Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared
Joonas Rikkonen e28ec38c40 e6715d6...5d2c9f2
commit 5d2c9f2e19d9d876d606415667f56c1f92fd1b8f
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Tue Mar 5 19:35:34 2019 +0200

    corrected cases

commit cd9cf4ed3117b9a5cc4cb57428d8dc11d756d274
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Tue Mar 5 19:01:54 2019 +0200

    updated settings

commit 84ad07149a8e56d59fd2d71b34fbb92479eba042
Author: Iiro Enges <iiro@fakefish.fi>
Date:   Tue Mar 5 18:48:26 2019 +0200

    Added an updated title text

commit 0ae68b0857ee259cac1480cb20a9c02f3bb88d8d
Author: Iiro Enges <iiro@fakefish.fi>
Date:   Tue Mar 5 18:46:59 2019 +0200

    Replaced old alien ruin textures with new ones (more variants to be added)

commit b57a6765f56ea1504ff5b39b14172f73b4122597
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Tue Mar 5 17:44:46 2019 +0200

    Fixed particle jitter caused by a bug in the interpolation logic (was especially noticeable when the sub is moving fast)
2019-03-18 22:30:55 +02:00
..
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2019-03-18 21:42:26 +02:00
2019-03-18 22:30:55 +02:00
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2019-03-18 22:30:55 +02:00
2019-03-18 21:42:26 +02:00
2019-03-18 22:24:07 +02:00
2019-03-18 21:42:26 +02:00
2019-03-18 21:42:26 +02:00
2019-03-18 21:42:26 +02:00
2019-03-18 21:42:26 +02:00

BAROTRAUMA

www.barotraumagame.com
Copyright © Undertow Games 2017-2018

Default controls:
WASD		- move
Shift		- run
E		- use/activate items and devices
Right click	- aim with equipped item
Left click	- use equipped item
C		- open the crew command menu
Left control	- crouch
Tab		- select/deselect the chat box in multiplayer mode
Tilde		- select the chat box in multiplayer mode and set 
		  the message to be sent through the radio
Space		- hold to stay in ragdoll mode
F3		- open/close the debug console

See the wiki for more detailed info and instructions:
http://barotrauma.gamepedia.com

------------------------------------------------------------------------

Port forwarding:
You may try to forward ports on your router using UPnP (Universal Plug and 
Play) port forwarding by selecting "Attempt UPnP port forwarding" in the
"Host Server" menu. 

However, UPnP isn't supported by all routers, so you may need to setup port 
forwards manually. The exact steps for forwarding a port depend on your
router's model, but you may be able to find a port forwarding guide for 
your particular router/application on portforward.com or by practicing 
your google-fu skills.

These are the values that you should use when forwarding a port to your
Barotrauma server:

Game port (used to communicate with clients)
	Service/Application: barotrauma
	External Port: The port you have selected for your server (27015 by default)
	Internal Port: The port you have selected for your server (27015 by default)
	Protocol: UDP
	
Query port (used to communicate with Steam)
	Service/Application: barotrauma
	External Port: The port you have selected for your server (27016 by default)
	Internal Port: The port you have selected for your server (27016 by default)
	Protocol: UDP

------------------------------------------------------------------------
------------------------------------------------------------------------
Credits:
------------------------------------------------------------------------

Programming, graphics, sounds, game design	- Joonas Rikkonen ("Regalis")
Graphics					- James Bear ("Moonsaber99")
Programming					- Sebastian Broberg
Programming					- Juan Pablo Arce ("juanjp600")

------------------------------------------------------------------------

"Road to Hell"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

------------------------------------------------------------------------

Lidgren.Network networking library - Michael Lidgren

------------------------------------------------------------------------

Sound effects:
	metal whining and screeching - ScottFerguson1
	metal gate 10 - thencamenow
	foil_expanding_multiple - markb
	Bug Zapper_Many medium zaps - CGEffex
	
------------------------------------------------------------------------

Textures from the PK01, PK02 and Ancient Collection Texture packages by Philip Klevestav are used in some of the sprites in the game. 
The texture packages are licensed under a Creative Commons Attribution 3.0 Unported License (https://creativecommons.org/licenses/by/3.0/).