using System.Linq; namespace Barotrauma { /// /// Performs a skill check and executes either the Success or Failure child actions depending on whether the check succeeds. /// class SkillCheckAction : BinaryOptionAction { [Serialize("", IsPropertySaveable.Yes, description: "The identifier of the skill to check.")] public Identifier RequiredSkill { get; set; } [Serialize(0.0f, IsPropertySaveable.Yes, description: "The required skill level for the check to succeed.")] public float RequiredLevel { get; set; } [Serialize(true, IsPropertySaveable.Yes, description: "Should the skill check be probability-based (i.e. if you have half the required skill level, the chance of success is 50%), or should the check always fail when under the required level and always succeed when above? ")] public bool ProbabilityBased { get; set; } [Serialize("", IsPropertySaveable.Yes, description: "Tag of the character(s) whose skill to check. If there are multiple targets, the action succeeds if any of their skill checks succeeds.")] public Identifier TargetTag { get; set; } public SkillCheckAction(ScriptedEvent parentEvent, ContentXElement element) : base(parentEvent, element) { if (TargetTag.IsEmpty) { DebugConsole.ThrowError($"Error in event \"{parentEvent.Prefab.Identifier}\": SkillCheckAction without a target tag (the action needs to know whose skill to check).", contentPackage: element.ContentPackage); } } protected override bool? DetermineSuccess() { var potentialTargets = ParentEvent.GetTargets(TargetTag).Where(e => e is Character).Select(e => e as Character); if (ProbabilityBased) { return potentialTargets.Any(chr => chr.GetSkillLevel(RequiredSkill) / RequiredLevel > Rand.Range(0.0f, 1.0f, Rand.RandSync.Unsynced)); } else { return potentialTargets.Any(chr => chr.GetSkillLevel(RequiredSkill) >= RequiredLevel); } } public override string ToDebugString() { return $"{ToolBox.GetDebugSymbol(HasBeenDetermined())} {nameof(SkillCheckAction)} -> (Target: {TargetTag.ColorizeObject()}, " + $"Skill: {RequiredSkill.ColorizeObject()}, Level: {RequiredLevel.ColorizeObject()}, " + $"Succeeded: {succeeded.ColorizeObject()})"; } } }