52 lines
2.5 KiB
C#
52 lines
2.5 KiB
C#
using System.Linq;
|
|
|
|
namespace Barotrauma
|
|
{
|
|
/// <summary>
|
|
/// Performs a skill check and executes either the Success or Failure child actions depending on whether the check succeeds.
|
|
/// </summary>
|
|
class SkillCheckAction : BinaryOptionAction
|
|
{
|
|
[Serialize("", IsPropertySaveable.Yes, description: "The identifier of the skill to check.")]
|
|
public Identifier RequiredSkill { get; set; }
|
|
|
|
[Serialize(0.0f, IsPropertySaveable.Yes, description: "The required skill level for the check to succeed.")]
|
|
public float RequiredLevel { get; set; }
|
|
|
|
[Serialize(true, IsPropertySaveable.Yes, description: "Should the skill check be probability-based (i.e. if you have half the required skill level, the chance of success is 50%), or should the check always fail when under the required level and always succeed when above? ")]
|
|
public bool ProbabilityBased { get; set; }
|
|
|
|
[Serialize("", IsPropertySaveable.Yes, description: "Tag of the character(s) whose skill to check. If there are multiple targets, the action succeeds if any of their skill checks succeeds.")]
|
|
public Identifier TargetTag { get; set; }
|
|
|
|
public SkillCheckAction(ScriptedEvent parentEvent, ContentXElement element) : base(parentEvent, element)
|
|
{
|
|
if (TargetTag.IsEmpty)
|
|
{
|
|
DebugConsole.ThrowError($"Error in event \"{parentEvent.Prefab.Identifier}\": SkillCheckAction without a target tag (the action needs to know whose skill to check).",
|
|
contentPackage: element.ContentPackage);
|
|
}
|
|
}
|
|
|
|
protected override bool? DetermineSuccess()
|
|
{
|
|
var potentialTargets = ParentEvent.GetTargets(TargetTag).Where(e => e is Character).Select(e => e as Character);
|
|
|
|
if (ProbabilityBased)
|
|
{
|
|
return potentialTargets.Any(chr => chr.GetSkillLevel(RequiredSkill) / RequiredLevel > Rand.Range(0.0f, 1.0f, Rand.RandSync.Unsynced));
|
|
}
|
|
else
|
|
{
|
|
return potentialTargets.Any(chr => chr.GetSkillLevel(RequiredSkill) >= RequiredLevel);
|
|
}
|
|
}
|
|
|
|
public override string ToDebugString()
|
|
{
|
|
return $"{ToolBox.GetDebugSymbol(HasBeenDetermined())} {nameof(SkillCheckAction)} -> (Target: {TargetTag.ColorizeObject()}, " +
|
|
$"Skill: {RequiredSkill.ColorizeObject()}, Level: {RequiredLevel.ColorizeObject()}, " +
|
|
$"Succeeded: {succeeded.ColorizeObject()})";
|
|
}
|
|
}
|
|
} |