80 lines
1.8 KiB
C#
80 lines
1.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Barotrauma
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{
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partial class GameMode
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{
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public static List<GameModePreset> PresetList = new List<GameModePreset>();
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protected DateTime startTime;
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protected GameModePreset preset;
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public CrewManager CrewManager
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{
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get { return GameMain.GameSession?.CrewManager; }
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}
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public virtual IEnumerable<Mission> Missions
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{
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get { return Enumerable.Empty<Mission>(); }
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}
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public bool IsSinglePlayer
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{
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get { return preset.IsSinglePlayer; }
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}
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public LocalizedString Name
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{
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get { return preset.Name; }
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}
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public virtual bool Paused
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{
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get { return false; }
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}
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public virtual void UpdateWhilePaused(float deltaTime) { }
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public GameModePreset Preset
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{
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get { return preset; }
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}
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public GameMode(GameModePreset preset)
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{
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this.preset = preset;
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}
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public virtual void Start()
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{
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startTime = DateTime.Now;
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}
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public virtual void ShowStartMessage() { }
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public virtual void AddExtraMissions(LevelData levelData) { }
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public virtual void AddToGUIUpdateList()
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{
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#if CLIENT
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GameMain.GameSession?.CrewManager.AddToGUIUpdateList();
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#endif
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}
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public virtual void Update(float deltaTime)
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{
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CrewManager?.Update(deltaTime);
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}
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public virtual void End(CampaignMode.TransitionType transitionType = CampaignMode.TransitionType.None)
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{
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}
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public virtual void Remove() { }
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}
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}
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