Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/CheckOrderAction.cs
2024-04-24 18:09:05 +03:00

90 lines
3.6 KiB
C#

using Barotrauma.Extensions;
namespace Barotrauma
{
/// <summary>
/// Check whether a specific character has been given a specific order.
/// </summary>
class CheckOrderAction : BinaryOptionAction
{
public enum OrderPriority
{
Top,
Any
}
[Serialize("", IsPropertySaveable.Yes, description: "Tag of the character to check.")]
public Identifier TargetTag { get; set; }
[Serialize("", IsPropertySaveable.Yes, description: "Identifier of the order the target character must have.")]
public Identifier OrderIdentifier { get; set; }
[Serialize("", IsPropertySaveable.Yes, description: "The option that must be selected for the order. If the order has multiple options (such as turning on or turning off a reactor).")]
public Identifier OrderOption { get; set; }
[Serialize("", IsPropertySaveable.Yes, description: "Tag of the entity the order must be targeting. Only valid for orders that can target a specific entity (such as orders to operate a specific turret).")]
public Identifier OrderTargetTag { get; set; }
[Serialize(OrderPriority.Any, IsPropertySaveable.Yes, description: "Does the order need to have top priority, or is any priority fine?")]
public OrderPriority Priority { get; set; }
public CheckOrderAction(ScriptedEvent parentEvent, ContentXElement element) : base(parentEvent, element) { }
protected override bool? DetermineSuccess()
{
var targetCharacters = ParentEvent.GetTargets(TargetTag);
if (targetCharacters.None())
{
DebugConsole.LogError($"CheckConditionalAction error: {GetEventName()} uses a CheckOrderAction but no valid target characters were found for tag \"{TargetTag}\"! This will cause the check to automatically fail.",
contentPackage: ParentEvent.Prefab.ContentPackage);
return false;
}
foreach (var t in targetCharacters)
{
if (t is not Character c)
{
continue;
}
if (Priority == OrderPriority.Top)
{
if (c.GetCurrentOrderWithTopPriority() is Order topPrioOrder && IsMatch(topPrioOrder))
{
return true;
}
}
else if (Priority == OrderPriority.Any)
{
foreach (var order in c.CurrentOrders)
{
if (IsMatch(order))
{
return true;
}
}
}
bool IsMatch(Order order)
{
if (order?.Identifier == OrderIdentifier)
{
if (!OrderTargetTag.IsEmpty && (order.TargetEntity is not Item targetItem || !targetItem.HasTag(OrderTargetTag)))
{
return false;
}
if (OrderOption.IsEmpty || order?.Option == OrderOption)
{
return true;
}
}
return false;
}
}
return false;
}
private string GetEventName()
{
return ParentEvent?.Prefab?.Identifier is { IsEmpty: false } identifier ? $"the event \"{identifier}\"" : "an unknown event";
}
}
}