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LuaCsForBarotraumaEP
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e4adc47dadc8581379ea109eb70ab8570a21b176
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaShared
/
Source
/
Map
/
Map
T
History
Joonas Rikkonen
9bd0706c43
(00eb16887) Workaround to missing location change texts: use texts that are meant for a different location type change but still fit (e.g. use "ruins.changeto.military" when an outpost becomes a military outpost, because the actual text is just "a military outpost has been established in x")
2019-05-03 13:53:05 +03:00
..
Location.cs
(ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead)
2019-04-01 22:47:22 +03:00
LocationConnection.cs
2f107db...5202af9
2019-03-18 21:42:26 +02:00
LocationType.cs
(b451554e8) Merge remote-tracking branch 'origin/dev' into keymapping-refactor-test
2019-04-04 11:10:29 +03:00
LocationTypeChange.cs
(00eb16887) Workaround to missing location change texts: use texts that are meant for a different location type change but still fit (e.g. use "ruins.changeto.military" when an outpost becomes a military outpost, because the actual text is just "a military outpost has been established in x")
2019-05-03 13:53:05 +03:00
Map.cs
(ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead)
2019-04-01 22:47:22 +03:00
MapGenerationParams.cs
e08c5e7...2ad9b5d
2019-03-18 21:12:20 +02:00