24 lines
819 B
C#
24 lines
819 B
C#
#nullable enable
|
|
using Barotrauma.Networking;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
|
|
namespace Barotrauma;
|
|
|
|
partial class HighlightAction : EventAction
|
|
{
|
|
partial void SetHighlightProjSpecific(Entity entity, IEnumerable<Character>? targetCharacters)
|
|
{
|
|
if (entity is Item item && GameMain.Server != null)
|
|
{
|
|
IEnumerable<Client>? targetClients = null;
|
|
if (targetCharacters != null)
|
|
{
|
|
targetClients = targetCharacters
|
|
.Select(c => GameMain.Server.ConnectedClients.FirstOrDefault(client => client.Character == c))
|
|
.Where(c => c != null)!;
|
|
}
|
|
GameMain.Server?.CreateEntityEvent(item, new Item.SetHighlightEventData(State, highlightColor, targetClients));
|
|
}
|
|
}
|
|
} |