using System.Collections.Generic; using System.Xml.Linq; namespace Barotrauma.Abilities { class CharacterAbilityModifyReduceAffliction : CharacterAbility { float addedAmountMultiplier; public override bool AllowClientSimulation => true; public CharacterAbilityModifyReduceAffliction(CharacterAbilityGroup characterAbilityGroup, XElement abilityElement) : base(characterAbilityGroup, abilityElement) { addedAmountMultiplier = abilityElement.GetAttributeFloat("addedamountmultiplier", 0f); } protected override void ApplyEffect(AbilityObject abilityObject) { if (abilityObject is AbilityValueAffliction afflictionReduceAmount) { afflictionReduceAmount.Affliction.Strength -= addedAmountMultiplier * afflictionReduceAmount.Value; } else { LogabilityObjectMismatch(); } } } }