16 lines
395 B
C#
16 lines
395 B
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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namespace Barotrauma.RuinGeneration
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{
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partial class Ruin
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{
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public void DebugDraw(SpriteBatch spriteBatch)
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{
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Rectangle drawRect = Area;
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drawRect.Y = -drawRect.Y - Area.Height;
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GUI.DrawRectangle(spriteBatch, drawRect, Color.Cyan, false, 0, 6);
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}
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}
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}
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