Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Characters/Talents/Abilities/CharacterAbilityModifyReduceAffliction.cs
T
Joonas Rikkonen 3a35dbfe6c Release v0.15.13.0
2021-11-02 13:19:59 +02:00

29 lines
970 B
C#

using System.Collections.Generic;
using System.Xml.Linq;
namespace Barotrauma.Abilities
{
class CharacterAbilityModifyReduceAffliction : CharacterAbility
{
float addedAmountMultiplier;
public override bool AllowClientSimulation => true;
public CharacterAbilityModifyReduceAffliction(CharacterAbilityGroup characterAbilityGroup, XElement abilityElement) : base(characterAbilityGroup, abilityElement)
{
addedAmountMultiplier = abilityElement.GetAttributeFloat("addedamountmultiplier", 0f);
}
protected override void ApplyEffect(AbilityObject abilityObject)
{
if (abilityObject is AbilityValueAffliction afflictionReduceAmount)
{
afflictionReduceAmount.Affliction.Strength -= addedAmountMultiplier * afflictionReduceAmount.Value;
}
else
{
LogabilityObjectMismatch();
}
}
}
}