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LuaCsForBarotraumaEP/Libraries/MonoGame.Framework/Src/CHANGELOG.md
2019-06-25 16:00:44 +03:00

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# Change Log
## 3.7.1 Release - 12/8/2018
- MGCB now generates content building statistics. [#6401](https://github.com/MonoGame/MonoGame/pull/6401)
- Fixes to dependency loading in Pipeline Tool. [#6450](https://github.com/MonoGame/MonoGame/pull/6450)
- Fixed crash when canceling choose folder dialog in Pipeline Tool. [#6449](https://github.com/MonoGame/MonoGame/pull/6449)
- Fix add item dialog jumping around in Pipeline Tool. [#6451](https://github.com/MonoGame/MonoGame/pull/6451)
- Fix OpenAL library loading on some Android phones. [#6454](https://github.com/MonoGame/MonoGame/pull/6454)
- Fix Gamepad index tracking under UWP. [#6456](https://github.com/MonoGame/MonoGame/pull/6456)
- Rename "Copy Asset Path" to "Copy Asset Name" for consistency with XNA in Pipeline Tool. [#6457](https://github.com/MonoGame/MonoGame/pull/6457)
- Fix TextInput Keys argument for UWP. [#6455](https://github.com/MonoGame/MonoGame/pull/6455)
- Add new GamePad.GetState() overloads to support different dead zone modes. [#6467](https://github.com/MonoGame/MonoGame/pull/6467)
- Fixed incorrect offset DynamicSoundEffectInstance.SubmitBuffer under XAudio. [#6523](https://github.com/MonoGame/MonoGame/pull/6523)
- Improved accuracy of fixed time step. [#6535](https://github.com/MonoGame/MonoGame/pull/6535)
- Ensure intermediate output path exists before writing stats in Pipeline Tool. [#6503](https://github.com/MonoGame/MonoGame/pull/6503)
- Fix for special window close case under SDL. [#6489](https://github.com/MonoGame/MonoGame/pull/6489)
- Marshal microphone identifiers as UTF-8. [#6530](https://github.com/MonoGame/MonoGame/pull/6530)
- Clear the current selections when excluding items in the Pipeline Tool. [#6549](https://github.com/MonoGame/MonoGame/pull/6549)
- Enable standard derivatives extension for GLSL shaders. [#6501](https://github.com/MonoGame/MonoGame/pull/6501)
- Fixed framebuffer object EXT loading under OpenGL. [#6562](https://github.com/MonoGame/MonoGame/pull/6562)
- Fixed GL.RenderbufferStorage for devices that use the EXT entry points. [#6563](https://github.com/MonoGame/MonoGame/pull/6563)
- Fix VS template installation when C# folder is missing. [#6544](https://github.com/MonoGame/MonoGame/pull/6544)
- Fix for SDL loading when a '#' is in the directory path. [#6573](https://github.com/MonoGame/MonoGame/pull/6573)
- Restored Buttons[] constructor in GamePadState fixing XNA compatibility. [#6572](https://github.com/MonoGame/MonoGame/pull/6572)
## 3.7 Release - 9/23/2018
- Remove Scale and Rotation properties from Matrix. [#5584](https://github.com/MonoGame/MonoGame/pull/5584)
- Added Switch as a platform. [#5596](https://github.com/MonoGame/MonoGame/pull/5596)
- DirectX: Fixed multisample clamping logic. [#5477](https://github.com/MonoGame/MonoGame/pull/5477)
- SDL Gamepad DB update. [#5605](https://github.com/MonoGame/MonoGame/pull/5605)
- Add Missing method OpaqueDataDictionary.GetValue. [#5637](https://github.com/MonoGame/MonoGame/pull/5637)
- Increase code coverage in Model* family. [#5632](https://github.com/MonoGame/MonoGame/pull/5632)
- Fix scroll wheel events on Windows Universal. [#5631](https://github.com/MonoGame/MonoGame/pull/5631)
- Implement GetHashCode on Vertex types. [#5654](https://github.com/MonoGame/MonoGame/pull/5654)
- Implement GetHashCode and ToString methods for Joystick. [#5670](https://github.com/MonoGame/MonoGame/pull/5670)
- Fixed Gamepad DPad on Android. [#5673](https://github.com/MonoGame/MonoGame/pull/5673)
- Pipeline process not terminating on exit fix. [#5672](https://github.com/MonoGame/MonoGame/pull/5672)
- Added Joystick.IsSupported property. [#5678](https://github.com/MonoGame/MonoGame/pull/5678)
- Use GraphicsCapabilities.MaxTextureAnisotropy on SamplerState. [#5676](https://github.com/MonoGame/MonoGame/pull/5676)
- Make SpriteBatch.End throw when Begin not called. [#5689](https://github.com/MonoGame/MonoGame/pull/5689)
- Add Open Output Directory option to Pipeline Tool. [#5690](https://github.com/MonoGame/MonoGame/pull/5690)
- Rename Exit to Quit on Pipeline Tool Linux Headerbar. [#5687](https://github.com/MonoGame/MonoGame/pull/5687)
- Added minimum size to the Pipeline Tool window. [#5692](https://github.com/MonoGame/MonoGame/pull/5692)
- Added Id and DisplayName properties to Gamepad. [#5625](https://github.com/MonoGame/MonoGame/pull/5625)
- Improved GameController database loading for DesktopGL. [#5606](https://github.com/MonoGame/MonoGame/pull/5606)
- RPC curves are now updated before Cue is played. [#5709](https://github.com/MonoGame/MonoGame/pull/5709)
- Fixes to Texture2D.FromStream on Windows DirectX. [#5712](https://github.com/MonoGame/MonoGame/pull/5712)
- Support DistanceScale and DopplerFactor under OpenAL. [#5718](https://github.com/MonoGame/MonoGame/pull/5718)
- Implemented Microphone for OpenAL platforms. [#5651](https://github.com/MonoGame/MonoGame/pull/5651)
- Implemented caching of staging resources used to copy data from a Texture2D under DirectX. [#5704](https://github.com/MonoGame/MonoGame/pull/5704)
- Reusable function for raising events. [#5713](https://github.com/MonoGame/MonoGame/pull/5713)
- Remove reference to SharpDX from project templates. [#5611](https://github.com/MonoGame/MonoGame/pull/5611)
- Improvements to VideoPlayer for Desktop DirectX. [#5737](https://github.com/MonoGame/MonoGame/pull/5737)
- Use SharpDX NuGet packages from our NuGet packages. [#5748](https://github.com/MonoGame/MonoGame/pull/5748)
- Fixed leaks that affected shutting down and recreating GraphicsDevice under DirectX. [#5728](https://github.com/MonoGame/MonoGame/pull/5728)
- Texture2D mipmap generation and population fixes. [#5614](https://github.com/MonoGame/MonoGame/pull/5614)
- Remove SharpDX.RawInput.dll reference from DirectX graphics backend. [#5723](https://github.com/MonoGame/MonoGame/pull/5723)
- New fast Texture2D.FromStream implementation for DesktopGL ported from STB. [#5630](https://github.com/MonoGame/MonoGame/pull/5630)
- Added support DrawInstancedPrimitives on OpenGL platforms. [#4920](https://github.com/MonoGame/MonoGame/pull/4920)
- Fixed mouse touch event to release when mouse moves outside the client area or we loses focus. [#5641](https://github.com/MonoGame/MonoGame/pull/5641)
- Added GraphicsAdapter.UseDebugLayers to enable GPU debug features in release builds. [#5791](https://github.com/MonoGame/MonoGame/pull/5791)
- Fixed DirectX back buffer update when multisampling changes. [#5617](https://github.com/MonoGame/MonoGame/pull/5617)
- Adds Xbox One S controller support to Linux. [#5797](https://github.com/MonoGame/MonoGame/pull/5797)
- Do not allow the Pipeline tool to delete files outside the content folder. [#5820](https://github.com/MonoGame/MonoGame/pull/5820)
- OpenGL Mouse.SetCursor now works with alpha correctly. [#5829](https://github.com/MonoGame/MonoGame/pull/5829)
- Implement Mouse.SetCursor() for Windows. [#5831](https://github.com/MonoGame/MonoGame/pull/5831)
- Fix pre-emptive song finish in OggStreamer. [#5821](https://github.com/MonoGame/MonoGame/pull/5821)
- UWP Templates use target version selected in wizard. [#5819](https://github.com/MonoGame/MonoGame/pull/5819)
- Implement Mouse.WindowHandle under Windows DirectX. [#5816](https://github.com/MonoGame/MonoGame/pull/5816)
- Improve shader error/warning parsing in Pipeline Tool. [#5849](https://github.com/MonoGame/MonoGame/pull/5849)
- Fix crash on multi-editing bool values in Pipeline Tool. [#5859](https://github.com/MonoGame/MonoGame/pull/5859)
- Fixes to XACT sound effect pooling. [#5832](https://github.com/MonoGame/MonoGame/pull/5832)
- Improved disposal of OpenGL resources. [#5850](https://github.com/MonoGame/MonoGame/pull/5850)
- Better support for WAV audio formats in content pipeline and FromStream. [#5750](https://github.com/MonoGame/MonoGame/pull/5750)
- Fix for build hang with no mgcb file in project. [#5886](https://github.com/MonoGame/MonoGame/pull/5886)
- Removed deprecated Rider settings from Linux installer. [#5881](https://github.com/MonoGame/MonoGame/pull/5881)
- Improved performance of SpriteFont.MeasureString() & SpriteBatch.DrawString(). [#5874](https://github.com/MonoGame/MonoGame/pull/5874)
- Sort content when saving MGCB files. [#5930](https://github.com/MonoGame/MonoGame/pull/5930)
- Fix a crash when building content in xbuild. [#5897](https://github.com/MonoGame/MonoGame/pull/5897)
- Fixed back button problems in UWP. [#5810](https://github.com/MonoGame/MonoGame/pull/5810)
- Removed Windows 8.1 and Windows Phone 8.1 support. [#5809](https://github.com/MonoGame/MonoGame/pull/5809)
- Upgrade to SharpDX 4.0.1. [#5949](https://github.com/MonoGame/MonoGame/pull/5949)
- Update the UWP Template to use the Latest SDK. [#5931](https://github.com/MonoGame/MonoGame/pull/5931)
- Fixed the Scissor rect calculation on DesktopGL and OpenGL platforms. [#5977](https://github.com/MonoGame/MonoGame/pull/5977)
- Calculate the Client Bounds a bit later. [#5975](https://github.com/MonoGame/MonoGame/pull/5975)
- Rework Android OpenGL Framebuffer Support. [#5993](https://github.com/MonoGame/MonoGame/pull/5993)
- Implemented GraphicsDevice.GetBackBufferData. [#5114](https://github.com/MonoGame/MonoGame/pull/5114)
- Optimizations to Length and Normalize in Vector3 and Vector4. [#6004](https://github.com/MonoGame/MonoGame/pull/6004)
- Added MGCB man page for Linux. [#5987](https://github.com/MonoGame/MonoGame/pull/5987)
- Included mgcb autocomplete for bash. [#5985](https://github.com/MonoGame/MonoGame/pull/5985)
- Fixed GamePad.SetVibration crash. [#5965](https://github.com/MonoGame/MonoGame/pull/5965)
- Fallback SurfaceFormat for RenderTargets. [#6170](https://github.com/MonoGame/MonoGame/pull/6170)
- Added O(1) EffectParameter lookups by name. [#6146](https://github.com/MonoGame/MonoGame/pull/6146)
- Reduce MouseState garbage in Desktop DirectX. [#6168](https://github.com/MonoGame/MonoGame/pull/6168)
- Made SpriteFont constructor public. [#6126](https://github.com/MonoGame/MonoGame/pull/6126)
- New Template System using Nuget. [#6135](https://github.com/MonoGame/MonoGame/pull/6135)
- Use StbSharp for all Texture2D.FromStream. [#6008](https://github.com/MonoGame/MonoGame/pull/6008)
- Dynamic reference loading in Pipeline Tool. [#6202](https://github.com/MonoGame/MonoGame/pull/6202)
- Fix Pipeline tool to work regardless of Mono changes. [#6197](https://github.com/MonoGame/MonoGame/pull/6197)
- Update Template Icons and Fix Mac Info.plist. [#6209](https://github.com/MonoGame/MonoGame/pull/6209)
- Fix typo in VS2013 Shared Project Template. [#6216](https://github.com/MonoGame/MonoGame/pull/6216)
- Fill up dotnet template info. [#6226](https://github.com/MonoGame/MonoGame/pull/6226)
- Support Mac Unit Tests. [#5952](https://github.com/MonoGame/MonoGame/pull/5952)
- Updated Assimp to latest version. [#6222](https://github.com/MonoGame/MonoGame/pull/6222)
- Make sure that the window titlebar is within screen bounds on DesktopGL. [#6258](https://github.com/MonoGame/MonoGame/pull/6258)
- Fixed trigger/dpad button state and reduced garbage in iOS Gamepad. [#6271](https://github.com/MonoGame/MonoGame/pull/6271)
- Updated Windows Universal Min SDK Versions. [#6257](https://github.com/MonoGame/MonoGame/pull/6257)
- Fix property content serialization detection when using a property named `Item`. [#5996](https://github.com/MonoGame/MonoGame/pull/5996)
- Fix launcher default mimetype in Linux installer. [#6275](https://github.com/MonoGame/MonoGame/pull/6275)
- Restore NVTT. [#6239](https://github.com/MonoGame/MonoGame/pull/6239)
- Support unicode in window title under DesktopGL. [#6335](https://github.com/MonoGame/MonoGame/pull/6335)
- Add crash report window to Pipeline Tool. [#6272](https://github.com/MonoGame/MonoGame/pull/6272)
- Fix linking for copy action in Pipeline Tool. [#6398](https://github.com/MonoGame/MonoGame/pull/6398)
- Implemented KeyboardInput and MessageBox for Windows DX. [#6410](https://github.com/MonoGame/MonoGame/pull/6410)
- Fixed audio interruption bug on iOS. [#6433](https://github.com/MonoGame/MonoGame/pull/6433)
## 3.6 Release - 2/28/2017
- Fixed XML deserialization of Curve type. [#5494](https://github.com/MonoGame/MonoGame/pull/5494)
- Fix #5498 Pipeline Tool template loading on MacOS. [#5501](https://github.com/MonoGame/MonoGame/pull/5501)
- Fix typo in the exclude.addins which cause warnings when installing the Addin in XS. [#5500](https://github.com/MonoGame/MonoGame/pull/5500)
- Added support for arbitrary defines passed to the Effect compiler. [#5496](https://github.com/MonoGame/MonoGame/pull/5496)
- Fixed GraphicsDevice.Present() to check for current render target. [#5389](https://github.com/MonoGame/MonoGame/pull/5389)
- Custom texture compression for SpriteFonts. [#5299](https://github.com/MonoGame/MonoGame/pull/5299)
- Performance improvements to SpriteBatch.DrawString(). [#5226](https://github.com/MonoGame/MonoGame/pull/5226)
- Removed the OUYA platform [#5194](https://github.com/MonoGame/MonoGame/pull/5194)
- Dispose of all graphical resources in unit tests. [#5133](https://github.com/MonoGame/MonoGame/pull/5133)
- Throw NoSuitableGraphicsDeviceException if graphics device creation fails. [#5130](https://github.com/MonoGame/MonoGame/pull/5130)
- Optimized and added additional constructors to Color. [#5117](https://github.com/MonoGame/MonoGame/pull/5117)
- Added SamplerState.TextureFilterMode to correctly support comparison filtering. [#5112](https://github.com/MonoGame/MonoGame/pull/5112)
- Fixed Apply3D() on stereo SoundEffect. [#5099](https://github.com/MonoGame/MonoGame/pull/5099)
- Fixed Effect.OnApply to return void to match XNA. [#5090](https://github.com/MonoGame/MonoGame/pull/5090)
- Fix crash when DynamicSoundEffectInstance not disposed. [#5075](https://github.com/MonoGame/MonoGame/pull/5075)
- Texture2D.FromStream now correctly throws on null arguments. [#5050](https://github.com/MonoGame/MonoGame/pull/5050)
- Implemented GraphicsAdapter for DirectX platforms. [#5024](https://github.com/MonoGame/MonoGame/pull/5024)
- Fixed initialization of GameComponent when created within another GameComponent. [#5020](https://github.com/MonoGame/MonoGame/pull/5020)
- Improved SoundEffect internal platform extendability. [#5006](https://github.com/MonoGame/MonoGame/pull/5006)
- Refactored audio processing for platform extensibility. [#5001](https://github.com/MonoGame/MonoGame/pull/5001)
- Refactored texture processing for platform extensibility. [#4996](https://github.com/MonoGame/MonoGame/pull/4996)
- Refactor ShaderProfile to allow for pipeline extensibility. [#4992](https://github.com/MonoGame/MonoGame/pull/4992)
- Removed unnessasary dictionary lookup for user index buffers for DirectX platforms. [#4988](https://github.com/MonoGame/MonoGame/pull/4988)
- New SetRenderTargets() method which allows for variable target count. [#4987](https://github.com/MonoGame/MonoGame/pull/4987)
- Added support for XACT reverb and filter effects. [#4974](https://github.com/MonoGame/MonoGame/pull/4974)
- Remove array in GamePadDPad constructor. [#4970](https://github.com/MonoGame/MonoGame/pull/4970)
- Updated to the latest version of Protobuild. [#4964](https://github.com/MonoGame/MonoGame/pull/4964)
- Fixed static VBs and IBs on UWP on XB1. [#4955](https://github.com/MonoGame/MonoGame/pull/4955)
- Updated to the latest version of Protobuild. [#4950](https://github.com/MonoGame/MonoGame/pull/4950)
- Update Xamarin Studio addin for latest platform changes. [#4926](https://github.com/MonoGame/MonoGame/pull/4926)
- Replace OpenTK with custom OpenGL bindings [#4874](https://github.com/MonoGame/MonoGame/pull/4874)
- Fix Mouse updating when moving the Window. [#4924](https://github.com/MonoGame/MonoGame/pull/4924)
- Fix incorrect use of startIndex in Texture2D.GetData DX. [#4833](https://github.com/MonoGame/MonoGame/pull/4833)
- Cleanup of AssemblyInfo for framework assembly. [#4810](https://github.com/MonoGame/MonoGame/pull/4810)
- New SDL2 backend for desktop GL platforms. [#4428](https://github.com/MonoGame/MonoGame/pull/4428)
- Two MaterialProcessor properties fixed. [#4746](https://github.com/MonoGame/MonoGame/pull/4746)
- Fixed thumbstick virtual buttons to always use independent axes. [#4742](https://github.com/MonoGame/MonoGame/pull/4742)
- Fixed back buffer MSAA on DirectX platforms. [#4739](https://github.com/MonoGame/MonoGame/pull/4739)
- Added new CHANGELOG.md to project. [#4732](https://github.com/MonoGame/MonoGame/pull/4732)
- Added obsolete attribute and updated documentation. [#4731](https://github.com/MonoGame/MonoGame/pull/4731)
- Fixed layout of UWP windows in VS template to ignore window chrome. [#4727](https://github.com/MonoGame/MonoGame/pull/4727)
- Remove support for reading raw assets through ContentManager. [#4726](https://github.com/MonoGame/MonoGame/pull/4726)
- Implemented DynamicSoundEffectInstance for DirectX and OpenAL platforms. [#4715](https://github.com/MonoGame/MonoGame/pull/4715)
- Removed unused Yeti Mp3 compressor. [#4713](https://github.com/MonoGame/MonoGame/pull/4713)
- MonoGame Portable Assemblies. [#4712](https://github.com/MonoGame/MonoGame/pull/4712)
- Fixed RGBA64 packing and added unit tests. [#4683](https://github.com/MonoGame/MonoGame/pull/4683)
- Fix Gamepad crash when platform doesn't support the amount. [#4677](https://github.com/MonoGame/MonoGame/pull/4677)
- Fixed Song stopping before they are finished on Windows. [#4668](https://github.com/MonoGame/MonoGame/pull/4668)
- Removed the Linux .deb installer. [#4665](https://github.com/MonoGame/MonoGame/pull/4665)
- OpenAssetImporter is now automatically selected for all the formats it supports. [#4663](https://github.com/MonoGame/MonoGame/pull/4663)
- Fixed broken unit tests under Linux. [#4614](https://github.com/MonoGame/MonoGame/pull/4614)
- Split out Title Container into partial classes. [#4590](https://github.com/MonoGame/MonoGame/pull/4590)
- Added Rider Support to Linux installer. [#4589](https://github.com/MonoGame/MonoGame/pull/4589)
- Implement vertexStride in VertexBuffer.SetData for OpenGL. [#4568](https://github.com/MonoGame/MonoGame/pull/4568)
- Performance improvement to SpriteBatch vertex generation. [#4547](https://github.com/MonoGame/MonoGame/pull/4547)
- Optimization of indices initialization in SpriteBatcher. [#4546](https://github.com/MonoGame/MonoGame/pull/4546)
- Optimized ContentReader to decode LZ4 compressed streams directly. [#4522](https://github.com/MonoGame/MonoGame/pull/4522)
- TitleContainer partial class cleanup. [#4520](https://github.com/MonoGame/MonoGame/pull/4520)
- Remove raw asset support from ContentManager. [#4489](https://github.com/MonoGame/MonoGame/pull/4489)
- Initial implementation of RenderTargetCube for OpenGL. [#4488](https://github.com/MonoGame/MonoGame/pull/4488)
- Removed unnecessary platform differences in MGFX. [#4486](https://github.com/MonoGame/MonoGame/pull/4486)
- SoundEffect fixes and tests. [#4469](https://github.com/MonoGame/MonoGame/pull/4469)
- Cleanup FX syntax for shader compiler. [#4462](https://github.com/MonoGame/MonoGame/pull/4462)
- General Improvements to Pipeline Gtk implementation. [#4459](https://github.com/MonoGame/MonoGame/pull/4459)
- ShaderProfile Refactor. [#4438](https://github.com/MonoGame/MonoGame/pull/4438)
- GraphicsDeviceManager partial class refactor. [#4425](https://github.com/MonoGame/MonoGame/pull/4425)
- Remove legacy Storage classes. [#4320](https://github.com/MonoGame/MonoGame/pull/4320)
- Added mipmap generation for DirectX render targets. [#4189](https://github.com/MonoGame/MonoGame/pull/4189)
## 3.5.1 Release - 3/30/2016
- Fixed negative values when pressing up on left thumbstick on Mac.
- Removed exception and just return empty state when requesting an invalid GamePad index.
- Fixed texture processing for 64bpp textures.
- Fixed Texture2D.SaveAsPng on Mac.
## 3.5 Release - 3/17/2016
- Content Pipeline Integration for Xamarin Studio and MonoDevleop on Mac and Linux.
- Automatic inclusion of XNBs into your final project on Mac and Linux.
- Improved Mac and Linux installers.
- Assemblies are now installed locally on Mac and Linux just like they are on Windows.
- New cross-platform <20>Desktop<6F> project where same binary and content will work on Windows, Linux and Mac desktops.
- Better Support for Xamarin.Mac and Xam.Mac.
- Apple TV support (requires to be built from source at the moment).
- Various sound system fixes.
- New GraphicsMetrics API.
- Optimizations to SpriteBatch performance and garbage generation.
- Many improvements to the Pipeline tool: added toolbar, new filtered output view, new templates, drag and drop, and more.
- New GamePad support for UWP.
- Mac and Linux now support Vorbis compressed music.
- Major refactor of texture support in content pipeline.
- Added 151 new unit tests.
- Big improvements to FBX and model content processing.
- Various fixes to XML serialization.
- MediaLibrary implementation for Windows platforms.
- Removed PlayStation Mobile platform.
- Added content pipeline extension template project.
- Support for binding multiple vertex buffers in a draw call.
- Fixed deadzone issues in GamePad support.
- OcclusionQuery support for DX platforms.
- Fixed incorrect z depth in SpriteBatch.
- Lots of OpenTK backend fixes.
- Much improved font processing.
- Added new VertexPosition vertex format.
- Better VS project template installation under Windows.
## 3.4 Release - 4/29/2015
- Removed old XNA content pipeline extensions.
- Added all missing PackedVector types.
- Replacement of old SDL joystick path with OpenTK.
- Added SamplerState.ComparisonFunction feature to DX and OGL platforms.
- Fixed bug where content importers would not be autodetected on upper case file extensions.
- Fixed compatibility with XNA sound effect XNBs.
- Lots of reference doc improvements.
- Added SamplerState.BorderColor feature to DX and OGL platforms.
- Lots of improvements to the Mac, Linux and Windows versions of the Pipeline GUI tool.
- Fixes for bad key mapping on Linux.
- Support for texture arrays on DX platforms.
- Fixed broken ModelMesh.Tag
- VS templates will now only install if VS is detected on your system.
- Added Color.MonoGameOrange.
- Fixed Xact SoundBack loading bug on Android.
- Added support for a bunch of missing render states to MGFX.
- Added support for sRGB texture formats to DX and OGL platforms.
- Added RasterizerState.DepthClipEnable support for DX and OGL platforms.
- New support for the Windows 10 UAP plafform.
- Fixed bug which caused the GamePad left thumbstick to not work correctly.
- Preliminary base classed for future Joystick API.
- Performance improvement on iOS by avoiding unnessasary GL context changes.
- Fixed bug where MediaPlayer volume affected all sounds.
- New XamarinStudio/MonoDevelop Addin for Mac.
- New Mac installer packages.
## 3.3 Release - 3/16/2015
- Support for vertex texture fetch on Windows.
- New modern classes for KeyboardInput and MessageBox.
- Added more validation to draw calls and render states.
- Cleaned up usage of statics to support multiple GraphicsDevice instances.
- Support Window.Position on WindowsGL platform.
- Reduction of redundant OpenGL calls.
- Fullscreen support for Windows DX platform.
- Implemented Texture2D SaveAsPng and SaveAsJpeg for Android.
- Improved GamePad deadzone calculations.
- We now use FFmpeg for audio content building.
- BoundingSphere fixes and optimizations.
- Many improvements to Linux platform.
- Various fixes to FontTextureProcessor.
- New Windows Universal App template for Windows Store and Windows Phone support.
- Many fixes to reduce garbage generation during runtime.
- Adding support for TextureFormatOptions to FontDescriptionProcessor.
- XNA compatibility improvements to FontDescriptionProcessor.
- Resuscitated the unit test framework with 100s of additional unit tests.
- BoundingFrustum fixes and optimizations.
- Added VS2013 project templates.
- Moved to new MonoGame logo.
- Added MSAA render target support for OpenGL platforms.
- Added optional content compression support to content pipeline and runtime.
- TextureCube content reader and GetData fixes.
- New OpenAL software implementation for Android.
- Xact compatibility improvements.
- Lots of Android fixes and improvements.
- Added MediaLibrary implementation for Android, iOS, Windows Phone, and Windows Store.
- Added ReflectiveWriter implementation to content pipeline.
- Fixes to Texture2D.GetData on DirectX platforms.
- SpriteFont rendering performance optimizations.
- Huge refactor of ModelProcessor to be more compatible with XNA.
- Moved NET and GamerServices into its own MonoGame.Framework.Net assembly.
- Runtime support for ETC1 textures for Androud.
- Improved compatibility for FBXImporter and XImporter.
- Multiple SpritBatch compatibility fixes.
- We now use FreeImage in TextureImporter to support many more input formats.
- MGFX parsing and render state improvements.
- New Pipeline GUI tool for managing content projects for Windows, Mac, and Linux desktops.
- New implementation of content pipeline IntermediateSerializer.
- All tools and content pipeline built for 64-bit.
- New documentation system.
- Implement web platform (JSIL) stubs.
- Lots of fixes to PSM.
- Added Protobuild support for project generation.
- Major refactor of internals to better separate platform specific code.
- Added MGCB command line tool to Windows installer.
## 3.2 Release - 4/7/2014
- Implemented missing PackedVector types.
- VS2013 support for MonoGame templates.
- Big improvement to XInput performance on Windows/Windows8.
- Added GameWindow.TextInput event enhancement.
- Added Xamarin.Mac compatability.
- Support for WPF interop under DirectX.
- Enhancement to support multiple GameWindows on Windows under DirectX.
- Various SpriteFont compatibility improvements.
- OpenAL performance/memory/error handling improvements.
- Reduction of Effect runtime memory usage.
- Support for DXT/S3TC textures on Android.
- Touch support on Windows desktop games.
- Added new RenderTarget3D enhancement.
- OUYA gamepad improvements.
- Internal improvements to reduce garbage generation.
- Various windowing fixes for OpenTK on Linux, Mac, and Windows.
- Automatic support for content reloading on resume for Android.
- Support for TextureCube, Texture3D, and RenderTargetCube on DirectX.
- Added TitleContainer.SupportRetina enhancement for loading @2x content.
- Lots of Android/Kindle compatibility fixes.
- Added enhancement GameWindow.IsBorderless.
- OpenGL now supports multiple render targets.
- Game.IsRunningSlowly working accurately to XNA.
- Game tick resolution improvements.
- XACT compatibility improvements.
- Various fixes and improvements to math types.
- DrawUserIndexedPrimitives now works with 32bit indicies.
- GamerServices fixes under iOS.
- Various MonoGame FX improvements and fixes.
- Render target fixes for Windows Phone.
- MediaPlayer/MediaQueue/Song fixes on Windows Phone.
- XNA accuracy fixes to TitleContainer.
- Fixes to SpriteBatch performance and compatibility with XNA.
- Threading fixes around SoundEffectInstance.
- Support for Song.Duration.
- Fixed disposal of OpenGL shader program cache.
- Improved support of PoT textures in OpenGL.
- Implemented missing EffectParameter SetValue/GetValue calls.
- Touch fixes to Windows Phone.
- Fixes to orientation support in iOS.
- Lots of PSM fixes which make it usable for 2D games.
- New Windows desktop platform using DirectX/XAudio.
- Old Windows project renamed WindowsGL.
- Fixed offsetInBytes parameter in IndexBuffer/VertexBuffer SetData.
- Fixed subpixel offset when viewport is changed in OpenGL.
- Tons of content pipeline improvements making it close to complete.
## 3.0.1 Release - 3/3/2013
- Fix template error.
- Fix offsetInBytes parameter in IndexBuffer/VertexBuffer SetData.
- Fixes the scale applied on the origin in SpriteBatch.
- Fixed render targets on WP8.
- Removed minVertexIndex Exception.
- Fixed some threading issues on iOS.
- Use generic link for opening store on iOS.
- Fix Matrix::Transpose.
- Fixed vertexOffset in DrawUserIndexedPrimitives in GL.
- Keys.RightControl/RightShift Support for WinRT.
- Dispose in ShaderProgramCache.
- IsRunningSlowly Fix.
## 3.0 Release - 1/21/2013
- 3D (many thanks to Infinite Flight Studios for the code and Sickhead Games in taking the time to merge the code in).
- New platforms: Windows 8, Windows Phone 8, OUYA, PlayStation Mobile (including Vita).
- Custom Effects.
- PVRTC support for iOS.
- iOS supports compressed Songs.
- Skinned Meshs.
- VS2012 templates.
- New Windows Installer.
- New MonoDevelop Package/AddIn.
- A LOT of bug fixes.
- Closer XNA 4 compatibility.
## 2.5.1 Release - 6/18/2012
- Updated android to use enumerations rather than hardocded ids as part of the Mono for Android 4.2 update.
- Changed the Android video player to make use of the ViewView.
- Corrected namespaces for SongReader and SoundEffectReader.
- Updated the Keyboard mapping for android.
- Added RectangleArrayReader.
- Removed links to the third party GamePadBridge.
- Added some missing mouseState operators.
- Replaced all calls to DateTime.Now with DateTime.UtcNow.
- Fixed SpriteFont rendering (again).
- Added code to correclty dispose of Textures on all platforms.
- Added some fixes for the sound on iOS.
- Adding missing MediaQueue class.
- Fixed Rectangle Intersect code.
- Changed the way UserPrimitives work on windows.
- Made sure the @2x file support on iOS works.
- Updated project templates.
- Added project templates for MacOS.
- Fixed MonoDevelop.MonoGame AddIn so it works on Linux.
## 2.5 Release - 3/29/2012
### Fixes and Features
- Minor fixes to the Networking stack to make it more reliable when looking for games.
- SpriteBatch Fixes including making sure the matrix parameter is applied in both gles 1.1 and gles 2.0.
- Updated IDrawable and IUpdatable interfaces to match XNA 4.0.
- Fixed the Tick method.
- Updated VideoPlayer constructor contract to match XNA 4.0.
- Added Code to Lookup the Host Application Guid for Networking, the guid id is now pulled from the AssemblyInfo.cs if one is present.
- Uses OpenAL on all platforms except Android.
- Added Dxt5 decompression support.
- Improves SpriteFont to conform more closely to XNA 4.0.
- Moved DynamicVertexBuffer and DynamicIndexBuffer into its own files.
### iOS
- Fixed Console.WriteLine problem.
- Fixed loading of @2x Retina files.
- Fixed Landscape Rendering.
- Fixed Orientations changes correctly animate.
- Fixed Guide.BeginShowKeyboardInput.
- Fixed StorageDevice AOT compile problem.
- Fixed SpriteBatch to respect matrices when drawn.
- Fixed DoubleTap, improves touches in serial Game instances.
- Fixed App startup in non-Portrait orientations.
- Fixed UnauthorizedAccessException using TitleContainer.
- Fixed a runtime JIT error that was occuring with List<AddJournalEntry<T>().
- Guide.ShowKeyboard is not working.
- App Backgrounding has regressed. A patch is already being tested in the develop branch and the fix will be rolled out as part of the v2.5.1.
### Android
- Project Templates for MonoDevelop.
- Fixed a few issues with Gestures.
- Fixed the name of the assembly to be MonoGame.Framework.Android.
- Fixed a Memory Leak in Texture Loading.
- Force linear filter and clamp wrap on npot textures in ES2.0 on Android.
- Added SetData and GetData support for Texture2D.
- Guide.SignIn picks up the first email account on the phone.
- CatapultWars does not render correctly under gles 1.1.
### MacOS X
- SoundEffectInstance.Stop now works correctly.
### Linux
- Project Templates for Visual Studio and MonoDevelop.
- Fixed a bug when loading of Wav files.
### Windows
- Project Templates for Visual Studio and MonoDevelop.
- Fixed a bug when loading of Wav files.
- Added Game.IsMouseVisible implementation for Windows.
- Guide.SignIn picks up the logged in user.
- Added a new Installer to install the MonoDevelop and / or Visual Studio Templates and binaries.
## 2.1 Release - 10/28/2011
### Features
- Content Manager rewritten to use partial classes and implementation of cached assets that are loaded. Greatly improves memory footprint.
- Experimental support for GamePads and Joysticks. Enhancements will be coming to integrate better for developers.
- ContentReader improvements across the board.
- Improved support for XACT audio.
- StarterKits VectorRumble.
### iOS
- Gesture support has been improved.
- Better support for portrait to landscape rotations.
- Fixed a rendering bug related to upsidedown portrait mode.
- Better WaveBank support.
- The Guide functionality is only available in iOS, for this release.
### Android
- Updated to support Mono for Android 4.0.
- Improvements to the Orientation Support.
- Changed Sound system to use SoundPool.
- Added Tap and DoubleTap Gesture Support.
### MacOS X
- A lot of enhancements and fixes for Full Screen and Windowed control.
- Cursor support fixed for IsMouseVisible.
- Implementation of IsActive property and the events Activated and Deactivated.
- First steps of DrawPrimitives, DrawUserPrimitives, DrawIndexedPrimitives.
- Better WaveBank support.
- Support for ApplyChanges() and setting the backbuffer and viewport sizes correctly.
### Linux
- All new implementation which share quite a bit of code between MacOS X and Windows.
- Added shader support via the Effects class.
### Windows
- All new implementation which shares quite a bit of code between MacOS and Linux.
## 2.0 Release - 10/28/2011
- Project renamed MonoGame.
- Project moved to GitHub.
- Support for Linux, Mac, Linux, and OpenGL on Windows.
## 0.7 Release - 12/2/2009
- First stable release.
- Originally named XnaTouch.
- iPhone support only.
- 2D rendering support.
- Audio support.
- Networking support.
- Partial multitouch support.
- Partial accelerometer support.