#nullable enable using Barotrauma.Networking; using System.Collections.Generic; using System.Linq; namespace Barotrauma; partial class HighlightAction : EventAction { partial void SetHighlightProjSpecific(Entity entity, IEnumerable? targetCharacters) { if (entity is Item item && GameMain.Server != null) { IEnumerable? targetClients = null; if (targetCharacters != null) { targetClients = targetCharacters .Select(c => GameMain.Server.ConnectedClients.FirstOrDefault(client => client.Character == c)) .Where(c => c != null)!; } GameMain.Server?.CreateEntityEvent(item, new Item.SetHighlightEventData(State, highlightColor, targetClients)); } } }