutineStatus.Failure;
}
else
{
startGameCoroutine = null;
yield return CoroutineStatus.Success;
}
}
if (GameMain.GameSession.Submarine != null &&
GameMain.GameSession.Submarine.Info.IsFileCorrupted)
{
DebugConsole.ThrowError($"Failed to start a round. Could not load the submarine \"{GameMain.GameSession.Submarine.Info.Name}\".");
startGameCoroutine = null;
yield return CoroutineStatus.Failure;
}
for (int i = 0; i < Submarine.MainSubs.Length; i++)
{
if (Submarine.MainSubs[i] == null) { break; }
var teamID = i == 0 ? CharacterTeamType.Team1 : CharacterTeamType.Team2;
Submarine.MainSubs[i].TeamID = teamID;
foreach (Item item in Item.ItemList)
{
if (item.Submarine == null) { continue; }
if (item.Submarine != Submarine.MainSubs[i] && !Submarine.MainSubs[i].DockedTo.Contains(item.Submarine)) { continue; }
foreach (WifiComponent wifiComponent in item.GetComponents<WifiComponent>())
{
wifiComponent.TeamID = Submarine.MainSubs[i].TeamID;
}
}
foreach (Submarine sub in Submarine.MainSubs[i].DockedTo)
{
if (sub.Info.Type == SubmarineType.Outpost) { continue; }
sub.TeamID = teamID;
}
}
if (respawnAllowed)
{
RespawnManager = new RespawnManager(this, usingShuttle && !isOutpost ? GameMain.NetLobbyScreen.SelectedShuttle : null);
}
GameStarted = true;
ServerSettings.ServerDetailsChanged = true;
if (roundSummary != null)
{
roundSummary.ContinueButton.Visible = true;
}
GameMain.GameScreen.Select();
string message = "ServerMessage.HowToCommunicate" +
$"~[chatbutton]={GameSettings.CurrentConfig.KeyMap.KeyBindText(InputType.ActiveChat)}" +
$"~[pttbutton]={GameSettings.CurrentConfig.KeyMap.KeyBindText(InputType.Voice)}" +
$"~[switchbutton]={GameSettings.CurrentConfig.KeyMap.KeyBindText(InputType.ToggleChatMode)}";
AddChatMessage(message, ChatMessageType.Server);
yield return CoroutineStatus.Success;
void RequestNewRoundStart()
{
GameMain.GameSession?.EndRound("");
GameMain.NetLobbyScreen.Select();
CoroutineManager.StopCoroutines("LevelTransition");
roundInitStatus = RoundInitStatus.Error;
startGameCoroutine = null;
SendJoinOngoingRequest(joinButton: null);
requestNewRoundStart = false;
}
}
public IEnumerable<CoroutineStatus> EndGame(string endMessage, CampaignMode.TransitionType transitionType = CampaignMode.TransitionType.None, TraitorManager.TraitorResults? traitorResults = null)
{
//round starting up, wait for it to finish
DateTime timeOut = DateTime.Now + new TimeSpan(0, 0, 60);
while (TaskPool.IsTaskRunning("AsyncCampaignStartRound"))
{
if (DateTime.Now > timeOut)
{
throw new Exception("Failed to end a round (async campaign round start timed out).");
}
yield return new WaitForSeconds(1.0f);
}
if (!GameStarted)
{
GameMain.NetLobbyScreen.Select();
yield return CoroutineStatus.Success;
}
GameMain.GameSession?.EndRound(endMessage, transitionType, traitorResults);
ServerSettings.ServerDetailsChanged = true;
GameStarted = false;
Character.Controlled = null;
WaitForNextRoundRespawn = null;
GameMain.GameScreen.Cam.TargetPos = Vector2.Zero;
GameMain.LightManager.LosEnabled = false;
RespawnManager = null;
if (Screen.Selected == GameMain.GameScreen)
{
Submarine refSub = Submarine.MainSub;
if (Submarine.MainSubs[1] != null &&
GameMain.GameSession.GameMode is PvPMode &&
GameMain.GameSession.WinningTeam.HasValue && GameMain.GameSession.WinningTeam == CharacterTeamType.Team1)
{
refSub = Submarine.MainSubs[1];
}
if (refSub != null)
{
// Enable characters near the main sub for the endCinematic
foreach (Character c in Character.CharacterList)
{
if (Vector2.DistanceSquared(refSub.WorldPosition, c.WorldPosition) < MathUtils.Pow2(c.Params.DisableDistance))
{
c.Enabled = true;
}
}
}
EndCinematic = new CameraTransition(refSub, GameMain.GameScreen.Cam, Alignment.CenterLeft, Alignment.CenterRight);
while (EndCinematic.Running && Screen.Selected == GameMain.GameScreen)
{
yield return CoroutineStatus.Running;
}
EndCinematic = null;
}
Submarine.Unload();
if (transitionType == CampaignMode.TransitionType.None)
{
GameMain.NetLobbyScreen.Select();
}
myCharacter = null;
foreach (Client c in otherClients)
{
c.InGame = false;
c.Character = null;
}
yield return CoroutineStatus.Success;
}
private void ReadInitialUpdate(IReadMessage inc)
{
SessionId = inc.ReadByte();
UInt16 subListCount = inc.ReadUInt16();
ServerSubmarines.Clear();
for (int i = 0; i < subListCount; i++)
{
string subName = inc.ReadString();
string subHash = inc.ReadString();
SubmarineClass subClass = (SubmarineClass)inc.ReadByte();
bool isShuttle = inc.ReadBoolean();
bool requiredContentPackagesInstalled = inc.ReadBoolean();
var matchingSub = SubmarineInfo.SavedSubmarines.FirstOrDefault(s => s.Name == subName && s.MD5Hash.StringRepresentation == subHash);
if (matchingSub == null)
{
matchingSub = new SubmarineInfo(Path.Combine(SaveUtil.SubmarineDownloadFolder, subName) + ".sub", subHash, tryLoad: false)
{
SubmarineClass = subClass
};
if (isShuttle) { matchingSub.AddTag(SubmarineTag.Shuttle); }
}
matchingSub.RequiredContentPackagesInstalled = requiredContentPackagesInstalled;
ServerSubmarines.Add(matchingSub);
}
GameMain.NetLobbyScreen.UpdateSubList(GameMain.NetLobbyScreen.SubList, ServerSubmarines);
GameMain.NetLobbyScreen.UpdateSubList(GameMain.NetLobbyScreen.ShuttleList.ListBox, ServerSubmarines.Where(s => s.HasTag(SubmarineTag.Shuttle)));
GameStarted = inc.ReadBoolean();
bool allowSpectating = inc.ReadBoolean();
bool allowAFK = inc.ReadBoolean();
bool permadeathMode = inc.ReadBoolean();
bool ironmanMode = inc.ReadBoolean();
ReadPermissions(inc);
if (GameStarted)
{
if (Screen.Selected != GameMain.GameScreen)
{
LocalizedString message;
if (permadeathMode)
{
message = TextManager.Get(ironmanMode ? "RoundRunningIronman" : "RoundRunningPermadeath");
}
else
{
message = TextManager.Get(allowSpectating ? "RoundRunningSpectateEnabled" : "RoundRunningSpectateDisabled");
}
new GUIMessageBox(TextManager.Get("PleaseWait"), message);
if (Screen.Selected is not ModDownloadScreen) { GameMain.NetLobbyScreen.Select(); }
}
}
}
private void ReadClientList(IReadMessage inc)
{
bool refreshCampaignUI = false;
UInt16 listId = inc.ReadUInt16();
GameMain.NetLobbyScreen.Team1Count = inc.ReadByte();
GameMain.NetLobbyScreen.Team2Count = inc.ReadByte();
List<TempClient> tempClients = new List<TempClient>();
int clientCount = inc.ReadByte();
for (int i = 0; i < clientCount; i++)
{
tempClients.Add(INetSerializableStruct.Read<TempClient>(inc));
inc.ReadPadBits();
}
if (NetIdUtils.IdMoreRecent(listId, LastClientListUpdateID))
{
bool updateClientListId = true;
List<Client> currentClients = new List<Client>();
foreach (TempClient tc in tempClients)
{
//see if the client already exists
var existingClient = ConnectedClients.Find(c => c.SessionId == tc.SessionId && c.Name == tc.Name);
if (existingClient == null) //if not, create it
{
existingClient = new Client(tc.Name, tc.SessionId)
{
AccountInfo = tc.AccountInfo,
Muted = tc.Muted,
InGame = tc.InGame,
IsOwner = tc.IsOwner
};
otherClients.Add(existingClient);
refreshCampaignUI = true;
GameMain.NetLobbyScreen.AddPlayer(existingClient);
}
existingClient.NameId = tc.NameId;
existingClient.PreferredJob = tc.PreferredJob;
existingClient.PreferredTeam = tc.PreferredTeam;
existingClient.TeamID = tc.TeamID;
existingClient.Character = null;
existingClient.Karma = tc.Karma;
existingClient.Muted = tc.Muted;
existingClient.InGame = tc.InGame;
existingClient.IsOwner = tc.IsOwner;
existingClient.IsDownloading = tc.IsDownloading;
GameMain.NetLobbyScreen.SetPlayerNameAndJobPreference(existingClient); // refresh lobby player list in the local UI
if (Screen.Selected != GameMain.NetLobbyScreen && tc.CharacterId > 0)
{
existingClient.CharacterID = tc.CharacterId;
}
if (existingClient.SessionId == SessionId)
{
MultiplayerPreferences.Instance.TeamPreference = existingClient.PreferredTeam;
// If a team is already selected, make sure the UI reflects it
if (MultiplayerPreferences.Instance.TeamPreference != CharacterTeamType.None)
{
GameMain.NetLobbyScreen.TeamPreferenceListBox?.Select(MultiplayerPreferences.Instance.TeamPreference);
}
else
{
GameMain.NetLobbyScreen.RefreshPvpTeamSelectionButtons();
}
existingClient.SetPermissions(permissions, permittedConsoleCommands);
if (!NetIdUtils.IdMoreRecent(nameId, tc.NameId))
{
Name = tc.Name;
nameId = tc.NameId;
}
if (GameMain.NetLobbyScreen.CharacterNameBox is { Selected: false, Enabled: true })
{
GameMain.NetLobbyScreen.CharacterNameBox.Text = Name;
}
}
currentClients.Add(existingClient);
}
//remove clients that aren't present anymore
for (int i = ConnectedClients.Count - 1; i >= 0; i--)
{
if (!currentClients.Contains(ConnectedClients[i]))
{
GameMain.NetLobbyScreen.RemovePlayer(ConnectedClients[i]);
otherClients[i].Dispose();
otherClients.RemoveAt(i);
refreshCampaignUI = true;
}
}
foreach (Client client in ConnectedClients)
{
int index = previouslyConnectedClients.FindIndex(c => c.SessionId == client.SessionId);
if (index < 0)
{
if (previouslyConnectedClients.Count > 100)
{
previouslyConnectedClients.RemoveRange(0, previouslyConnectedClients.Count - 100);
}
}
else
{
previouslyConnectedClients.RemoveAt(index);
}
previouslyConnectedClients.Add(client);
}
if (updateClientListId) { LastClientListUpdateID = listId; }
if (ClientPeer is P2POwnerPeer)
{
Eos.EosSessionManager.UpdateOwnedSession(ClientPeer.ServerConnection.Endpoint, ServerSettings);
TaskPool.Add("WaitForPingDataAsync (owner)",
Steamworks.SteamNetworkingUtils.WaitForPingDataAsync(), (task) =>
{
Steam.SteamManager.UpdateLobby(ServerSettings);
});
Steam.SteamManager.UpdateLobby(ServerSettings);
}
GameMain.NetLobbyScreen?.UpdateDisembarkPointListFromServerSettings();
}
if (refreshCampaignUI)
{
if (GameMain.GameSession?.GameMode is CampaignMode campaign)
{
campaign.CampaignUI?.UpgradeStore?.RequestRefresh();
campaign.CampaignUI?.HRManagerUI?.RefreshUI();
}
}
}
private bool initialUpdateReceived;
private void ReadLobbyUpdate(IReadMessage inc)
{
SegmentTableReader<ServerNetSegment>.Read(inc, (segment, inc) =>
{
switch (segment)
{
case ServerNetSegment.SyncIds:
bool lobbyUpdated = inc.ReadBoolean();
inc.ReadPadBits();
if (lobbyUpdated)
{
//we don't want the client to create any network events
//when they modify the server lobby to match the server state as a result of this message
ServerSettings.SuppressNetworkMessages = true;
var prevDispatcher = GUI.KeyboardDispatcher.Subscriber;
UInt16 updateID = inc.ReadUInt16();
UInt16 settingsLen = inc.ReadUInt16();
byte[] settingsData = inc.ReadBytes(settingsLen);
bool isInitialUpdate = inc.ReadBoolean();
DebugConsole.Log($"Received {(isInitialUpdate ? "initial" : string.Empty)} lobby update ID: {updateID}, last ID: {GameMain.NetLobbyScreen.LastUpdateID}.");
if (isInitialUpdate)
{
ReadInitialUpdate(inc);
initialUpdateReceived = true;
}
string selectSubName = inc.ReadString();
string selectSubHash = inc.ReadString();
bool usingEnemySub = inc.ReadBoolean();
string selectEnemySubName = selectSubName;
string selectEnemySubHash = selectSubHash;
if (usingEnemySub)
{
selectEnemySubName = inc.ReadString();
selectEnemySubHash = inc.ReadString();
}
bool usingShuttle = inc.ReadBoolean();
string selectShuttleName = inc.ReadString();
string selectShuttleHash = inc.ReadString();
bool allowSubVoting = inc.ReadBoolean();
bool allowModeVoting = inc.ReadBoolean();
bool voiceChatEnabled = inc.ReadBoolean();
bool allowSpectating = inc.ReadBoolean();
bool allowAFK = inc.ReadBoolean();
float traitorProbability = inc.ReadSingle();
int traitorDangerLevel = inc.ReadRangedInteger(TraitorEventPrefab.MinDangerLevel, TraitorEventPrefab.MaxDangerLevel);
List<Identifier> missionTypes = new List<Identifier>();
uint missionTypeCount = inc.ReadVariableUInt32();
for (int i = 0; i < missionTypeCount; i++)
{
missionTypes.Add(inc.ReadIdentifier());
}
int modeIndex = inc.ReadByte();
string levelSeed = inc.ReadString();
float levelDifficulty = inc.ReadSingle();
byte botCount = inc.ReadByte();
BotSpawnMode botSpawnMode = inc.ReadBoolean() ? BotSpawnMode.Fill : BotSpawnMode.Normal;
bool autoRestartEnabled = inc.ReadBoolean();
float autoRestartTimer = autoRestartEnabled ? inc.ReadSingle() : 0.0f;
//ignore the message if we already a more up-to-date one
//or if we're still waiting for the initial update
if (NetIdUtils.IdMoreRecent(updateID, GameMain.NetLobbyScreen.LastUpdateID) &&
(isInitialUpdate || initialUpdateReceived))
{
ReadWriteMessage settingsBuf = new ReadWriteMessage();
settingsBuf.WriteBytes(settingsData, 0, settingsLen); settingsBuf.BitPosition = 0;
ServerSettings.ClientRead(settingsBuf);
if (!IsServerOwner)
{
ServerInfo info = CreateServerInfoFromSettings();
GameMain.ServerListScreen.AddToRecentServers(info);
GameMain.NetLobbyScreen.Favorite.Visible = true;
GameMain.NetLobbyScreen.Favorite.Selected = GameMain.ServerListScreen.IsFavorite(info);
}
else
{
GameMain.NetLobbyScreen.Favorite.Visible = false;
}
GameMain.NetLobbyScreen.LastUpdateID = updateID;
ServerSettings.ServerLog.ServerName = ServerSettings.ServerName;
GameMain.NetLobbyScreen.UsingShuttle = usingShuttle;
if (!allowSubVoting || GameMain.NetLobbyScreen.SelectedSub == null)
{
GameMain.NetLobbyScreen.TrySelectSub(selectSubName, selectSubHash, SelectedSubType.Sub, GameMain.NetLobbyScreen.SubList);
if (usingEnemySub)
{
GameMain.NetLobbyScreen.TrySelectSub(selectEnemySubName, selectEnemySubHash, SelectedSubType.EnemySub, GameMain.NetLobbyScreen.SubList);
}
}
GameMain.NetLobbyScreen.TrySelectSub(selectShuttleName, selectShuttleHash, SelectedSubType.Shuttle, GameMain.NetLobbyScreen.ShuttleList.ListBox);
GameMain.NetLobbyScreen.SetTraitorProbability(traitorProbability);
GameMain.NetLobbyScreen.SetTraitorDangerLevel(traitorDangerLevel);
GameMain.NetLobbyScreen.SetMissionTypes(missionTypes);
GameMain.NetLobbyScreen.LevelSeed = levelSeed;
GameMain.NetLobbyScreen.SelectMode(modeIndex);
if (isInitialUpdate && GameMain.NetLobbyScreen.SelectedMode == GameModePreset.MultiPlayerCampaign)
{
if (GameMain.Client.IsServerOwner) { RequestSelectMode(modeIndex); }
}
if (GameMain.NetLobbyScreen.SelectedMode == GameModePreset.MultiPlayerCampaign)
{
foreach (SubmarineInfo sub in ServerSubmarines.Where(s => !ServerSettings.HiddenSubs.Contains(s.Name)))
{
GameMain.NetLobbyScreen.CheckIfCampaignSubMatches(sub, NetLobbyScreen.SubmarineDeliveryData.Campaign);
}
}
GameMain.NetLobbyScreen.SetAllowSpectating(allowSpectating);
GameMain.NetLobbyScreen.SetAllowAFK(allowAFK);
GameMain.NetLobbyScreen.SetLevelDifficulty(levelDifficulty);
GameMain.NetLobbyScreen.SetBotSpawnMode(botSpawnMode);
GameMain.NetLobbyScreen.SetBotCount(botCount);
GameMain.NetLobbyScreen.SetAutoRestart(autoRestartEnabled, autoRestartTimer);
ServerSettings.VoiceChatEnabled = voiceChatEnabled;
ServerSettings.AllowSubVoting = allowSubVoting;
ServerSettings.AllowModeVoting = allowModeVoting;
if (ClientPeer is P2POwnerPeer)
{
Eos.EosSessionManager.UpdateOwnedSession(ClientPeer.ServerConnection.Endpoint, ServerSettings);
Steam.SteamManager.UpdateLobby(ServerSettings);
}
GUI.KeyboardDispatcher.Subscriber = prevDispatcher;
}
}
bool campaignUpdated = inc.ReadBoolean();
inc.ReadPadBits();
if (campaignUpdated)
{
MultiPlayerCampaign.ClientRead(inc);
}
else if (GameMain.NetLobbyScreen.SelectedMode != GameModePreset.MultiPlayerCampaign)
{
GameMain.NetLobbyScreen.SetCampaignCharacterInfo(null);
}
lastSentChatMsgID = inc.ReadUInt16();
ServerSettings.SuppressNetworkMessages = false;
break;
case ServerNetSegment.ClientList:
ReadClientList(inc);
break;
case ServerNetSegment.ChatMessage:
ChatMessage.ClientRead(inc);
break;
case ServerNetSegment.Vote:
Voting.ClientRead(inc);
break;
}
return SegmentTableReader<ServerNetSegment>.BreakSegmentReading.No;
});
}
readonly List<IServerSerializable> debugEntityList = new List<IServerSerializable>();
private void ReadIngameUpdate(IReadMessage inc)
{
debugEntityList.Clear();
float sendingTime = inc.ReadSingle() - 0.0f;//TODO: reimplement inc.SenderConnection.RemoteTimeOffset;
EndRoundTimeRemaining = inc.ReadSingle();
SegmentTableReader<ServerNetSegment>.Read(inc,
segmentDataReader: (segment, inc) =>
{
switch (segment)
{
case ServerNetSegment.SyncIds:
lastSentChatMsgID = inc.ReadUInt16();
LastSentEntityEventID = inc.ReadUInt16();
bool campaignUpdated = inc.ReadBoolean();
inc.ReadPadBits();
if (campaignUpdated)
{
MultiPlayerCampaign.ClientRead(inc);
}
else if (GameMain.NetLobbyScreen.SelectedMode != GameModePreset.MultiPlayerCampaign)
{
GameMain.NetLobbyScreen.SetCampaignCharacterInfo(null);
}
break;
case ServerNetSegment.EntityPosition:
inc.ReadPadBits(); //padding is required here to make sure any padding bits within tempBuffer are read correctly
uint msgLength = inc.ReadVariableUInt32();
int msgEndPos = (int)(inc.BitPosition + msgLength * 8);
var header = INetSerializableStruct.Read<EntityPositionHeader>(inc);
var entity = Entity.FindEntityByID(header.EntityId) as IServerPositionSync;
if (msgEndPos > inc.LengthBits)
{
DebugConsole.ThrowError($"Error while reading a position update for the entity \"({entity?.ToString() ?? "null"})\". Message length exceeds the size of the buffer.");
return SegmentTableReader<ServerNetSegment>.BreakSegmentReading.Yes;
}
debugEntityList.Add(entity);
if (entity != null)
{
if (entity is Item != header.IsItem)
{
DebugConsole.AddWarning($"Received a potentially invalid ENTITY_POSITION message. Entity type does not match (server entity is {(header.IsItem ? "an item" : "not an item")}, client entity is {(entity?.GetType().ToString() ?? "null")}). Ignoring the message...");
}
else if (entity is MapEntity { Prefab.UintIdentifier: var uintIdentifier } me &&
uintIdentifier != header.PrefabUintIdentifier)
{
DebugConsole.AddWarning($"Received a potentially invalid ENTITY_POSITION message."
+$"Entity identifier does not match (server entity is {MapEntityPrefab.List.FirstOrDefault(p => p.UintIdentifier == header.PrefabUintIdentifier)?.Identifier.Value ?? "[not found]"}, "
+$"client entity is {me.Prefab.Identifier}). Ignoring the message...");
}
else
{
entity.ClientReadPosition(inc, sendingTime);
}
}
//force to the correct position in case the entity doesn't exist
//or the message wasn't read correctly for whatever reason
inc.BitPosition = msgEndPos;
inc.ReadPadBits();
break;
case ServerNetSegment.ClientList:
ReadClientList(inc);
break;
case ServerNetSegment.EntityEvent:
case ServerNetSegment.EntityEventInitial:
if (!EntityEventManager.Read(segment, inc, sendingTime))
{
return SegmentTableReader<ServerNetSegment>.BreakSegmentReading.Yes;
}
break;
case ServerNetSegment.ChatMessage:
ChatMessage.ClientRead(inc);
break;
default:
throw new Exception($"Unknown segment \"{segment}\"!)");
}
return SegmentTableReader<ServerNetSegment>.BreakSegmentReading.No;
},
exceptionHandler: (segment, prevSegments, ex) =>
{
List<string> errorLines = new List<string>
{
ex.Message,
"Message length: " + inc.LengthBits + " (" + inc.LengthBytes + " bytes)",
"Read position: " + inc.BitPosition,
$"Segment with error: {segment}"
};
if (prevSegments.Any())
{
errorLines.Add("Prev segments: " + string.Join(", ", prevSegments));
errorLines.Add(" ");
}
errorLines.Add(ex.StackTrace.CleanupStackTrace());
errorLines.Add(" ");
if (prevSegments.Concat(segment.ToEnumerable()).Any(s => s.Identifier
is ServerNetSegment.EntityPosition
or ServerNetSegment.EntityEvent
or ServerNetSegment.EntityEventInitial))
{
foreach (IServerSerializable ent in debugEntityList)
{
if (ent == null)
{
errorLines.Add(" - NULL");
continue;
}
Entity e = ent as Entity;
errorLines.Add(" - " + e.ToString());
}
}
errorLines.Add("Last console messages:");
for (int i = DebugConsole.Messages.Count - 1; i > Math.Max(0, DebugConsole.Messages.Count - 20); i--)
{
errorLines.Add("[" + DebugConsole.Messages[i].Time + "] " + DebugConsole.Messages[i].Text);
}
GameAnalyticsManager.AddErrorEventOnce("GameClient.ReadInGameUpdate", GameAnalyticsManager.ErrorSeverity.Critical, string.Join("\n", errorLines));
throw new Exception(
$"Exception thrown while reading a message of the type \"{segment.Identifier}\" at position {segment.Pointer}." +
(prevSegments.Any() ? $" Previous segments: {string.Join(", ", prevSegments)}" : ""),
ex);
});
}
private void SendLobbyUpdate()
{
IWriteMessage outmsg = new WriteOnlyMessage();
outmsg.WriteByte((byte)ClientPacketHeader.UPDATE_LOBBY);
using (var segmentTable = SegmentTableWriter<ClientNetSegment>.StartWriting(outmsg))
{
segmentTable.StartNewSegment(ClientNetSegment.SyncIds);
outmsg.WriteUInt16(GameMain.NetLobbyScreen.LastUpdateID);
outmsg.WriteUInt16(ChatMessage.LastID);
outmsg.WriteUInt16(LastClientListUpdateID);
outmsg.WriteBoolean(GameMain.NetLobbyScreen.AFKSelected);
outmsg.WriteUInt16(nameId);
outmsg.WriteString(Name);
var jobPreferences = GameMain.NetLobbyScreen.JobPreferences;
if (jobPreferences.Count > 0)
{
outmsg.WriteIdentifier(jobPreferences[0].Prefab.Identifier);
}
else
{
outmsg.WriteIdentifier(Identifier.Empty);
}
outmsg.WriteByte((byte)MultiplayerPreferences.Instance.TeamPreference);
if (GameMain.GameSession?.GameMode is not MultiPlayerCampaign campaign || campaign.LastSaveID == 0)
{
outmsg.WriteUInt16((UInt16)0);
}
else
{
outmsg.WriteUInt16(campaign.LastSaveID);
outmsg.WriteByte(campaign.CampaignID);
foreach (MultiPlayerCampaign.NetFlags netFlag in Enum.GetValues(typeof(MultiPlayerCampaign.NetFlags)))
{
outmsg.WriteUInt16(campaign.GetLastUpdateIdForFlag(netFlag));
}
outmsg.WriteBoolean(GameMain.NetLobbyScreen.CampaignCharacterDiscarded);
}
chatMsgQueue.RemoveAll(cMsg => !NetIdUtils.IdMoreRecent(cMsg.NetStateID, lastSentChatMsgID));
for (int i = 0; i < chatMsgQueue.Count && i < ChatMessage.MaxMessagesPerPacket; i++)
{
if (outmsg.LengthBytes + chatMsgQueue[i].EstimateLengthBytesClient() > MsgConstants.MTU - 5)
{
//no more room in this packet
break;
}
chatMsgQueue[i].ClientWrite(segmentTable, outmsg);
}
}
if (outmsg.LengthBytes > MsgConstants.MTU)
{
DebugConsole.ThrowError($"Maximum packet size exceeded ({outmsg.LengthBytes} > {MsgConstants.MTU})");
}
ClientPeer.Send(outmsg, DeliveryMethod.Unreliable);
}
private void SendIngameUpdate()
{
IWriteMessage outmsg = new WriteOnlyMessage();
outmsg.WriteByte((byte)ClientPacketHeader.UPDATE_INGAME);
outmsg.WriteBoolean(EntityEventManager.MidRoundSyncingDone);
outmsg.WritePadBits();
using (var segmentTable = SegmentTableWriter<ClientNetSegment>.StartWriting(outmsg))
{
segmentTable.StartNewSegment(ClientNetSegment.SyncIds);
//outmsg.Write(GameMain.NetLobbyScreen.LastUpdateID);
outmsg.WriteUInt16(ChatMessage.LastID);
outmsg.WriteUInt16(EntityEventManager.LastReceivedID);
outmsg.WriteUInt16(LastClientListUpdateID);
if (!(GameMain.GameSession?.GameMode is MultiPlayerCampaign campaign) || campaign.LastSaveID == 0)
{
outmsg.WriteUInt16((UInt16)0);
}
else
{
outmsg.WriteUInt16(campaign.LastSaveID);
outmsg.WriteByte(campaign.CampaignID);
foreach (MultiPlayerCampaign.NetFlags flag in Enum.GetValues(typeof(MultiPlayerCampaign.NetFlags)))
{
outmsg.WriteUInt16(campaign.GetLastUpdateIdForFlag(flag));
}
outmsg.WriteBoolean(GameMain.NetLobbyScreen.CampaignCharacterDiscarded);
}
Character.Controlled?.ClientWriteInput(segmentTable, outmsg);
GameMain.GameScreen.Cam?.ClientWrite(segmentTable, outmsg);
EntityEventManager.Write(segmentTable, outmsg, ClientPeer?.ServerConnection);
chatMsgQueue.RemoveAll(cMsg => !NetIdUtils.IdMoreRecent(cMsg.NetStateID, lastSentChatMsgID));
for (int i = 0; i < chatMsgQueue.Count && i < ChatMessage.MaxMessagesPerPacket; i++)
{
if (outmsg.LengthBytes + chatMsgQueue[i].EstimateLengthBytesClient() > MsgConstants.MTU - 5)
{
//not enough room in this packet
break;
}
chatMsgQueue[i].ClientWrite(segmentTable, outmsg);
}
}
if (outmsg.LengthBytes > MsgConstants.MTU)
{
DebugConsole.ThrowError($"Maximum packet size exceeded ({outmsg.LengthBytes} > {MsgConstants.MTU})");
}
ClientPeer.Send(outmsg, DeliveryMethod.Unreliable);
}
public void SendChatMessage(ChatMessage msg)
{
if (ClientPeer?.ServerConnection == null) { return; }
lastQueueChatMsgID++;
msg.NetStateID = lastQueueChatMsgID;
chatMsgQueue.Add(msg);
}
public void SendChatMessage(string message, ChatMessageType type = ChatMessageType.Default)
{
if (ClientPeer?.ServerConnection == null) { return; }
ChatMessage chatMessage = ChatMessage.Create(
GameStarted && myCharacter != null ? myCharacter.Name : Name,
message,
type,
GameStarted && myCharacter != null ? myCharacter : null);
chatMessage.ChatMode = GameMain.ActiveChatMode;
lastQueueChatMsgID++;
chatMessage.NetStateID = lastQueueChatMsgID;
chatMsgQueue.Add(chatMessage);
}
public void SendRespawnPromptResponse(bool waitForNextRoundRespawn)
{
WaitForNextRoundRespawn = waitForNextRoundRespawn;
IWriteMessage msg = new WriteOnlyMessage();
msg.WriteByte((byte)ClientPacketHeader.READY_TO_SPAWN);
msg.WriteBoolean(GameMain.NetLobbyScreen.Spectating);
msg.WriteBoolean(waitForNextRoundRespawn);
ClientPeer?.Send(msg, DeliveryMethod.Reliable);
}
public void SendTakeOverBotRequest(CharacterInfo bot)
{
IWriteMessage msg = new WriteOnlyMessage();
msg.WriteByte((byte)ClientPacketHeader.TAKEOVERBOT);
msg.WriteUInt16(bot.ID);
ClientPeer?.Send(msg, DeliveryMethod.Reliable);
}
public void ToggleReserveBench(CharacterInfo bot, bool pendingHire = false)
{
IWriteMessage msg = new WriteOnlyMessage();
msg.WriteByte((byte)ClientPacketHeader.TOGGLE_RESERVE_BENCH);
msg.WriteUInt16(bot.ID);
msg.WriteBoolean(pendingHire);
ClientPeer?.Send(msg, DeliveryMethod.Reliable);
}
public void RequestFile(FileTransferType fileType, string file, string fileHash)
{
DebugConsole.Log(
fileType == FileTransferType.CampaignSave ?
$"Sending a campaign file request to the server." :
$"Sending a file request to the server (type: {fileType}, path: {file ?? "null"}");
IWriteMessage msg = new WriteOnlyMessage();
msg.WriteByte((byte)ClientPacketHeader.FILE_REQUEST);
msg.WriteByte((byte)FileTransferMessageType.Initiate);
msg.WriteByte((byte)fileType);
if (fileType != FileTransferType.CampaignSave)
{
msg.WriteString(file ?? throw new ArgumentNullException(nameof(file)));
msg.WriteString(fileHash ?? throw new ArgumentNullException(nameof(fileHash)));
}
ClientPeer.Send(msg, DeliveryMethod.Reliable);
}
public void CancelFileTransfer(FileReceiver.FileTransferIn transfer)
{
CancelFileTransfer(transfer.ID);
}
public void UpdateFileTransfer(FileReceiver.FileTransferIn transfer, int expecting, int lastSeen, bool reliable = false)
{
if (!reliable && (DateTime.Now - transfer.LastOffsetAckTime).TotalSeconds < 1)
{
return;
}
transfer.RecordOffsetAckTime();
IWriteMessage msg = new WriteOnlyMessage();
msg.WriteByte((byte)ClientPacketHeader.FILE_REQUEST);
msg.WriteByte((byte)FileTransferMessageType.Data);
msg.WriteByte((byte)transfer.ID);
msg.WriteInt32(expecting);
msg.WriteInt32(lastSeen);
ClientPeer.Send(msg, reliable ? DeliveryMethod.Reliable : DeliveryMethod.Unreliable);
}
public void CancelFileTransfer(int id)
{
IWriteMessage msg = new WriteOnlyMessage();
msg.WriteByte((byte)ClientPacketHeader.FILE_REQUEST);
msg.WriteByte((byte)FileTransferMessageType.Cancel);
msg.WriteByte((byte)id);
ClientPeer.Send(msg, DeliveryMethod.Reliable);
}
private void OnFileReceived(FileReceiver.FileTransferIn transfer)
{
switch (transfer.FileType)
{
case FileTransferType.Submarine:
//new GUIMessageBox(TextManager.Get("ServerDownloadFinished"), TextManager.GetWithVariable("FileDownloadedNotification", "[filename]", transfer.FileName));
var newSub = new SubmarineInfo(transfer.FilePath);
if (newSub.IsFileCorrupted) { return; }
var existingSubs = SubmarineInfo.SavedSubmarines
.Where(s => s.Name == newSub.Name && s.MD5Hash == newSub.MD5Hash)
.ToList();
foreach (SubmarineInfo existingSub in existingSubs)
{
existingSub.Dispose();
}
SubmarineInfo.AddToSavedSubs(newSub);
for (int i = 0; i < 2; i++)
{
IEnumerable<GUIComponent> subListChildren = (i == 0) ?
GameMain.NetLobbyScreen.ShuttleList.ListBox.Content.Children :
GameMain.NetLobbyScreen.SubList.Content.Children;
var subElement = subListChildren.FirstOrDefault(c =>
((SubmarineInfo)c.UserData).Name == newSub.Name &&
((SubmarineInfo)c.UserData).MD5Hash.StringRepresentation == newSub.MD5Hash.StringRepresentation);
if (subElement == null) { continue; }
//set the dimmed out submarine info back to normal and update texts
if (subElement.FindChild("nametext", recursive: true) is GUITextBlock nameTextBlock)
{
nameTextBlock.TextColor = new Color(nameTextBlock.TextColor, 1.0f);
}
if (subElement.FindChild("classtext", recursive: true) is GUITextBlock classTextBlock)
{
classTextBlock.Text = TextManager.Get($"submarineclass.{newSub.SubmarineClass}");
classTextBlock.TextColor = new Color(classTextBlock.TextColor, 0.8f);
}
if (subElement.FindChild("pricetext", recursive: true) is GUITextBlock priceTextBlock)
{
priceTextBlock.Text = TextManager.GetWithVariable("currencyformat", "[credits]", string.Format(CultureInfo.InvariantCulture, "{0:N0}", newSub.Price));
priceTextBlock.TextColor = new Color(priceTextBlock.TextColor, 0.8f);
}
subElement.UserData = newSub;
subElement.ToolTip = newSub.Description;
}
if (GameMain.NetLobbyScreen.FailedSelectedSub.HasValue &&
GameMain.NetLobbyScreen.FailedSelectedSub.Value.Name == newSub.Name &&
GameMain.NetLobbyScreen.FailedSelectedSub.Value.Hash == newSub.MD5Hash.StringRepresentation)
{
GameMain.NetLobbyScreen.TrySelectSub(newSub.Name, newSub.MD5Hash.StringRepresentation, SelectedSubType.Sub, GameMain.NetLobbyScreen.SubList);
}
if (GameMain.NetLobbyScreen.FailedSelectedShuttle.HasValue &&
GameMain.NetLobbyScreen.FailedSelectedShuttle.Value.Name == newSub.Name &&
GameMain.NetLobbyScreen.FailedSelectedShuttle.Value.Hash == newSub.MD5Hash.StringRepresentation)
{
GameMain.NetLobbyScreen.TrySelectSub(newSub.Name, newSub.MD5Hash.StringRepresentation, SelectedSubType.Shuttle, GameMain.NetLobbyScreen.ShuttleList.ListBox);
}
if (GameMain.NetLobbyScreen.SelectedMode == GameModePreset.PvP &&
GameMain.NetLobbyScreen.FailedSelectedEnemySub.HasValue &&
GameMain.NetLobbyScreen.FailedSelectedEnemySub.Value.Name == newSub.Name &&
GameMain.NetLobbyScreen.FailedSelectedEnemySub.Value.Hash == newSub.MD5Hash.StringRepresentation)
{
GameMain.NetLobbyScreen.TrySelectSub(newSub.Name, newSub.MD5Hash.StringRepresentation, SelectedSubType.EnemySub, GameMain.NetLobbyScreen.SubList);
}
NetLobbyScreen.FailedSubInfo failedCampaignSub = GameMain.NetLobbyScreen.FailedCampaignSubs.Find(s => s.Name == newSub.Name && s.Hash == newSub.MD5Hash.StringRepresentation);
if (failedCampaignSub != default)
{
GameMain.NetLobbyScreen.FailedCampaignSubs.Remove(failedCampaignSub);
}
NetLobbyScreen.FailedSubInfo failedOwnedSub = GameMain.NetLobbyScreen.FailedOwnedSubs.Find(s => s.Name == newSub.Name && s.Hash == newSub.MD5Hash.StringRepresentation);
if (failedOwnedSub != default)
{
GameMain.NetLobbyScreen.FailedOwnedSubs.Remove(failedOwnedSub);
}
// Replace a submarine dud with the downloaded version
SubmarineInfo existingServerSub = ServerSubmarines.Find(s =>
s.Name == newSub.Name
&& s.MD5Hash == newSub.MD5Hash);
if (existingServerSub != null)
{
int existingIndex = ServerSubmarines.IndexOf(existingServerSub);
ServerSubmarines[existingIndex] = newSub;
existingServerSub.Dispose();
}
break;
case FileTransferType.CampaignSave:
XElement gameSessionDocRoot = SaveUtil.DecompressSaveAndLoadGameSessionDoc(transfer.FilePath)?.Root;
byte campaignID = (byte)MathHelper.Clamp(gameSessionDocRoot.GetAttributeInt("campaignid", 0), 0, 255);
if (GameMain.GameSession?.GameMode is not MultiPlayerCampaign campaign || campaign.CampaignID != campaignID)
{
string savePath = transfer.FilePath;
GameMain.GameSession = new GameSession(null, Option.None, CampaignDataPath.CreateRegular(savePath), GameModePreset.MultiPlayerCampaign, CampaignSettings.Empty);
campaign = (MultiPlayerCampaign)GameMain.GameSession.GameMode;
campaign.CampaignID = campaignID;
GameMain.NetLobbyScreen.ToggleCampaignMode(true);
}
GameMain.GameSession.DataPath = CampaignDataPath.CreateRegular(transfer.FilePath);
if (GameMain.GameSession.SubmarineInfo == null || campaign.Map == null)
{
string subPath = Path.Combine(SaveUtil.TempPath, gameSessionDocRoot.GetAttributeString("submarine", "")) + ".sub";
GameMain.GameSession.SubmarineInfo = new SubmarineInfo(subPath, "");
}
campaign.LoadState(GameMain.GameSession.DataPath.LoadPath);
GameMain.GameSession?.SubmarineInfo?.Reload();
GameMain.GameSession?.SubmarineInfo?.CheckSubsLeftBehind();
if (GameMain.GameSession?.SubmarineInfo?.Name != null)
{
GameMain.NetLobbyScreen.TryDisplayCampaignSubmarine(GameMain.GameSession.SubmarineInfo);
}
campaign.LastSaveID = campaign.PendingSaveID;
if (Screen.Selected == GameMain.NetLobbyScreen)
{
//reselect to refresh the state of the lobby screen (enable spectate button, etc)
GameMain.NetLobbyScreen.SaveAppearance();
GameMain.NetLobbyScreen.Select();
}
DebugConsole.Log("Campaign save received (" + GameMain.GameSession.DataPath + "), save ID " + campaign.LastSaveID);
//decrement campaign update IDs so the server will send us the latest data
//(as there may have been campaign updates after the save file was created)
foreach (MultiPlayerCampaign.NetFlags flag in Enum.GetValues(typeof(MultiPlayerCampaign.NetFlags)))
{
campaign.SetLastUpdateIdForFlag(flag, (ushort)(campaign.GetLastUpdateIdForFlag(flag) - 1));
}
break;
case FileTransferType.Mod:
if (!(Screen.Selected is ModDownloadScreen)) { return; }
GameMain.ModDownloadScreen.CurrentDownloadFinished(transfer);
break;
}
}
private void OnTransferFailed(FileReceiver.FileTransferIn transfer)
{
if (transfer.FileType == FileTransferType.CampaignSave)
{
GameMain.Client.RequestFile(FileTransferType.CampaignSave, null, null);
}
}
public override void CreateEntityEvent(INetSerializable entity, NetEntityEvent.IData extraData = null)
{
CreateEntityEvent(entity, extraData, requireControlledCharacter: true);
}
public void CreateEntityEvent(INetSerializable entity, NetEntityEvent.IData extraData, bool requireControlledCharacter)
{
if (entity is not IClientSerializable clientSerializable)
{
throw new InvalidCastException($"Entity is not {nameof(IClientSerializable)}");
}
EntityEventManager.CreateEvent(clientSerializable, extraData, requireControlledCharacter);
}
public bool HasPermission(ClientPermissions permission)
{
return permissions.HasFlag(permission);
}
public bool HasConsoleCommandPermission(Identifier commandName)
{
if (!permissions.HasFlag(ClientPermissions.ConsoleCommands)) { return false; }
if (permittedConsoleCommands.Contains(commandName)) { return true; }
//check aliases
foreach (DebugConsole.Command command in DebugConsole.Commands)
{
if (command.Names.Contains(commandName))
{
if (command.Names.Intersect(permittedConsoleCommands).Any()) { return true; }
break;
}
}
return false;
}
public void Quit()
{
ClientPeer?.Close(PeerDisconnectPacket.WithReason(DisconnectReason.Disconnected));
GUIMessageBox.MessageBoxes.RemoveAll(c => c?.UserData is RoundSummary);
}
public void SendCharacterInfo(string newName = null)
{
IWriteMessage msg = new WriteOnlyMessage();
msg.WriteByte((byte)ClientPacketHeader.UPDATE_CHARACTERINFO);
WriteCharacterInfo(msg, newName);
ClientPeer?.Send(msg, DeliveryMethod.Reliable);
}
public void WriteCharacterInfo(IWriteMessage msg, string newName = null)
{
msg.WriteBoolean(GameMain.NetLobbyScreen.Spectating);
msg.WriteBoolean(GameMain.NetLobbyScreen.CampaignCharacterDiscarded);
bool writeInfo = characterInfo != null;
msg.WriteBoolean(writeInfo);
msg.WritePadBits();
if (!writeInfo) { return; }
var head = characterInfo.Head;
var netInfo = new NetCharacterInfo(
NewName: newName ?? string.Empty,
Tags: head.Preset.TagSet.ToImmutableArray(),
HairIndex: (byte)head.HairIndex,
BeardIndex: (byte)head.BeardIndex,
MoustacheIndex: (byte)head.MoustacheIndex,
FaceAttachmentIndex: (byte)head.FaceAttachmentIndex,
SkinColor: head.SkinColor,
HairColor: head.HairColor,
FacialHairColor: head.FacialHairColor,
JobVariants: GameMain.NetLobbyScreen.JobPreferences.Select(NetJobVariant.FromJobVariant).ToImmutableArray());
msg.WriteNetSerializableStruct(netInfo);
}
public void Vote(VoteType voteType, object data)
{
if (ClientPeer == null) { return; }
IWriteMessage msg = new WriteOnlyMessage();
msg.WriteByte((byte)ClientPacketHeader.UPDATE_LOBBY);
using (var segmentTable = SegmentTableWriter<ClientNetSegment>.StartWriting(msg))
{
segmentTable.StartNewSegment(ClientNetSegment.Vote);
bool succeeded = Voting.ClientWrite(msg, voteType, data);
if (!succeeded)
{
throw new Exception(
$"Failed to write vote of type {voteType}: " +
$"data was of invalid type {data?.GetType().Name ?? "NULL"}");
}
}
ClientPeer.Send(msg, DeliveryMethod.Reliable);
}
public void VoteForKick(Client votedClient)
{
if (votedClient == null) { return; }
Vote(VoteType.Kick, votedClient);
}
#region Submarine Change Voting
public void InitiateSubmarineChange(SubmarineInfo sub, bool transferItems, VoteType voteType)
{
if (sub == null) { return; }
Vote(voteType, (sub, transferItems));
}
public void ShowSubmarineChangeVoteInterface(Client starter, SubmarineInfo info, VoteType type, bool transferItems, float timeOut)
{
if (info == null) { return; }
if (votingInterface != null && votingInterface.VoteRunning) { return; }
votingInterface?.Remove();
votingInterface = VotingInterface.CreateSubmarineVotingInterface(starter, info, type, transferItems, timeOut);
}
#endregion
#region Money Transfer Voting
public void ShowMoneyTransferVoteInterface(Client starter, Client from, int amount, Client to, float timeOut)
{
if (votingInterface != null && votingInterface.VoteRunning) { return; }
if (from == null && to == null)
{
DebugConsole.ThrowError("Tried to initiate a vote for transferring from null to null!");
return;
}
votingInterface?.Remove();
votingInterface = VotingInterface.CreateMoneyTransferVotingInterface(starter, from, to, amount, timeOut);
}
#endregion
public override void AddChatMessage(ChatMessage message)
{
if (string.IsNullOrEmpty(message.Text)) { return; }
if (message.SenderCharacter is { IsDead: false } sender)
{
if (message.Text.IsNullOrEmpty())
{
sender.ShowTextlessSpeechBubble(2.0f, message.Color);
}
else
{
sender.ShowSpeechBubble(message.Color, message.Text);
if (!sender.IsBot)
{
sender.TextChatVolume = 1f;
}
}
}
GameMain.NetLobbyScreen.NewChatMessage(message);
chatBox.AddMessage(message);
}
public override void KickPlayer(string kickedName, string reason)
{
IWriteMessage msg = new WriteOnlyMessage();
msg.WriteByte((byte)ClientPacketHeader.SERVER_COMMAND);
msg.WriteUInt16((UInt16)ClientPermissions.Kick);
msg.WriteString(kickedName);
msg.WriteString(reason);
ClientPeer.Send(msg, DeliveryMethod.Reliable);
}
public override void BanPlayer(string kickedName, string reason, TimeSpan? duration = null)
{
IWriteMessage msg = new WriteOnlyMessage();
msg.WriteByte((byte)ClientPacketHeader.SERVER_COMMAND);
msg.WriteUInt16((UInt16)ClientPermissions.Ban);
msg.WriteString(kickedName);
msg.WriteString(reason);
msg.WriteDouble(duration.HasValue ? duration.Value.TotalSeconds : 0.0); //0 = permaban
ClientPeer.Send(msg, DeliveryMethod.Reliable);
}
public override void UnbanPlayer(string playerName)
{
IWriteMessage msg = new WriteOnlyMessage();
msg.WriteByte((byte)ClientPacketHeader.SERVER_COMMAND);
msg.WriteUInt16((UInt16)ClientPermissions.Unban);
msg.WriteBoolean(true); msg.WritePadBits();
msg.WriteString(playerName);
ClientPeer.Send(msg, DeliveryMethod.Reliable);
}
public override void UnbanPlayer(Endpoint endpoint)
{
IWriteMessage msg = new WriteOnlyMessage();
msg.WriteByte((byte)ClientPacketHeader.SERVER_COMMAND);
msg.WriteUInt16((UInt16)ClientPermissions.Unban);
msg.WriteBoolean(false); msg.WritePadBits();
msg.WriteString(endpoint.StringRepresentation);
ClientPeer.Send(msg, DeliveryMethod.Reliable);
}
public void UpdateClientPermissions(Client targetClient)
{
IWriteMessage msg = new WriteOnlyMessage();
msg.WriteByte((byte)ClientPacketHeader.SERVER_COMMAND);
msg.WriteUInt16((UInt16)ClientPermissions.ManagePermissions);
targetClient.WritePermissions(msg);
ClientPeer.Send(msg, DeliveryMethod.Reliable);
}
public void SendCampaignState()
{
if (!(GameMain.GameSession.GameMode is MultiPlayerCampaign campaign))
{
DebugConsole.ThrowError("Failed send campaign state to the server (no campaign active).\n" + Environment.StackTrace.CleanupStackTrace());
return;
}
IWriteMessage msg = new WriteOnlyMessage();
msg.WriteByte((byte)ClientPacketHeader.SERVER_COMMAND);
msg.WriteUInt16((UInt16)ClientPermissions.ManageCampaign);
campaign.ClientWrite(msg);
ClientPeer.Send(msg, DeliveryMethod.Reliable);
}
public void SendConsoleCommand(string command)
{
if (string.IsNullOrWhiteSpace(command))
{
DebugConsole.ThrowError("Cannot send an empty console command to the server!\n" + Environment.StackTrace.CleanupStackTrace());
return;
}
IWriteMessage msg = new WriteOnlyMessage();
msg.WriteByte((byte)ClientPacketHeader.SERVER_COMMAND);
msg.WriteUInt16((UInt16)ClientPermissions.ConsoleCommands);
msg.WriteString(command);
Vector2 cursorWorldPos = GameMain.GameScreen.Cam.ScreenToWorld(PlayerInput.MousePosition);
msg.WriteSingle(cursorWorldPos.X);
msg.WriteSingle(cursorWorldPos.Y);
ClientPeer.Send(msg, DeliveryMethod.Reliable);
}
/// <summary>
/// Tell the server to start the round (permission required)
/// </summary>
public void RequestStartRound(bool continueCampaign = false)
{
IWriteMessage msg = new WriteOnlyMessage();
msg.WriteByte((byte)ClientPacketHeader.SERVER_COMMAND);
msg.WriteUInt16((UInt16)ClientPermissions.ManageRound);
msg.WriteBoolean(false); //indicates round start
msg.WriteBoolean(continueCampaign);
ClientPeer.Send(msg, DeliveryMethod.Reliable);
}
/// <summary>
/// Tell the server to select a submarine (permission required)
/// </summary>
public void RequestSelectSub(SubmarineInfo sub, SelectedSubType type)
{
if (!HasPermission(ClientPermissions.SelectSub) || sub == null) { return; }
if (ServerSettings.SuppressNetworkMessages) { return; }
IWriteMessage msg = new WriteOnlyMessage();
msg.WriteByte((byte)ClientPacketHeader.SERVER_COMMAND);
msg.WriteUInt16((ushort)ClientPermissions.SelectSub);
msg.WriteByte((byte)type);
msg.WriteString(sub.MD5Hash.StringRepresentation);
ClientPeer.Send(msg, DeliveryMethod.Reliable);
}
/// <summary>
/// Tell the server to select a mode (permission required)
/// </summary>
public void RequestSelectMode(int modeIndex)
{
if (modeIndex < 0 || modeIndex >= GameMain.NetLobbyScreen.ModeList.Content.CountChildren)
{
DebugConsole.ThrowError("Gamemode index out of bounds (" + modeIndex + ")\n" + Environment.StackTrace.CleanupStackTrace());
return;
}
IWriteMessage msg = new WriteOnlyMessage();
msg.WriteByte((byte)ClientPacketHeader.SERVER_COMMAND);
msg.WriteUInt16((UInt16)ClientPermissions.SelectMode);
msg.WriteUInt16((UInt16)modeIndex);
ClientPeer.Send(msg, DeliveryMethod.Reliable);
}
public void SetupNewCampaign(SubmarineInfo sub, string saveName, string mapSeed, CampaignSettings settings)
{
GameMain.NetLobbyScreen.CampaignSetupFrame.Visible = false;
GameMain.NetLobbyScreen.CampaignFrame.Visible = false;
saveName = Path.GetFileNameWithoutExtension(saveName);
IWriteMessage msg = new WriteOnlyMessage();
msg.WriteByte((byte)ClientPacketHeader.CAMPAIGN_SETUP_INFO);
msg.WriteBoolean(true); msg.WritePadBits();
msg.WriteString(saveName);
msg.WriteString(mapSeed);
msg.WriteString(sub.Name);
msg.WriteString(sub.MD5Hash.StringRepresentation);
msg.WriteNetSerializableStruct(settings);
ClientPeer.Send(msg, DeliveryMethod.Reliable);
}
public void SetupLoadCampaign(string filePath, Option<uint> backupIndex)
{
if (ClientPeer == null) { return; }
GameMain.NetLobbyScreen.CampaignSetupFrame.Visible = false;
GameMain.NetLobbyScreen.CampaignFrame.Visible = false;
IWriteMessage msg = new WriteOnlyMessage();
msg.WriteByte((byte)ClientPacketHeader.CAMPAIGN_SETUP_INFO);
msg.WriteBoolean(false); msg.WritePadBits();
msg.WriteString(filePath);
if (backupIndex.TryUnwrap(out uint index))
{
msg.WriteBoolean(true);
msg.WritePadBits();
msg.WriteUInt32(index);
}
else
{
msg.WriteBoolean(false);
msg.WritePadBits();
}
ClientPeer.Send(msg, DeliveryMethod.Reliable);
}
/// <summary>
/// Tell the server to end the round (permission required).
/// </summary>
public void RequestEndRound(bool save, bool quitCampaign = false)
{
IWriteMessage msg = new WriteOnlyMessage();
msg.WriteByte((byte)ClientPacketHeader.SERVER_COMMAND);
msg.WriteUInt16((UInt16)ClientPermissions.ManageRound);
msg.WriteBoolean(true); //indicates round end
msg.WriteBoolean(save);
msg.WriteBoolean(quitCampaign);
ClientPeer.Send(msg, DeliveryMethod.Reliable);
}
/// <summary>
/// End the round locally (just returning to the lobby without ending the round for everyone).
/// </summary>
public void EndRoundForSelf()
{
GameMain.GameSession?.EndRound(endMessage: string.Empty, createRoundSummary: false);
Submarine.Unload();
GameMain.NetLobbyScreen.Select();
Character.Controlled = null;
WaitForNextRoundRespawn = null;
RespawnManager = null;
EntityEventManager?.Clear();
LastSentEntityEventID = 0;
MyClient.CharacterID = Entity.NullEntityID;
roundInitStatus = RoundInitStatus.NotStarted;
IWriteMessage msg = new WriteOnlyMessage();
msg.WriteByte((byte)ClientPacketHeader.ENDROUND_SELF);
ClientPeer.Send(msg, DeliveryMethod.Reliable);
}
public bool SendJoinOngoingRequest(GUIButton joinButton)
{
MultiPlayerCampaign campaign =
GameMain.NetLobbyScreen.SelectedMode == GameMain.GameSession?.GameMode.Preset ?
GameMain.GameSession?.GameMode as MultiPlayerCampaign : null;
if (FileReceiver.ActiveTransfers.Any(t => t.FileType == FileTransferType.CampaignSave) ||
(campaign != null && NetIdUtils.IdMoreRecent(campaign.PendingSaveID, campaign.LastSaveID)))
{
new GUIMessageBox("", TextManager.Get("campaignfiletransferinprogress"));
return false;
}
if (joinButton != null) { joinButton.Enabled = false; }
if (campaign != null) { LateCampaignJoin = true; }
if (ClientPeer == null) { return false; }
//assume we have the required sub files to start the round
//(if not, we'll find out when the server sends the STARTGAME message and can initiate a file transfer)
SendStartGameResponse(readyToStart: true);
return false;
}
private void SendStartGameResponse(bool readyToStart)
{
IWriteMessage readyToStartMsg = new WriteOnlyMessage();
readyToStartMsg.WriteByte((byte)ClientPacketHeader.RESPONSE_STARTGAME);
//assume we have the required sub files to start the round
//(if not, we'll find out when the server sends the STARTGAME message and can initiate a file transfer)
readyToStartMsg.WriteBoolean(readyToStart);
readyToStartMsg.WriteBoolean(GameMain.NetLobbyScreen.AFKSelected && ServerSettings.AllowAFK);
WriteCharacterInfo(readyToStartMsg);
ClientPeer.Send(readyToStartMsg, DeliveryMethod.Reliable);
}
public bool SetReadyToStart(GUITickBox tickBox)
{
if (GameStarted)
{
tickBox.Parent.Visible = false;
return false;
}
Vote(VoteType.StartRound, tickBox.Selected);
return true;
}
public bool ToggleEndRoundVote(GUITickBox tickBox)
{
if (!GameStarted) return false;
if (!ServerSettings.AllowEndVoting || !HasSpawned)
{
tickBox.Visible = false;
return false;
}
Vote(VoteType.EndRound, tickBox.Selected);
return false;
}
protected CharacterInfo characterInfo;
protected Character myCharacter;
public CharacterInfo CharacterInfo
{
get { return characterInfo; }
set { characterInfo = value; }
}
public Character Character
{
get { return myCharacter; }
set { myCharacter = value; }
}
protected GUIFrame inGameHUD;
protected ChatBox chatBox;
public GUIButton ShowLogButton; //TODO: move to NetLobbyScreen
private bool hasPermissionToUseLogButton;
public void UpdateLogButtonPermissions()
{
hasPermissionToUseLogButton = GameMain.Client.HasPermission(ClientPermissions.ServerLog);
UpdateLogButtonVisibility();
}
private void UpdateLogButtonVisibility()
{
if (ShowLogButton != null)
{
if (Screen.Selected != GameMain.GameScreen)
{
ShowLogButton.Visible = hasPermissionToUseLogButton;
}
else
{
var campaign = GameMain.GameSession?.Campaign;
ShowLogButton.Visible = hasPermissionToUseLogButton && (campaign == null || !campaign.ShowCampaignUI);
}
}
}
public GUIFrame InGameHUD
{
get { return inGameHUD; }
}
public ChatBox ChatBox
{
get { return chatBox; }
}
public VotingInterface VotingInterface
{
get { return votingInterface; }
}
private VotingInterface votingInterface;
public bool TypingChatMessage(GUITextBox textBox, string text)
{
return chatBox.TypingChatMessage(textBox, text);
}
public bool EnterChatMessage(GUITextBox textBox, string message)
{
var messageType = NetLobbyScreen.TeamChatSelected ? ChatMessageType.Team : ChatMessageType.Default;
textBox.TextColor = ChatMessage.MessageColor[(int)messageType];
if (string.IsNullOrWhiteSpace(message))
{
if (textBox == chatBox.InputBox) textBox.Deselect();
return false;
}
chatBox.ChatManager.Store(message);
SendChatMessage(message, type: messageType);
if (textBox.DeselectAfterMessage)
{
textBox.Deselect();
}
textBox.Text = "";
if (ChatBox.CloseAfterMessageSent)
{
ChatBox.ToggleOpen = false;
ChatBox.CloseAfterMessageSent = false;
}
return true;
}
public void AddToGUIUpdateList()
{
if (GUI.DisableHUD || GUI.DisableUpperHUD) return;
if (GameStarted &&
Screen.Selected == GameMain.GameScreen)
{
inGameHUD.AddToGUIUpdateList();
GameMain.NetLobbyScreen.FileTransferFrame?.AddToGUIUpdateList();
}
ServerSettings.AddToGUIUpdateList();
if (ServerSettings.ServerLog.LogFrame != null) ServerSettings.ServerLog.LogFrame.AddToGUIUpdateList();
GameMain.NetLobbyScreen?.PlayerFrame?.AddToGUIUpdateList();
}
public void UpdateHUD(float deltaTime)
{
GUITextBox msgBox = null;
if (Screen.Selected == GameMain.GameScreen)
{
msgBox = chatBox.InputBox;
}
else if (Screen.Selected == GameMain.NetLobbyScreen)
{
msgBox = GameMain.NetLobbyScreen.ChatInput;
}
if (msgBox != null)
{
msgBox.Enabled = !IsBlockedBySpamFilter;
}
UpdateLogButtonVisibility();
if (GameStarted && Screen.Selected == GameMain.GameScreen)
{
bool disableButtons = Character.Controlled?.SelectedItem?.GetComponent<Controller>() is Controller c1 && c1.HideHUD ||
Character.Controlled?.SelectedSecondaryItem?.GetComponent<Controller>() is Controller c2 && c2.HideHUD;
buttonContainer.Visible = !disableButtons;
if (!GUI.DisableHUD && !GUI.DisableUpperHUD)
{
inGameHUD.UpdateManually(deltaTime);
chatBox.Update(deltaTime);
if (votingInterface != null)
{
votingInterface.Update(deltaTime);
if (!votingInterface.VoteRunning || votingInterface.TimedOut)
{
if (votingInterface.TimedOut)
{
DebugConsole.AddWarning($"Voting interface timed out.");
}
votingInterface.Remove();
votingInterface = null;
}
}
cameraFollowsSub.Visible = Character.Controlled == null;
}
/*if (Character.Controlled == null || Character.Controlled.IsDead)
{
GameMain.GameScreen.Cam.TargetPos = Vector2.Zero;
GameMain.LightManager.LosEnabled = false;
}*/
}
//tab doesn't autoselect the chatbox when debug console is open,
//because tab is used for autocompleting console commands
if (msgBox != null)
{
if (GUI.KeyboardDispatcher.Subscriber == null)
{
var chatKeyStates = ChatBox.ChatKeyStates.GetChatKeyStates();
if (chatKeyStates.AnyHit)
{
if (msgBox.Selected)
{
msgBox.Text = "";
msgBox.Deselect();
}
else
{
if (Screen.Selected == GameMain.GameScreen)
{
ChatBox.ApplySelectionInputs(msgBox, false, chatKeyStates);
}
msgBox.Select(msgBox.Text.Length);
}
}
}
}
}
public void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch)
{
if (GUI.DisableHUD || GUI.DisableUpperHUD) return;
if (FileReceiver != null && FileReceiver.ActiveTransfers.Count > 0)
{
var transfer = FileReceiver.ActiveTransfers.First();
GameMain.NetLobbyScreen.FileTransferFrame.Visible = true;
GameMain.NetLobbyScreen.FileTransferFrame.UserData = transfer;
GameMain.NetLobbyScreen.FileTransferTitle.Text =
ToolBox.LimitString(
TextManager.GetWithVariable("DownloadingFile", "[filename]", transfer.FileName).Value,
GameMain.NetLobbyScreen.FileTransferTitle.Font,
GameMain.NetLobbyScreen.FileTransferTitle.Rect.Width);
GameMain.NetLobbyScreen.FileTransferProgressBar.BarSize = transfer.Progress;
GameMain.NetLobbyScreen.FileTransferProgressText.Text =
MathUtils.GetBytesReadable((long)transfer.Received) + " / " + MathUtils.GetBytesReadable((long)transfer.FileSize);
}
else
{
GameMain.NetLobbyScreen.FileTransferFrame.Visible = false;
}
if (!GameStarted || Screen.Selected != GameMain.GameScreen) { return; }
inGameHUD.DrawManually(spriteBatch);
int endVoteCount = Voting.GetVoteCountYes(VoteType.EndRound);
int endVoteMax = Voting.GetVoteCountMax(VoteType.EndRound);
if (endVoteCount > 0)
{
if (EndVoteTickBox.Visible)
{
EndVoteTickBox.Text = $"{endRoundVoteText} {endVoteCount}/{endVoteMax}";
}
else
{
LocalizedString endVoteText = TextManager.GetWithVariables("EndRoundVotes", ("[votes]", endVoteCount.ToString()), ("[max]", endVoteMax.ToString()));
GUI.DrawString(spriteBatch, EndVoteTickBox.Rect.Center.ToVector2() - GUIStyle.SmallFont.MeasureString(endVoteText) / 2,
endVoteText.Value,
Color.White,
font: GUIStyle.SmallFont);
}
}
else
{
EndVoteTickBox.Text = endRoundVoteText;
}
if (RespawnManager != null)
{
LocalizedString respawnText = string.Empty;
Color textColor = Color.White;
bool hideRespawnButtons = false;
if (EndRoundTimeRemaining > 0)
{
respawnText = TextManager.GetWithVariable("endinground", "[time]", ToolBox.SecondsToReadableTime(EndRoundTimeRemaining))
.Fallback(ToolBox.SecondsToReadableTime(EndRoundTimeRemaining), useDefaultLanguageIfFound: false);
}
if (RespawnManager.CurrentState == RespawnManager.State.Waiting)
{
if (RespawnManager.RespawnCountdownStarted)
{
float timeLeft = (float)(RespawnManager.RespawnTime - DateTime.Now).TotalSeconds;
respawnText = TextManager.GetWithVariable("RespawningIn", "[time]", ToolBox.SecondsToReadableTime(timeLeft));
}
else if (RespawnManager.PendingRespawnCount > 0)
{
respawnText = TextManager.GetWithVariables("RespawnWaitingForMoreDeadPlayers",
("[deadplayers]", RespawnManager.PendingRespawnCount.ToString()),
("[requireddeadplayers]", RespawnManager.RequiredRespawnCount.ToString()));
}
}
else if (RespawnManager.CurrentState == RespawnManager.State.Transporting &&
RespawnManager.ReturnCountdownStarted)
{
float timeLeft = (float)(RespawnManager.ReturnTime - DateTime.Now).TotalSeconds;
respawnText = timeLeft <= 0.0f ?
"" :
TextManager.GetWithVariable("RespawnShuttleLeavingIn", "[time]", ToolBox.SecondsToReadableTime(timeLeft));
if (timeLeft < 20.0f)
{
//oscillate between 0-1
float phase = (float)(Math.Sin(timeLeft * MathHelper.Pi) + 1.0f) * 0.5f;
//textScale = 1.0f + phase * 0.5f;
textColor = Color.Lerp(GUIStyle.Red, Color.White, 1.0f - phase);
}
hideRespawnButtons = true;
}
GameMain.GameSession.SetRespawnInfo(
text: respawnText.Value, textColor: textColor,
waitForNextRoundRespawn: (WaitForNextRoundRespawn ?? true), hideButtons: hideRespawnButtons);
}
if (!ShowNetStats) { return; }
NetStats.Draw(spriteBatch, new Rectangle(300, 10, 300, 150));
/* TODO: reimplement
int width = 200, height = 300;
int x = GameMain.GraphicsWidth - width, y = (int)(GameMain.GraphicsHeight * 0.3f);
GUI.DrawRectangle(spriteBatch, new Rectangle(x, y, width, height), Color.Black * 0.7f, true);
GUIStyle.Font.DrawString(spriteBatch, "Network statistics:", new Vector2(x + 10, y + 10), Color.White);
if (client.ServerConnection != null)
{
GUIStyle.Font.DrawString(spriteBatch, "Ping: " + (int)(client.ServerConnection.AverageRoundtripTime * 1000.0f) + " ms", new Vector2(x + 10, y + 25), Color.White);
y += 15;
GUIStyle.SmallFont.DrawString(spriteBatch, "Received bytes: " + client.Statistics.ReceivedBytes, new Vector2(x + 10, y + 45), Color.White);
GUIStyle.SmallFont.DrawString(spriteBatch, "Received packets: " + client.Statistics.ReceivedPackets, new Vector2(x + 10, y + 60), Color.White);
GUIStyle.SmallFont.DrawString(spriteBatch, "Sent bytes: " + client.Statistics.SentBytes, new Vector2(x + 10, y + 75), Color.White);
GUIStyle.SmallFont.DrawString(spriteBatch, "Sent packets: " + client.Statistics.SentPackets, new Vector2(x + 10, y + 90), Color.White);
}
else
{
GUIStyle.Font.DrawString(spriteBatch, "Disconnected", new Vector2(x + 10, y + 25), Color.White);
}*/
}
public bool SelectCrewCharacter(Character character, GUIComponent frame)
{
if (character == null) { return false; }
if (character != myCharacter)
{
var client = previouslyConnectedClients.Find(c => c.Character == character);
if (client == null) { return false; }
CreateSelectionRelatedButtons(client, frame);
}
return true;
}
public bool SelectCrewClient(Client client, GUIComponent frame)
{
if (client == null || client.SessionId == SessionId) { return false; }
CreateSelectionRelatedButtons(client, frame);
return true;
}
private void CreateSelectionRelatedButtons(Client client, GUIComponent frame)
{
var content = new GUILayoutGroup(new RectTransform(new Vector2(1f, 1.0f - frame.RectTransform.RelativeSize.Y), frame.RectTransform, Anchor.BottomCenter, Pivot.TopCenter), childAnchor: Anchor.TopCenter);
var mute = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.2f), content.RectTransform, Anchor.TopCenter),
TextManager.Get("Mute"))
{
Selected = client.MutedLocally,
OnSelected = (tickBox) => { client.MutedLocally = tickBox.Selected; return true; }
};
var volumeLayout = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.45f), content.RectTransform, Anchor.TopCenter), isHorizontal: false);
var volumeTextLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.5f), volumeLayout.RectTransform), isHorizontal: true, childAnchor: Anchor.CenterLeft);
var label = new GUITextBlock(new RectTransform(new Vector2(0.6f, 1f), volumeTextLayout.RectTransform), TextManager.Get("VoiceChatVolume"));
var percentageText = new GUITextBlock(new RectTransform(new Vector2(0.4f, 1f), volumeTextLayout.RectTransform), ToolBox.GetFormattedPercentage(client.VoiceVolume), textAlignment: Alignment.Right);
var volumeSlider = new GUIScrollBar(new RectTransform(new Vector2(1f, 0.5f), volumeLayout.RectTransform), barSize: 0.1f, style: "GUISlider")
{
Range = new Vector2(0f, 1f),
BarScroll = client.VoiceVolume / Client.MaxVoiceChatBoost,
OnMoved = (_, barScroll) =>
{
float newVolume = barScroll * Client.MaxVoiceChatBoost;
client.VoiceVolume = newVolume;
percentageText.Text = ToolBox.GetFormattedPercentage(newVolume);
return true;
}
};
var buttonContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.35f), content.RectTransform), isHorizontal: true, childAnchor: Anchor.BottomLeft)
{
RelativeSpacing = 0.05f,
Stretch = true
};
if (!GameMain.Client.GameStarted || (GameMain.Client.Character == null || GameMain.Client.Character.IsDead) && (client.Character == null || client.Character.IsDead))
{
var messageButton = new GUIButton(new RectTransform(new Vector2(1f, 0.2f), content.RectTransform, Anchor.BottomCenter) { RelativeOffset = new Vector2(0f, buttonContainer.RectTransform.RelativeSize.Y) },
TextManager.Get("message"), style: "GUIButtonSmall")
{
UserData = client,
OnClicked = (btn, userdata) =>
{
chatBox.InputBox.Text = $"{client.Name}; ";
CoroutineManager.StartCoroutine(selectCoroutine());
return false;
}
};
}
// Need a delayed selection due to the inputbox being deselected when a left click occurs outside of it
IEnumerable<CoroutineStatus> selectCoroutine()
{
yield return new WaitForSeconds(0.01f, true);
chatBox.InputBox.Select(chatBox.InputBox.Text.Length);
}
if (HasPermission(ClientPermissions.Ban) && client.AllowKicking)
{
var banButton = new GUIButton(new RectTransform(new Vector2(0.45f, 0.9f), buttonContainer.RectTransform),
TextManager.Get("Ban"), style: "GUIButtonSmall")
{
UserData = client,
OnClicked = (btn, userdata) => { NetLobbyScreen.BanPlayer(client); return false; }
};
}
if (HasPermission(ClientPermissions.Kick) && client.AllowKicking)
{
var kickButton = new GUIButton(new RectTransform(new Vector2(0.45f, 0.9f), buttonContainer.RectTransform),
TextManager.Get("Kick"), style: "GUIButtonSmall")
{
UserData = client,
OnClicked = (btn, userdata) => { NetLobbyScreen.KickPlayer(client); return false; }
};
}
else if (ServerSettings.AllowVoteKick && client.AllowKicking)
{
var kickVoteButton = new GUIButton(new RectTransform(new Vector2(0.45f, 0.9f), buttonContainer.RectTransform),
TextManager.Get("VoteToKick"), style: "GUIButtonSmall")
{
UserData = client,
OnClicked = (btn, userdata) => { VoteForKick(client); btn.Enabled = false; return true; }
};
}
}
public void CreateKickReasonPrompt(string clientName, bool ban)
{
var banReasonPrompt = new GUIMessageBox(
TextManager.Get(ban ? "BanReasonPrompt" : "KickReasonPrompt"),
"", new LocalizedString[] { TextManager.Get("OK"), TextManager.Get("Cancel") }, new Vector2(0.25f, 0.25f), new Point(400, 260));
var content = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.6f), banReasonPrompt.InnerFrame.RectTransform, Anchor.Center))
{
AbsoluteSpacing = GUI.IntScale(5)
};
var banReasonBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 0.3f), content.RectTransform))
{
Wrap = true,
MaxTextLength = 100
};
GUINumberInput durationInputDays = null, durationInputHours = null;
GUITickBox permaBanTickBox = null;
if (ban)
{
var labelContainer = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.25f), content.RectTransform), isHorizontal: false);
new GUITextBlock(new RectTransform(new Vector2(1f, 0.0f), labelContainer.RectTransform), TextManager.Get("BanDuration"), font: GUIStyle.SubHeadingFont) { Padding = Vector4.Zero };
var buttonContent = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.5f), labelContainer.RectTransform), isHorizontal: true);
permaBanTickBox = new GUITickBox(new RectTransform(new Vector2(0.4f, 0.15f), buttonContent.RectTransform), TextManager.Get("BanPermanent"))
{
Selected = true
};
var durationContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.8f, 1f), buttonContent.RectTransform), isHorizontal: true)
{
Visible = false
};
permaBanTickBox.OnSelected += (tickBox) =>
{
durationContainer.Visible = !tickBox.Selected;
return true;
};
durationInputDays = new GUINumberInput(new RectTransform(new Vector2(0.2f, 1.0f), durationContainer.RectTransform), NumberType.Int)
{
MinValueInt = 0,
MaxValueFloat = 1000
};
new GUITextBlock(new RectTransform(new Vector2(0.2f, 1.0f), durationContainer.RectTransform), TextManager.Get("Days"));
durationInputHours = new GUINumberInput(new RectTransform(new Vector2(0.2f, 1.0f), durationContainer.RectTransform), NumberType.Int)
{
MinValueInt = 0,
MaxValueFloat = 24
};
new GUITextBlock(new RectTransform(new Vector2(0.2f, 1.0f), durationContainer.RectTransform), TextManager.Get("Hours"));
}
banReasonPrompt.Buttons[0].OnClicked += (btn, userData) =>
{
if (ban)
{
if (!permaBanTickBox.Selected)
{
TimeSpan banDuration = new TimeSpan(durationInputDays.IntValue, durationInputHours.IntValue, 0, 0);
BanPlayer(clientName, banReasonBox.Text, banDuration);
}
else
{
BanPlayer(clientName, banReasonBox.Text);
}
}
else
{
KickPlayer(clientName, banReasonBox.Text);
}
return true;
};
banReasonPrompt.Buttons[0].OnClicked += banReasonPrompt.Close;
banReasonPrompt.Buttons[1].OnClicked += banReasonPrompt.Close;
}
public void ReportError(ClientNetError error, UInt16 expectedId = 0, UInt16 eventId = 0, UInt16 entityId = 0)
{
IWriteMessage outMsg = new WriteOnlyMessage();
outMsg.WriteByte((byte)ClientPacketHeader.ERROR);
outMsg.WriteByte((byte)error);
switch (error)
{
case ClientNetError.MISSING_EVENT:
outMsg.WriteUInt16(expectedId);
outMsg.WriteUInt16(eventId);
break;
case ClientNetError.MISSING_ENTITY:
outMsg.WriteUInt16(eventId);
outMsg.WriteUInt16(entityId);
outMsg.WriteByte((byte)Submarine.Loaded.Count);
foreach (Submarine sub in Submarine.Loaded)
{
outMsg.WriteString(sub.Info.Name);
}
break;
}
ClientPeer.Send(outMsg, DeliveryMethod.Reliable);
WriteEventErrorData(error, expectedId, eventId, entityId);
}
private bool eventErrorWritten;
private void WriteEventErrorData(ClientNetError error, UInt16 expectedID, UInt16 eventID, UInt16 entityID)
{
if (eventErrorWritten) { return; }
List<string> errorLines = new List<string>
{
error.ToString(), ""
};
if (IsServerOwner)
{
errorLines.Add("SERVER OWNER");
}
if (error == ClientNetError.MISSING_EVENT)
{
errorLines.Add("Expected ID: " + expectedID + ", received " + eventID);
}
else if (error == ClientNetError.MISSING_ENTITY)
{
errorLines.Add("Event ID: " + eventID + ", entity ID " + entityID);
}
if (GameMain.GameSession?.GameMode != null)
{
errorLines.Add("Game mode: " + GameMain.GameSession.GameMode.Name.Value);
if (GameMain.GameSession?.GameMode is MultiPlayerCampaign campaign)
{
errorLines.Add("Campaign ID: " + campaign.CampaignID);
errorLines.Add("Campaign save ID: " + campaign.LastSaveID + "(pending: " + campaign.PendingSaveID + ")");
}
foreach (Mission mission in GameMain.GameSession.Missions)
{
errorLines.Add("Mission: " + mission.Prefab.Identifier);
}
}
if (GameMain.GameSession?.Submarine != null)
{
errorLines.Add("Submarine: " + GameMain.GameSession.Submarine.Info.Name);
}
if (GameMain.NetworkMember?.RespawnManager is { } respawnManager)
{
errorLines.Add("Respawn shuttles: " + string.Join(", ", respawnManager.RespawnShuttles.Select(s => s.Info.Name)));
}
if (Level.Loaded != null)
{
errorLines.Add("Level: " + Level.Loaded.Seed + ", "
+ string.Join("; ", Level.Loaded.EqualityCheckValues.Select(cv
=> cv.Key + "=" + cv.Value.ToString("X"))));
errorLines.Add("Entity count before generating level: " + Level.Loaded.EntityCountBeforeGenerate);
errorLines.Add("Entities:");
foreach (Entity e in Level.Loaded.EntitiesBeforeGenerate.OrderBy(e => e.CreationIndex))
{
errorLines.Add(e.ErrorLine);
}
errorLines.Add("Entity count after generating level: " + Level.Loaded.EntityCountAfterGenerate);
}
errorLines.Add("Entity IDs:");
Entity[] sortedEntities = Entity.GetEntities().OrderBy(e => e.CreationIndex).ToArray();
foreach (Entity e in sortedEntities)
{
errorLines.Add(e.ErrorLine);
}
if (Entity.Spawner != null)
{
errorLines.Add("");
errorLines.Add("EntitySpawner events:");
foreach ((Entity entity, bool isRemoval) in Entity.Spawner.receivedEvents)
{
errorLines.Add(
(isRemoval ? "Remove " : "Create ") +
entity.ToString() +
" (" + entity.ID + ")");
}
}
errorLines.Add("");
errorLines.Add("Last debug messages:");
for (int i = DebugConsole.Messages.Count - 1; i > 0 && i > DebugConsole.Messages.Count - 15; i--)
{
errorLines.Add(" " + DebugConsole.Messages[i].Time + " - " + DebugConsole.Messages[i].Text);
}
string filePath = $"event_error_log_client_{Name}_{DateTime.UtcNow.ToShortTimeString()}.log";
filePath = Path.Combine(ServerLog.SavePath, ToolBox.RemoveInvalidFileNameChars(filePath));
if (!Directory.Exists(ServerLog.SavePath))
{
Directory.CreateDirectory(ServerLog.SavePath);
}
File.WriteAllLines(filePath, errorLines);
eventErrorWritten = true;
}
private static void AppendExceptionInfo(ref string errorMsg, out Entity causingEntity, Exception e)
{
if (!errorMsg.EndsWith("\n")) { errorMsg += "\n"; }
Exception innerMostException = e.GetInnermost();
causingEntity = GetCausingEntity(e);
if (causingEntity != null)
{
errorMsg += "Entity: " + causingEntity + "\n";
}
errorMsg += e.Message + "\n";
if (innerMostException != e)
{
// If available, only append the stacktrace of the innermost exception,
// because that's the most important one to fix
errorMsg += "Inner exception: " + innerMostException.Message + "\n" + innerMostException.StackTrace.CleanupStackTrace();
}
else
{
errorMsg += e.StackTrace.CleanupStackTrace();
}
}
/// <summary>
/// Checks if the exception or any of its inner exceptions are EntityEventExceptions, and returns the entity that caused the innermost EntityEventException.
/// </summary>
private static Entity GetCausingEntity(Exception e)
{
Entity causingEntity = null;
Exception currentException = e;
while (currentException != null)
{
if (currentException is EntityEventException entityEventException)
{
causingEntity = entityEventException.Entity;
}
currentException = currentException.InnerException;
}
return causingEntity;
}
#if DEBUG
public void ForceTimeOut()
{
ClientPeer?.ForceTimeOut();
}
#endif
}
}