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e4e610b35effe6942d3264f79b370ee22366d29e
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/Source/Sounds
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Joonas Rikkonen f1c4bd3c67 - Some of the non-game-crashing error messages are sent to GameAnalytics.
- Changed crash severity from Error to Critical.
- Exception handling when loading submarine preview images.
- Checking if position is valid in Ragdoll.SetPosition.
2018-07-19 22:12:50 +03:00
..
OggSound.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
OggStream.cs
- Some of the non-game-crashing error messages are sent to GameAnalytics.
2018-07-19 22:12:50 +03:00
Sound.cs
Reverted sound loading changes in 2cb0ee73. I don't think sharing the same Sound objects is necessary, because Sounds using the same audio clip already share the same OggSound object which holds the actual audio data. Also I think these changes would cause removing a sound to break other sounds sharing the same audio clip.
2018-01-09 12:16:17 +02:00
SoundManager.cs
- The range and volume of sounds emitted by StatusEffects can be changed and they can be set to loop.
2017-08-24 19:56:31 +03:00
SoundPlayer.cs
Fixed EndRound music looping forever. Closes #334
2018-04-18 11:02:58 +03:00
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