using Microsoft.Xna.Framework; using System; using System.Xml.Linq; namespace Barotrauma.Abilities { class CharacterAbilityApprenticeship : CharacterAbility { public CharacterAbilityApprenticeship(CharacterAbilityGroup characterAbilityGroup, XElement abilityElement) : base(characterAbilityGroup, abilityElement) { } protected override void ApplyEffect(object abilityData) { if (abilityData is AbilityStringCharacter abilityStringCharacter && abilityStringCharacter.Character != Character) { Character.Info?.IncreaseSkillLevel(abilityStringCharacter.String, 1.0f, abilityStringCharacter.Character.Position + Vector2.UnitY * 175.0f); } } } }