Fixed "OpenAL not found" exceptions if no audio devices are found
This commit is contained in:
@@ -40,7 +40,7 @@ namespace Barotrauma
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if (loadedSound.filePath == file) oggSound = loadedSound.oggSound;
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}
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if (oggSound == null)
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if (oggSound == null && !SoundManager.Disabled)
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{
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try
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{
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@@ -210,26 +210,6 @@ namespace Barotrauma
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}
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}
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//public int Loop(float volume = 1.0f)
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//{
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// return SoundManager.Loop(this, volume);
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//}
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//public void Pause()
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//{
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// SoundManager.Pause(this);
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//}
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//public void Resume()
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//{
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// SoundManager.Resume(this);
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//}
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//public void Stop()
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//{
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// SoundManager.Stop(this);
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//}
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public static void OnGameEnd()
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{
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List<Sound> removableSounds = loadedSounds.FindAll(s => s.destroyOnGameEnd);
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@@ -268,17 +248,19 @@ namespace Barotrauma
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public static void StartStream(string file, float volume = 1.0f)
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{
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if (SoundManager.Disabled) return;
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stream = SoundManager.StartStream(file, volume);
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}
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public static void StreamVolume(float volume = 1.0f)
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{
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if (SoundManager.Disabled) return;
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stream.Volume = volume;
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}
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public static void StopStream()
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{
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if (stream!=null) SoundManager.StopStream();
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if (stream != null) SoundManager.StopStream();
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}
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public static void Dispose()
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@@ -9,6 +9,12 @@ namespace Barotrauma.Sounds
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{
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static class SoundManager
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{
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public static bool Disabled
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{
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get;
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private set;
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}
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public const int DefaultSourceCount = 16;
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private static readonly List<int> alSources = new List<int>();
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@@ -26,9 +32,17 @@ namespace Barotrauma.Sounds
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public static void Init()
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{
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var availableDevices = AudioContext.AvailableDevices;
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if (availableDevices.Count == 0)
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{
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DebugConsole.ThrowError("No audio devices found. Disabling audio playback.");
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Disabled = true;
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return;
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}
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try
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{
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AC = new AudioContext();
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AC = new AudioContext();
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ALHelper.Check();
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}
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catch (DllNotFoundException e)
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@@ -55,11 +69,14 @@ namespace Barotrauma.Sounds
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public static int Play(Sound sound, float volume = 1.0f)
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{
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if (Disabled) return -1;
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return Play(sound, Vector2.Zero, volume, 0.0f);
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}
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public static int Play(Sound sound, Vector2 position, float volume = 1.0f, float lowPassGain = 0.0f, bool loop=false)
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{
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if (Disabled) return -1;
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for (int i = 1; i < DefaultSourceCount; i++)
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{
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//find a source that's free to use (not playing or paused)
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@@ -85,11 +102,15 @@ namespace Barotrauma.Sounds
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public static int Loop(Sound sound, int sourceIndex, float volume = 1.0f)
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{
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if (Disabled) return -1;
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return Loop(sound,sourceIndex, Vector2.Zero, volume);
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}
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public static int Loop(Sound sound, int sourceIndex, Vector2 position, float volume = 1.0f)
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{
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if (Disabled) return -1;
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if (!MathUtils.IsValid(volume))
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{
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volume = 0.0f;
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@@ -111,6 +132,8 @@ namespace Barotrauma.Sounds
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public static void Pause(int sourceIndex)
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{
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if (Disabled) return;
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if (AL.GetSourceState(alSources[sourceIndex]) != ALSourceState.Playing)
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return;
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@@ -120,6 +143,8 @@ namespace Barotrauma.Sounds
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public static void Resume(int sourceIndex)
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{
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if (Disabled) return;
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if (AL.GetSourceState(alSources[sourceIndex]) != ALSourceState.Paused)
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return;
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@@ -129,6 +154,8 @@ namespace Barotrauma.Sounds
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public static void Stop(int sourceIndex)
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{
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if (Disabled) return;
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if (sourceIndex < 1) return;
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var state = AL.GetSourceState(alSources[sourceIndex]);
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@@ -143,6 +170,8 @@ namespace Barotrauma.Sounds
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public static Sound GetPlayingSound(int sourceIndex)
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{
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if (Disabled) return null;
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if (sourceIndex < 1 || sourceIndex>alSources.Count-1) return null;
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if (AL.GetSourceState(alSources[sourceIndex]) != ALSourceState.Playing) return null;
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@@ -152,6 +181,8 @@ namespace Barotrauma.Sounds
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public static bool IsPlaying(int sourceIndex)
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{
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if (Disabled) return false;
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if (sourceIndex < 1 || sourceIndex>alSources.Count-1) return false;
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return AL.GetSourceState(alSources[sourceIndex]) == ALSourceState.Playing;
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@@ -159,6 +190,8 @@ namespace Barotrauma.Sounds
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public static bool IsPaused(int sourceIndex)
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{
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if (Disabled) return false;
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if (sourceIndex < 1 || sourceIndex > alSources.Count - 1) return false;
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return AL.GetSourceState(alSources[sourceIndex]) == ALSourceState.Paused;
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@@ -166,6 +199,7 @@ namespace Barotrauma.Sounds
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public static bool IsLooping(int sourceIndex)
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{
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if (Disabled) return false;
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if (sourceIndex < 1 || sourceIndex > alSources.Count - 1) return false;
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bool isLooping;
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@@ -177,6 +211,8 @@ namespace Barotrauma.Sounds
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public static void Volume(int sourceIndex, float volume)
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{
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if (Disabled) return;
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AL.Source(alSources[sourceIndex], ALSourcef.Gain, volume * MasterVolume);
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ALHelper.Check();
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}
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@@ -187,6 +223,7 @@ namespace Barotrauma.Sounds
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get { return lowPassHfGain; }
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set
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{
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if (Disabled) return;
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if (ALHelper.Efx.IsInitialized)
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{
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lowPassHfGain = value;
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@@ -200,7 +237,6 @@ namespace Barotrauma.Sounds
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ALHelper.Efx.BindFilterToSource(alSources[i], lowpassFilterId);
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ALHelper.Check();
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}
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}
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}
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}
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@@ -208,7 +244,7 @@ namespace Barotrauma.Sounds
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public static void UpdateSoundPosition(int sourceIndex, Vector2 position, float baseVolume = 1.0f)
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{
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if (sourceIndex < 1) return;
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if (sourceIndex < 1 || Disabled) return;
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if (!MathUtils.IsValid(position))
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{
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@@ -229,6 +265,8 @@ namespace Barotrauma.Sounds
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public static OggStream StartStream(string file, float volume = 1.0f)
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{
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if (Disabled) return null;
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if (oggStreamer == null)
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oggStreamer = new OggStreamer();
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@@ -244,7 +282,7 @@ namespace Barotrauma.Sounds
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public static void StopStream()
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{
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if (oggStream!=null) oggStream.Stop();
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if (oggStream != null) oggStream.Stop();
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}
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public static void ClearAlSource(int bufferId)
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@@ -260,6 +298,8 @@ namespace Barotrauma.Sounds
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public static void Dispose()
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{
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if (Disabled) return;
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if (ALHelper.Efx.IsInitialized)
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ALHelper.Efx.DeleteFilter(lowpassFilterId);
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