using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace Barotrauma.RuinGeneration { partial class Ruin { public void DebugDraw(SpriteBatch spriteBatch) { Rectangle drawRect = Area; drawRect.Y = -drawRect.Y - Area.Height; GUI.DrawRectangle(spriteBatch, drawRect, Color.Cyan, false, 0, 6); } } }