Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Characters/Talents/Abilities/CustomAbilities/CharacterAbilityApprenticeship.cs
T
2021-09-03 21:56:31 +09:00

22 lines
758 B
C#

using Microsoft.Xna.Framework;
using System;
using System.Xml.Linq;
namespace Barotrauma.Abilities
{
class CharacterAbilityApprenticeship : CharacterAbility
{
public CharacterAbilityApprenticeship(CharacterAbilityGroup characterAbilityGroup, XElement abilityElement) : base(characterAbilityGroup, abilityElement)
{
}
protected override void ApplyEffect(object abilityData)
{
if (abilityData is AbilityStringCharacter abilityStringCharacter && abilityStringCharacter.Character != Character)
{
Character.Info?.IncreaseSkillLevel(abilityStringCharacter.String, 1.0f, abilityStringCharacter.Character.Position + Vector2.UnitY * 175.0f);
}
}
}
}