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vlad.os/LuaCsForBarotraumaEP
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e9e4e5f9d3af6ffdfbc5dca96b1dc449e400caba
LuaCsForBarotraumaEP/Subsurface/Source/Sounds
History
Regalis d6074d23ab MonsterEvent switches state back to "not started" if the sub gets far enough from the monsters (prevents monster music from staying on), SoundPlayer plays a random default music clip if a suitable clip isn't found for the highest priority task
2017-03-19 20:34:21 +02:00
..
OggSound.cs
Switch to Barotrauma & too many misc changes to remember
2015-10-16 18:11:58 +03:00
OggStream.cs
Fixed the game process staying active in the background after a crash (due to a running sound streaming thread)
2017-03-03 20:58:32 +02:00
Sound.cs
Fixed OpenAL errors when removing looping sounds
2017-02-27 19:02:33 +02:00
SoundManager.cs
Fixed "OpenAL not found" exceptions if no audio devices are found
2017-02-25 14:28:12 +02:00
SoundPlayer.cs
MonsterEvent switches state back to "not started" if the sub gets far enough from the monsters (prevents monster music from staying on), SoundPlayer plays a random default music clip if a suitable clip isn't found for the highest priority task
2017-03-19 20:34:21 +02:00
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