Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/GameSettings.cs
Joonas Rikkonen e28ec38c40 e6715d6...5d2c9f2
commit 5d2c9f2e19d9d876d606415667f56c1f92fd1b8f
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Tue Mar 5 19:35:34 2019 +0200

    corrected cases

commit cd9cf4ed3117b9a5cc4cb57428d8dc11d756d274
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Tue Mar 5 19:01:54 2019 +0200

    updated settings

commit 84ad07149a8e56d59fd2d71b34fbb92479eba042
Author: Iiro Enges <iiro@fakefish.fi>
Date:   Tue Mar 5 18:48:26 2019 +0200

    Added an updated title text

commit 0ae68b0857ee259cac1480cb20a9c02f3bb88d8d
Author: Iiro Enges <iiro@fakefish.fi>
Date:   Tue Mar 5 18:46:59 2019 +0200

    Replaced old alien ruin textures with new ones (more variants to be added)

commit b57a6765f56ea1504ff5b39b14172f73b4122597
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Tue Mar 5 17:44:46 2019 +0200

    Fixed particle jitter caused by a bug in the interpolation logic (was especially noticeable when the sub is moving fast)
2019-03-18 22:30:55 +02:00

1284 lines
52 KiB
C#

using System.Linq;
using System.Xml.Linq;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using System.Xml;
#if CLIENT
using Microsoft.Xna.Framework.Graphics;
using Barotrauma.Tutorials;
#endif
using System;
namespace Barotrauma
{
public enum WindowMode
{
Windowed, Fullscreen, BorderlessWindowed
}
public enum LosMode
{
None,
Transparent,
Opaque
}
public partial class GameSettings
{
const string savePath = "config.xml";
const string playerSavePath = "config_player.xml";
const string vanillaContentPackagePath = "Data/ContentPackages/Vanilla";
public int GraphicsWidth { get; set; }
public int GraphicsHeight { get; set; }
public bool VSyncEnabled { get; set; }
public bool EnableSplashScreen { get; set; }
public int ParticleLimit { get; set; }
public int ParticleLimit { get; set; }
public float LightMapScale { get; set; }
public bool SpecularityEnabled { get; set; }
public bool ChromaticAberrationEnabled { get; set; }
public int ParticleLimit { get; set; }
public float LightMapScale { get; set; }
public bool SpecularityEnabled { get; set; }
public bool ChromaticAberrationEnabled { get; set; }
public bool MuteOnFocusLost { get; set; }
public enum VoiceMode
{
Disabled,
PushToTalk,
Activity
};
public VoiceMode VoiceSetting { get; set; }
public string VoiceCaptureDevice { get; set; }
public int ParticleLimit { get; set; }
public int ParticleLimit { get; set; }
public float LightMapScale { get; set; }
public bool SpecularityEnabled { get; set; }
public bool ChromaticAberrationEnabled { get; set; }
public bool MuteOnFocusLost { get; set; }
public enum VoiceMode
{
Disabled,
PushToTalk,
Activity
};
public VoiceMode VoiceSetting { get; set; }
public string VoiceCaptureDevice { get; set; }
public float NoiseGateThreshold { get; set; } = -45;
private KeyOrMouse[] keyMapping;
private WindowMode windowMode;
private LosMode losMode;
public List<string> jobPreferences;
private bool useSteamMatchmaking;
private bool requireSteamAuthentication;
public string QuickStartSubmarineName
{
get;
set;
}
#if DEBUG
//steam functionality can be enabled/disabled in debug builds
public bool UseSteam;
public bool RequireSteamAuthentication
{
get { return requireSteamAuthentication && UseSteam; }
set { requireSteamAuthentication = value; }
}
public bool UseSteamMatchmaking
{
get { return useSteamMatchmaking && UseSteam; }
set { useSteamMatchmaking = value; }
}
#else
//steam functionality determined at compile time
public bool UseSteam
{
get { return Steam.SteamManager.USE_STEAM; }
}
public bool RequireSteamAuthentication
{
get { return requireSteamAuthentication && Steam.SteamManager.USE_STEAM; }
set { requireSteamAuthentication = value; }
}
public bool UseSteamMatchmaking
{
get { return useSteamMatchmaking && Steam.SteamManager.USE_STEAM; }
set { useSteamMatchmaking = value; }
}
#endif
public bool AutoUpdateWorkshopItems;
public WindowMode WindowMode
{
get { return windowMode; }
set
{
#if (OSX)
// Fullscreen doesn't work on macOS, so just force any usage of it to borderless windowed.
if (value == WindowMode.Fullscreen)
{
windowMode = WindowMode.BorderlessWindowed;
return;
}
#endif
windowMode = value;
}
}
public List<string> JobPreferences
{
get { return jobPreferences; }
set { jobPreferences = value; }
}
public int CharacterHeadIndex { get; set; } = 1;
public int CharacterHairIndex { get; set; }
public int CharacterBeardIndex { get; set; }
public int CharacterMoustacheIndex { get; set; }
public int CharacterFaceAttachmentIndex { get; set; }
public Gender CharacterGender { get; set; }
public Race CharacterRace { get; set; }
private float aimAssistAmount;
public float AimAssistAmount
{
get { return aimAssistAmount; }
set { aimAssistAmount = MathHelper.Clamp(value, 0.0f, 5.0f); }
}
private bool unsavedSettings;
public bool UnsavedSettings
{
get
{
return unsavedSettings;
}
private set
{
unsavedSettings = value;
#if CLIENT
if (applyButton != null)
{
//applyButton.Selected = unsavedSettings;
applyButton.Enabled = unsavedSettings;
applyButton.Text = TextManager.Get(unsavedSettings ? "ApplySettingsButtonUnsavedChanges" : "ApplySettingsButton");
}
#endif
}
}
private float soundVolume = 0.5f, musicVolume = 0.3f, voiceChatVolume = 0.5f;
public float SoundVolume
{
get { return soundVolume; }
set
{
soundVolume = MathHelper.Clamp(value, 0.0f, 1.0f);
#if CLIENT
if (GameMain.SoundManager != null)
{
GameMain.SoundManager.SetCategoryGainMultiplier("default", soundVolume);
GameMain.SoundManager.SetCategoryGainMultiplier("ui", soundVolume);
GameMain.SoundManager.SetCategoryGainMultiplier("waterambience", soundVolume);
}
#endif
}
}
public float MusicVolume
{
get { return musicVolume; }
set
{
musicVolume = MathHelper.Clamp(value, 0.0f, 1.0f);
#if CLIENT
GameMain.SoundManager?.SetCategoryGainMultiplier("music", musicVolume);
#endif
}
}
public float VoiceChatVolume
{
get { return voiceChatVolume; }
set
{
voiceChatVolume = MathHelper.Clamp(value, 0.0f, 1.0f);
#if CLIENT
GameMain.SoundManager?.SetCategoryGainMultiplier("voip", voiceChatVolume);
#endif
}
}
public string Language
{
get { return TextManager.Language; }
set { TextManager.Language = value; }
}
public HashSet<ContentPackage> SelectedContentPackages { get; set; }
private HashSet<string> selectedContentPackagePaths = new HashSet<string>();
public string MasterServerUrl { get; set; }
public bool AutoCheckUpdates { get; set; }
public bool WasGameUpdated { get; set; }
private string defaultPlayerName;
public string DefaultPlayerName
{
get
{
return defaultPlayerName ?? "";
}
set
{
if (defaultPlayerName != value)
{
defaultPlayerName = value;
}
}
}
public LosMode LosMode
{
get { return losMode; }
set { losMode = value; }
}
private const float MinHUDScale = 0.75f, MaxHUDScale = 1.25f;
public static float HUDScale { get; set; } = 1.0f;
private const float MinInventoryScale = 0.75f, MaxInventoryScale = 1.25f;
public static float InventoryScale { get; set; } = 1.0f;
public List<string> CompletedTutorialNames { get; private set; }
public static bool VerboseLogging { get; set; }
public static bool SaveDebugConsoleLogs { get; set; }
private static bool sendUserStatistics;
public static bool SendUserStatistics
{
get { return sendUserStatistics; }
set
{
sendUserStatistics = value;
GameMain.Config.SaveNewPlayerConfig();
}
}
public static bool ShowUserStatisticsPrompt { get; set; }
public GameSettings()
{
SelectedContentPackages = new HashSet<ContentPackage>();
ContentPackage.LoadAll(ContentPackage.Folder);
CompletedTutorialNames = new List<string>();
LoadDefaultConfig();
if (WasGameUpdated)
{
UpdaterUtil.CleanOldFiles();
WasGameUpdated = false;
SaveNewDefaultConfig();
}
LoadPlayerConfig();
}
#region Load DefaultConfig
public void LoadDefaultConfig()
{
XDocument doc = XMLExtensions.TryLoadXml(savePath);
Language = doc.Root.GetAttributeString("language", "English");
MasterServerUrl = doc.Root.GetAttributeString("masterserverurl", "");
AutoCheckUpdates = doc.Root.GetAttributeBool("autocheckupdates", true);
WasGameUpdated = doc.Root.GetAttributeBool("wasgameupdated", false);
VerboseLogging = doc.Root.GetAttributeBool("verboselogging", false);
SaveDebugConsoleLogs = doc.Root.GetAttributeBool("savedebugconsolelogs", false);
#if DEBUG
UseSteam = doc.Root.GetAttributeBool("usesteam", true);
#endif
QuickStartSubmarineName = doc.Root.GetAttributeString("quickstartsub", "");
if (doc == null)
{
GraphicsWidth = 1024;
GraphicsHeight = 678;
MasterServerUrl = "";
SelectedContentPackages.Add(ContentPackage.List.Any() ? ContentPackage.List[0] : new ContentPackage(""));
jobPreferences = new List<string>();
foreach (JobPrefab job in JobPrefab.List)
{
jobPreferences.Add(job.Identifier);
}
return;
}
XElement graphicsMode = doc.Root.Element("graphicsmode");
GraphicsWidth = 0;
GraphicsHeight = 0;
VSyncEnabled = graphicsMode.GetAttributeBool("vsync", true);
XElement graphicsSettings = doc.Root.Element("graphicssettings");
ParticleLimit = graphicsSettings.GetAttributeInt("particlelimit", 1500);
LightMapScale = MathHelper.Clamp(graphicsSettings.GetAttributeFloat("lightmapscale", 0.5f), 0.1f, 1.0f);
SpecularityEnabled = graphicsSettings.GetAttributeBool("specularity", true);
ChromaticAberrationEnabled = graphicsSettings.GetAttributeBool("chromaticaberration", true);
HUDScale = graphicsSettings.GetAttributeFloat("hudscale", 1.0f);
InventoryScale = graphicsSettings.GetAttributeFloat("inventoryscale", 1.0f);
var losModeStr = graphicsSettings.GetAttributeString("losmode", "Transparent");
if (!Enum.TryParse(losModeStr, out losMode))
{
losMode = LosMode.Transparent;
}
#if CLIENT
if (GraphicsWidth == 0 || GraphicsHeight == 0)
{
GraphicsWidth = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width;
GraphicsHeight = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height;
}
#endif
var windowModeStr = graphicsMode.GetAttributeString("displaymode", "Fullscreen");
if (!Enum.TryParse(windowModeStr, out WindowMode wm))
{
wm = WindowMode.Fullscreen;
}
WindowMode = wm;
useSteamMatchmaking = doc.Root.GetAttributeBool("usesteammatchmaking", true);
requireSteamAuthentication = doc.Root.GetAttributeBool("requiresteamauthentication", true);
AutoUpdateWorkshopItems = doc.Root.GetAttributeBool("autoupdateworkshopitems", true);
#if DEBUG
EnableSplashScreen = false;
#else
EnableSplashScreen = doc.Root.GetAttributeBool("enablesplashscreen", true);
#endif
AimAssistAmount = doc.Root.GetAttributeFloat("aimassistamount", 0.5f);
AimAssistAmount = doc.Root.GetAttributeFloat("aimassistamount", 0.5f);
AimAssistAmount = doc.Root.GetAttributeFloat("aimassistamount", 0.5f);
keyMapping = new KeyOrMouse[Enum.GetNames(typeof(InputType)).Length];
keyMapping[(int)InputType.Up] = new KeyOrMouse(Keys.W);
keyMapping[(int)InputType.Down] = new KeyOrMouse(Keys.S);
keyMapping[(int)InputType.Left] = new KeyOrMouse(Keys.A);
keyMapping[(int)InputType.Right] = new KeyOrMouse(Keys.D);
keyMapping[(int)InputType.Run] = new KeyOrMouse(Keys.LeftShift);
keyMapping[(int)InputType.InfoTab] = new KeyOrMouse(Keys.Tab);
keyMapping[(int)InputType.Chat] = new KeyOrMouse(Keys.T);
keyMapping[(int)InputType.RadioChat] = new KeyOrMouse(Keys.Y);
keyMapping[(int)InputType.CrewOrders] = new KeyOrMouse(Keys.C);
keyMapping[(int)InputType.Select] = new KeyOrMouse(Keys.E);
keyMapping[(int)InputType.SelectNextCharacter] = new KeyOrMouse(Keys.Tab);
keyMapping[(int)InputType.SelectPreviousCharacter] = new KeyOrMouse(Keys.Q);
keyMapping[(int)InputType.Voice] = new KeyOrMouse(Keys.V);
keyMapping[(int)InputType.Use] = new KeyOrMouse(0);
keyMapping[(int)InputType.Aim] = new KeyOrMouse(1);
foreach (XElement subElement in doc.Root.Elements())
{
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "keymapping":
foreach (XAttribute attribute in subElement.Attributes())
{
if (Enum.TryParse(attribute.Name.ToString(), true, out InputType inputType))
{
if (int.TryParse(attribute.Value.ToString(), out int mouseButton))
{
keyMapping[(int)inputType] = new KeyOrMouse(mouseButton);
}
else
{
if (Enum.TryParse(attribute.Value.ToString(), true, out Keys key))
{
keyMapping[(int)inputType] = new KeyOrMouse(key);
}
}
}
}
break;
case "gameplay":
jobPreferences = new List<string>();
foreach (XElement ele in subElement.Element("jobpreferences").Elements("job"))
{
string jobIdentifier = ele.GetAttributeString("identifier", "");
if (string.IsNullOrEmpty(jobIdentifier)) continue;
jobPreferences.Add(jobIdentifier);
}
break;
case "player":
defaultPlayerName = subElement.GetAttributeString("name", "");
CharacterHeadIndex = subElement.GetAttributeInt("headindex", CharacterHeadIndex);
if (Enum.TryParse(subElement.GetAttributeString("gender", "none"), true, out Gender g))
{
CharacterGender = g;
}
if (Enum.TryParse(subElement.GetAttributeString("race", "white"), true, out Race r))
{
CharacterRace = r;
}
else
{
CharacterRace = Race.White;
}
CharacterHairIndex = subElement.GetAttributeInt("hairindex", -1);
CharacterBeardIndex = subElement.GetAttributeInt("beardindex", -1);
CharacterMoustacheIndex = subElement.GetAttributeInt("moustacheindex", -1);
CharacterFaceAttachmentIndex = subElement.GetAttributeInt("faceattachmentindex", -1);
break;
}
}
foreach (InputType inputType in Enum.GetValues(typeof(InputType)))
{
if (keyMapping[(int)inputType] == null)
{
DebugConsole.ThrowError("Key binding for the input type \"" + inputType + " not set!");
keyMapping[(int)inputType] = new KeyOrMouse(Keys.D1);
}
}
List<string> missingPackagePaths = new List<string>();
List<ContentPackage> incompatiblePackages = new List<ContentPackage>();
foreach (XElement subElement in doc.Root.Elements())
{
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "contentpackage":
string path = System.IO.Path.GetFullPath(subElement.GetAttributeString("path", ""));
var matchingContentPackage = ContentPackage.List.Find(cp => System.IO.Path.GetFullPath(cp.Path) == path);
if (matchingContentPackage == null)
{
missingPackagePaths.Add(path);
}
else if (!matchingContentPackage.IsCompatible())
{
incompatiblePackages.Add(matchingContentPackage);
}
else
{
SelectedContentPackages.Add(matchingContentPackage);
}
break;
}
}
TextManager.LoadTextPacks(SelectedContentPackages);
//display error messages after all content packages have been loaded
//to make sure the package that contains text files has been loaded before we attempt to use TextManager
foreach (string missingPackagePath in missingPackagePaths)
{
DebugConsole.ThrowError(TextManager.Get("ContentPackageNotFound").Replace("[packagepath]", missingPackagePath));
}
foreach (ContentPackage incompatiblePackage in incompatiblePackages)
{
DebugConsole.ThrowError(TextManager.Get(incompatiblePackage.GameVersion <= new Version(0, 0, 0, 0) ? "IncompatibleContentPackageUnknownVersion" : "IncompatibleContentPackage")
.Replace("[packagename]", incompatiblePackage.Name)
.Replace("[packageversion]", incompatiblePackage.GameVersion.ToString())
.Replace("[gameversion]", GameMain.Version.ToString()));
}
foreach (ContentPackage contentPackage in SelectedContentPackages)
{
foreach (ContentFile file in contentPackage.Files)
{
if (!System.IO.File.Exists(file.Path))
{
DebugConsole.ThrowError("Error in content package \"" + contentPackage.Name + "\" - file \"" + file.Path + "\" not found.");
continue;
}
ToolBox.IsProperFilenameCase(file.Path);
}
}
TextManager.LoadTextPacks(SelectedContentPackages);
//display error messages after all content packages have been loaded
//to make sure the package that contains text files has been loaded before we attempt to use TextManager
foreach (string missingPackagePath in missingPackagePaths)
{
DebugConsole.ThrowError(TextManager.Get("ContentPackageNotFound").Replace("[packagepath]", missingPackagePath));
}
foreach (ContentPackage incompatiblePackage in incompatiblePackages)
{
DebugConsole.ThrowError(TextManager.Get(incompatiblePackage.GameVersion <= new Version(0, 0, 0, 0) ? "IncompatibleContentPackageUnknownVersion" : "IncompatibleContentPackage")
.Replace("[packagename]", incompatiblePackage.Name)
.Replace("[packageversion]", incompatiblePackage.GameVersion.ToString())
.Replace("[gameversion]", GameMain.Version.ToString()));
}
foreach (ContentPackage contentPackage in SelectedContentPackages)
{
foreach (ContentFile file in contentPackage.Files)
{
if (!System.IO.File.Exists(file.Path))
{
DebugConsole.ThrowError("Error in content package \"" + contentPackage.Name + "\" - file \"" + file.Path + "\" not found.");
continue;
}
ToolBox.IsProperFilenameCase(file.Path);
}
}
TextManager.LoadTextPacks(SelectedContentPackages);
//display error messages after all content packages have been loaded
//to make sure the package that contains text files has been loaded before we attempt to use TextManager
foreach (string missingPackagePath in missingPackagePaths)
{
DebugConsole.ThrowError(TextManager.Get("ContentPackageNotFound").Replace("[packagepath]", missingPackagePath));
}
foreach (ContentPackage incompatiblePackage in incompatiblePackages)
{
DebugConsole.ThrowError(TextManager.Get(incompatiblePackage.GameVersion <= new Version(0, 0, 0, 0) ? "IncompatibleContentPackageUnknownVersion" : "IncompatibleContentPackage")
.Replace("[packagename]", incompatiblePackage.Name)
.Replace("[packageversion]", incompatiblePackage.GameVersion.ToString())
.Replace("[gameversion]", GameMain.Version.ToString()));
}
foreach (ContentPackage contentPackage in SelectedContentPackages)
{
foreach (ContentFile file in contentPackage.Files)
{
if (!System.IO.File.Exists(file.Path))
{
DebugConsole.ThrowError("Error in content package \"" + contentPackage.Name + "\" - file \"" + file.Path + "\" not found.");
continue;
}
ToolBox.IsProperFilenameCase(file.Path);
}
}
if (!SelectedContentPackages.Any())
{
var availablePackage = ContentPackage.List.FirstOrDefault(cp => cp.IsCompatible() && cp.CorePackage);
if (availablePackage != null)
{
SelectedContentPackages.Add(availablePackage);
}
}
//save to get rid of the invalid selected packages in the config file
if (missingPackagePaths.Count > 0 || incompatiblePackages.Count > 0) { SaveNewPlayerConfig(); }
}
#endregion
#region Save DefaultConfig
private void SaveNewDefaultConfig()
{
XDocument doc = new XDocument();
if (doc.Root == null)
{
doc.Add(new XElement("config"));
}
doc.Root.Add(
new XAttribute("language", TextManager.Language),
new XAttribute("masterserverurl", MasterServerUrl),
new XAttribute("autocheckupdates", AutoCheckUpdates),
new XAttribute("musicvolume", musicVolume),
new XAttribute("soundvolume", soundVolume),
new XAttribute("voicechatvolume", voiceChatVolume),
new XAttribute("verboselogging", VerboseLogging),
new XAttribute("savedebugconsolelogs", SaveDebugConsoleLogs),
new XAttribute("enablesplashscreen", EnableSplashScreen),
new XAttribute("usesteammatchmaking", useSteamMatchmaking),
new XAttribute("quickstartsub", QuickStartSubmarineName),
new XAttribute("requiresteamauthentication", requireSteamAuthentication),
new XAttribute("aimassistamount", aimAssistAmount));
if (!ShowUserStatisticsPrompt)
{
doc.Root.Add(new XAttribute("senduserstatistics", sendUserStatistics));
}
if (WasGameUpdated)
{
doc.Root.Add(new XAttribute("wasgameupdated", true));
}
XElement gMode = doc.Root.Element("graphicsmode");
if (gMode == null)
{
gMode = new XElement("graphicsmode");
doc.Root.Add(gMode);
}
if (GraphicsWidth == 0 || GraphicsHeight == 0)
{
gMode.ReplaceAttributes(new XAttribute("displaymode", windowMode));
}
else
{
gMode.ReplaceAttributes(
new XAttribute("width", GraphicsWidth),
new XAttribute("height", GraphicsHeight),
new XAttribute("vsync", VSyncEnabled),
new XAttribute("displaymode", windowMode));
}
XElement gSettings = doc.Root.Element("graphicssettings");
if (gSettings == null)
{
gSettings = new XElement("graphicssettings");
doc.Root.Add(gSettings);
}
gSettings.ReplaceAttributes(
new XAttribute("particlelimit", ParticleLimit),
new XAttribute("lightmapscale", LightMapScale),
new XAttribute("specularity", SpecularityEnabled),
new XAttribute("chromaticaberration", ChromaticAberrationEnabled),
new XAttribute("losmode", LosMode),
new XAttribute("hudscale", HUDScale),
new XAttribute("inventoryscale", InventoryScale));
foreach (ContentPackage contentPackage in SelectedContentPackages)
{
if (contentPackage.Path.Contains(vanillaContentPackagePath))
{
doc.Root.Add(new XElement("contentpackage", new XAttribute("path", contentPackage.Path)));
break;
}
}
var keyMappingElement = new XElement("keymapping");
doc.Root.Add(keyMappingElement);
for (int i = 0; i < keyMapping.Length; i++)
{
if (keyMapping[i].MouseButton == null)
{
keyMappingElement.Add(new XAttribute(((InputType)i).ToString(), keyMapping[i].Key));
}
else
{
keyMappingElement.Add(new XAttribute(((InputType)i).ToString(), keyMapping[i].MouseButton));
}
}
var gameplay = new XElement("gameplay");
var jobPreferences = new XElement("jobpreferences");
foreach (string jobName in JobPreferences)
{
jobPreferences.Add(new XElement("job", new XAttribute("identifier", jobName)));
}
gameplay.Add(jobPreferences);
doc.Root.Add(gameplay);
var playerElement = new XElement("player",
new XAttribute("name", defaultPlayerName ?? ""),
new XAttribute("headindex", CharacterHeadIndex),
new XAttribute("gender", CharacterGender),
new XAttribute("race", CharacterRace),
new XAttribute("hairindex", CharacterHairIndex),
new XAttribute("beardindex", CharacterBeardIndex),
new XAttribute("moustacheindex", CharacterMoustacheIndex),
new XAttribute("faceattachmentindex", CharacterFaceAttachmentIndex));
doc.Root.Add(playerElement);
XmlWriterSettings settings = new XmlWriterSettings
{
Indent = true,
OmitXmlDeclaration = true,
NewLineOnAttributes = true
};
try
{
using (var writer = XmlWriter.Create(savePath, settings))
{
doc.WriteTo(writer);
writer.Flush();
}
}
catch (Exception e)
{
DebugConsole.ThrowError("Saving game settings failed.", e);
GameAnalyticsManager.AddErrorEventOnce("GameSettings.Save:SaveFailed", GameAnalyticsSDK.Net.EGAErrorSeverity.Error,
"Saving game settings failed.\n" + e.Message + "\n" + e.StackTrace);
}
}
#endregion
#region Load PlayerConfig
// TODO: DRY
public void LoadPlayerConfig()
{
XDocument doc = XMLExtensions.LoadXml(playerSavePath);
if (doc == null || doc.Root == null)
{
ShowUserStatisticsPrompt = true;
SaveNewPlayerConfig();
return;
}
Language = doc.Root.GetAttributeString("language", Language);
AutoCheckUpdates = doc.Root.GetAttributeBool("autocheckupdates", AutoCheckUpdates);
sendUserStatistics = doc.Root.GetAttributeBool("senduserstatistics", true);
XElement graphicsMode = doc.Root.Element("graphicsmode");
GraphicsWidth = graphicsMode.GetAttributeInt("width", GraphicsWidth);
GraphicsHeight = graphicsMode.GetAttributeInt("height", GraphicsHeight);
VSyncEnabled = graphicsMode.GetAttributeBool("vsync", VSyncEnabled);
XElement graphicsSettings = doc.Root.Element("graphicssettings");
ParticleLimit = graphicsSettings.GetAttributeInt("particlelimit", ParticleLimit);
LightMapScale = MathHelper.Clamp(graphicsSettings.GetAttributeFloat("lightmapscale", LightMapScale), 0.1f, 1.0f);
SpecularityEnabled = graphicsSettings.GetAttributeBool("specularity", SpecularityEnabled);
ChromaticAberrationEnabled = graphicsSettings.GetAttributeBool("chromaticaberration", ChromaticAberrationEnabled);
HUDScale = graphicsSettings.GetAttributeFloat("hudscale", HUDScale);
InventoryScale = graphicsSettings.GetAttributeFloat("inventoryscale", InventoryScale);
var losModeStr = graphicsSettings.GetAttributeString("losmode", "Transparent");
if (!Enum.TryParse(losModeStr, out losMode))
{
losMode = LosMode.Transparent;
}
#if CLIENT
if (GraphicsWidth == 0 || GraphicsHeight == 0)
{
GraphicsWidth = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width;
GraphicsHeight = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height;
}
#endif
var windowModeStr = graphicsMode.GetAttributeString("displaymode", "Fullscreen");
if (!Enum.TryParse(windowModeStr, out windowMode))
{
windowMode = WindowMode.Fullscreen;
}
XElement audioSettings = doc.Root.Element("audio");
if (audioSettings != null)
{
SoundVolume = audioSettings.GetAttributeFloat("soundvolume", SoundVolume);
MusicVolume = audioSettings.GetAttributeFloat("musicvolume", MusicVolume);
VoiceChatVolume = audioSettings.GetAttributeFloat("voicechatvolume", VoiceChatVolume);
string voiceSettingStr = audioSettings.GetAttributeString("voicesetting", "Disabled");
VoiceCaptureDevice = audioSettings.GetAttributeString("voicecapturedevice", "");
NoiseGateThreshold = audioSettings.GetAttributeFloat("noisegatethreshold", -45);
var voiceSetting = VoiceMode.Disabled;
if (Enum.TryParse(voiceSettingStr, out voiceSetting))
{
VoiceSetting = voiceSetting;
}
}
useSteamMatchmaking = doc.Root.GetAttributeBool("usesteammatchmaking", useSteamMatchmaking);
requireSteamAuthentication = doc.Root.GetAttributeBool("requiresteamauthentication", requireSteamAuthentication);
EnableSplashScreen = doc.Root.GetAttributeBool("enablesplashscreen", EnableSplashScreen);
AimAssistAmount = doc.Root.GetAttributeFloat("aimassistamount", AimAssistAmount);
foreach (XElement subElement in doc.Root.Elements())
{
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "keymapping":
foreach (XAttribute attribute in subElement.Attributes())
{
if (Enum.TryParse(attribute.Name.ToString(), true, out InputType inputType))
{
if (int.TryParse(attribute.Value.ToString(), out int mouseButton))
{
keyMapping[(int)inputType] = new KeyOrMouse(mouseButton);
}
else
{
if (Enum.TryParse(attribute.Value.ToString(), true, out Keys key))
{
keyMapping[(int)inputType] = new KeyOrMouse(key);
}
}
}
}
break;
case "gameplay":
jobPreferences = new List<string>();
foreach (XElement ele in subElement.Element("jobpreferences").Elements("job"))
{
string jobIdentifier = ele.GetAttributeString("identifier", "");
if (string.IsNullOrEmpty(jobIdentifier)) continue;
jobPreferences.Add(jobIdentifier);
}
break;
case "player":
defaultPlayerName = subElement.GetAttributeString("name", defaultPlayerName);
CharacterHeadIndex = subElement.GetAttributeInt("headindex", CharacterHeadIndex);
if (Enum.TryParse(subElement.GetAttributeString("gender", "none"), true, out Gender g))
{
CharacterGender = g;
}
if (Enum.TryParse(subElement.GetAttributeString("race", "white"), true, out Race r))
{
CharacterRace = r;
}
else
{
CharacterRace = Race.White;
}
CharacterHairIndex = subElement.GetAttributeInt("hairindex", CharacterHairIndex);
CharacterBeardIndex = subElement.GetAttributeInt("beardindex", CharacterBeardIndex);
CharacterMoustacheIndex = subElement.GetAttributeInt("moustacheindex", CharacterMoustacheIndex);
CharacterFaceAttachmentIndex = subElement.GetAttributeInt("faceattachmentindex", CharacterFaceAttachmentIndex);
break;
case "tutorials":
foreach (XElement tutorialElement in subElement.Elements())
{
CompletedTutorialNames.Add(tutorialElement.GetAttributeString("name", ""));
}
break;
}
}
foreach (InputType inputType in Enum.GetValues(typeof(InputType)))
{
if (keyMapping[(int)inputType] == null)
{
DebugConsole.ThrowError("Key binding for the input type \"" + inputType + " not set!");
keyMapping[(int)inputType] = new KeyOrMouse(Keys.D1);
}
}
UnsavedSettings = false;
selectedContentPackagePaths = new HashSet<string>();
foreach (XElement subElement in doc.Root.Elements())
{
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "contentpackage":
string path = System.IO.Path.GetFullPath(subElement.GetAttributeString("path", ""));
selectedContentPackagePaths.Add(path);
break;
}
}
LoadContentPackages(selectedContentPackagePaths);
}
public void ReloadContentPackages()
{
LoadContentPackages(selectedContentPackagePaths);
}
private void LoadContentPackages(IEnumerable<string> contentPackagePaths)
{
var missingPackagePaths = new List<string>();
var incompatiblePackages = new List<ContentPackage>();
SelectedContentPackages.Clear();
foreach (string path in contentPackagePaths)
{
var matchingContentPackage = ContentPackage.List.Find(cp => System.IO.Path.GetFullPath(cp.Path) == path);
if (matchingContentPackage == null)
{
missingPackagePaths.Add(path);
}
else if (!matchingContentPackage.IsCompatible())
{
incompatiblePackages.Add(matchingContentPackage);
}
else
{
SelectedContentPackages.Add(matchingContentPackage);
}
}
TextManager.LoadTextPacks(SelectedContentPackages);
foreach (ContentPackage contentPackage in SelectedContentPackages)
{
foreach (ContentFile file in contentPackage.Files)
{
if (!System.IO.File.Exists(file.Path))
{
DebugConsole.ThrowError("Error in content package \"" + contentPackage.Name + "\" - file \"" + file.Path + "\" not found.");
continue;
}
ToolBox.IsProperFilenameCase(file.Path);
}
}
if (!SelectedContentPackages.Any())
{
var availablePackage = ContentPackage.List.FirstOrDefault(cp => cp.IsCompatible() && cp.CorePackage);
if (availablePackage != null)
{
SelectedContentPackages.Add(availablePackage);
}
}
//save to get rid of the invalid selected packages in the config file
if (missingPackagePaths.Count > 0 || incompatiblePackages.Count > 0) { SaveNewPlayerConfig(); }
//display error messages after all content packages have been loaded
//to make sure the package that contains text files has been loaded before we attempt to use TextManager
foreach (string missingPackagePath in missingPackagePaths)
{
DebugConsole.ThrowError(TextManager.Get("ContentPackageNotFound").Replace("[packagepath]", missingPackagePath));
}
foreach (ContentPackage incompatiblePackage in incompatiblePackages)
{
DebugConsole.ThrowError(TextManager.Get(incompatiblePackage.GameVersion <= new Version(0, 0, 0, 0) ? "IncompatibleContentPackageUnknownVersion" : "IncompatibleContentPackage")
.Replace("[packagename]", incompatiblePackage.Name)
.Replace("[packageversion]", incompatiblePackage.GameVersion.ToString())
.Replace("[gameversion]", GameMain.Version.ToString()));
}
}
#endregion
#region Save PlayerConfig
public void SaveNewPlayerConfig()
{
XDocument doc = new XDocument();
UnsavedSettings = false;
if (doc.Root == null)
{
doc.Add(new XElement("config"));
}
doc.Root.Add(
new XAttribute("language", TextManager.Language),
new XAttribute("masterserverurl", MasterServerUrl),
new XAttribute("autocheckupdates", AutoCheckUpdates),
new XAttribute("musicvolume", musicVolume),
new XAttribute("soundvolume", soundVolume),
new XAttribute("verboselogging", VerboseLogging),
new XAttribute("savedebugconsolelogs", SaveDebugConsoleLogs),
new XAttribute("enablesplashscreen", EnableSplashScreen),
new XAttribute("usesteammatchmaking", useSteamMatchmaking),
new XAttribute("quickstartsub", QuickStartSubmarineName),
new XAttribute("requiresteamauthentication", requireSteamAuthentication),
new XAttribute("autoupdateworkshopitems", AutoUpdateWorkshopItems),
new XAttribute("aimassistamount", aimAssistAmount));
if (!ShowUserStatisticsPrompt)
{
doc.Root.Add(new XAttribute("senduserstatistics", sendUserStatistics));
}
XElement gMode = doc.Root.Element("graphicsmode");
if (gMode == null)
{
gMode = new XElement("graphicsmode");
doc.Root.Add(gMode);
}
if (GraphicsWidth == 0 || GraphicsHeight == 0)
{
gMode.ReplaceAttributes(new XAttribute("displaymode", windowMode));
}
else
{
gMode.ReplaceAttributes(
new XAttribute("width", GraphicsWidth),
new XAttribute("height", GraphicsHeight),
new XAttribute("vsync", VSyncEnabled),
new XAttribute("displaymode", windowMode));
}
XElement audio = doc.Root.Element("audio");
if (audio == null)
{
audio = new XElement("audio");
doc.Root.Add(audio);
}
audio.ReplaceAttributes(
new XAttribute("musicvolume", musicVolume),
new XAttribute("soundvolume", soundVolume),
new XAttribute("voicesetting", VoiceSetting),
new XAttribute("voicecapturedevice", VoiceCaptureDevice ?? ""),
new XAttribute("noisegatethreshold", NoiseGateThreshold));
XElement gSettings = doc.Root.Element("graphicssettings");
if (gSettings == null)
{
gSettings = new XElement("graphicssettings");
doc.Root.Add(gSettings);
}
gSettings.ReplaceAttributes(
new XAttribute("particlelimit", ParticleLimit),
new XAttribute("lightmapscale", LightMapScale),
new XAttribute("specularity", SpecularityEnabled),
new XAttribute("chromaticaberration", ChromaticAberrationEnabled),
new XAttribute("losmode", LosMode),
new XAttribute("hudscale", HUDScale),
new XAttribute("inventoryscale", InventoryScale));
foreach (ContentPackage contentPackage in SelectedContentPackages)
{
doc.Root.Add(new XElement("contentpackage",
new XAttribute("path", contentPackage.Path)));
}
var keyMappingElement = new XElement("keymapping");
doc.Root.Add(keyMappingElement);
for (int i = 0; i < keyMapping.Length; i++)
{
if (keyMapping[i].MouseButton == null)
{
keyMappingElement.Add(new XAttribute(((InputType)i).ToString(), keyMapping[i].Key));
}
else
{
keyMappingElement.Add(new XAttribute(((InputType)i).ToString(), keyMapping[i].MouseButton));
}
}
var gameplay = new XElement("gameplay");
var jobPreferences = new XElement("jobpreferences");
foreach (string jobName in JobPreferences)
{
jobPreferences.Add(new XElement("job", new XAttribute("identifier", jobName)));
}
gameplay.Add(jobPreferences);
doc.Root.Add(gameplay);
var playerElement = new XElement("player",
new XAttribute("name", defaultPlayerName ?? ""),
new XAttribute("headindex", CharacterHeadIndex),
new XAttribute("gender", CharacterGender),
new XAttribute("race", CharacterRace),
new XAttribute("hairindex", CharacterHairIndex),
new XAttribute("beardindex", CharacterBeardIndex),
new XAttribute("moustacheindex", CharacterMoustacheIndex),
new XAttribute("faceattachmentindex", CharacterFaceAttachmentIndex));
doc.Root.Add(playerElement);
#if CLIENT
if (Tutorial.Tutorials != null)
{
foreach (Tutorial tutorial in Tutorial.Tutorials)
{
if (tutorial.Completed && !CompletedTutorialNames.Contains(tutorial.Name))
{
CompletedTutorialNames.Add(tutorial.Name);
}
}
}
#endif
var tutorialElement = new XElement("tutorials");
foreach (string tutorialName in CompletedTutorialNames)
{
tutorialElement.Add(new XElement("Tutorial", new XAttribute("name", tutorialName)));
}
doc.Root.Add(tutorialElement);
XmlWriterSettings settings = new XmlWriterSettings
{
Indent = true,
OmitXmlDeclaration = true,
NewLineOnAttributes = true
};
#if CLIENT
if (Tutorial.Tutorials != null)
{
foreach (Tutorial tutorial in Tutorial.Tutorials)
{
if (tutorial.Completed && !CompletedTutorialNames.Contains(tutorial.Name))
{
CompletedTutorialNames.Add(tutorial.Name);
}
}
}
#endif
var tutorialElement = new XElement("tutorials");
foreach (string tutorialName in CompletedTutorialNames)
{
tutorialElement.Add(new XElement("Tutorial", new XAttribute("name", tutorialName)));
}
doc.Root.Add(tutorialElement);
XmlWriterSettings settings = new XmlWriterSettings
{
Indent = true,
OmitXmlDeclaration = true,
NewLineOnAttributes = true
};
#if CLIENT
if (Tutorial.Tutorials != null)
{
foreach (Tutorial tutorial in Tutorial.Tutorials)
{
if (tutorial.Completed && !CompletedTutorialNames.Contains(tutorial.Name))
{
CompletedTutorialNames.Add(tutorial.Name);
}
}
}
#endif
var tutorialElement = new XElement("tutorials");
foreach (string tutorialName in CompletedTutorialNames)
{
tutorialElement.Add(new XElement("Tutorial", new XAttribute("name", tutorialName)));
}
doc.Root.Add(tutorialElement);
XmlWriterSettings settings = new XmlWriterSettings
{
Indent = true,
OmitXmlDeclaration = true,
NewLineOnAttributes = true
};
#if CLIENT
if (Tutorial.Tutorials != null)
{
foreach (Tutorial tutorial in Tutorial.Tutorials)
{
if (tutorial.Completed && !CompletedTutorialNames.Contains(tutorial.Name))
{
CompletedTutorialNames.Add(tutorial.Name);
}
}
}
#endif
var tutorialElement = new XElement("tutorials");
foreach (string tutorialName in CompletedTutorialNames)
{
tutorialElement.Add(new XElement("Tutorial", new XAttribute("name", tutorialName)));
}
doc.Root.Add(tutorialElement);
XmlWriterSettings settings = new XmlWriterSettings
{
Indent = true,
OmitXmlDeclaration = true,
NewLineOnAttributes = true
};
#if CLIENT
if (Tutorial.Tutorials != null)
{
foreach (Tutorial tutorial in Tutorial.Tutorials)
{
if (tutorial.Completed && !CompletedTutorialNames.Contains(tutorial.Name))
{
CompletedTutorialNames.Add(tutorial.Name);
}
}
}
#endif
var tutorialElement = new XElement("tutorials");
foreach (string tutorialName in CompletedTutorialNames)
{
tutorialElement.Add(new XElement("Tutorial", new XAttribute("name", tutorialName)));
}
doc.Root.Add(tutorialElement);
XmlWriterSettings settings = new XmlWriterSettings
{
Indent = true,
OmitXmlDeclaration = true,
NewLineOnAttributes = true
};
#if CLIENT
if (Tutorial.Tutorials != null)
{
foreach (Tutorial tutorial in Tutorial.Tutorials)
{
if (tutorial.Completed && !CompletedTutorialNames.Contains(tutorial.Name))
{
CompletedTutorialNames.Add(tutorial.Name);
}
}
}
#endif
var tutorialElement = new XElement("tutorials");
foreach (string tutorialName in CompletedTutorialNames)
{
tutorialElement.Add(new XElement("Tutorial", new XAttribute("name", tutorialName)));
}
doc.Root.Add(tutorialElement);
XmlWriterSettings settings = new XmlWriterSettings
{
Indent = true,
OmitXmlDeclaration = true,
NewLineOnAttributes = true
};
try
{
using (var writer = XmlWriter.Create(playerSavePath, settings))
{
doc.WriteTo(writer);
writer.Flush();
}
}
catch (Exception e)
{
DebugConsole.ThrowError("Saving game settings failed.", e);
GameAnalyticsManager.AddErrorEventOnce("GameSettings.Save:SaveFailed", GameAnalyticsSDK.Net.EGAErrorSeverity.Error,
"Saving game settings failed.\n" + e.Message + "\n" + e.StackTrace);
}
}
#endregion
public void ResetToDefault()
{
LoadDefaultConfig();
SaveNewPlayerConfig();
}
public KeyOrMouse KeyBind(InputType inputType)
{
return keyMapping[(int)inputType];
}
}
}