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LuaCsForBarotraumaEP
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e26600d0887bab244c2f5bc83602ff5e9978f511
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaShared
/
Source
/
Map
/
Levels
T
History
Joonas Rikkonen
348d81a66f
MP campaign fixes
2017-09-13 20:34:10 +03:00
..
Ruins
Fixed ruin generator attempting to create walls with a negative width/height if a wall gets placed inside another room with either end of the wall exactly at the edge of the room (example seed: cBLgZ2im).
2017-08-02 18:02:02 +03:00
BackgroundSpriteManager.cs
BackgroundSpriteManager uses RandSync.Server because the server also generates background sprites now
2017-09-11 21:31:21 +03:00
BackgroundSpritePrefab.cs
Multiple particle emitters can be be attached to a background sprite, hydrothermal vents push characters and subs upwards, tweaked hydrothermal smoke particles & trigger positioning
2017-08-26 17:07:13 +03:00
CaveGenerator.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
Level.cs
MP campaign fixes
2017-09-13 20:34:10 +03:00
LevelGenerationParams.cs
- The commonness of scripted events can be overridden for specific level types (e.g. some monsters can be set to spawn more frequently in specific types of levels).
2017-08-22 19:04:49 +03:00
LevelTrigger.cs
Multiple particle emitters can be be attached to a background sprite, hydrothermal vents push characters and subs upwards, tweaked hydrothermal smoke particles & trigger positioning
2017-08-26 17:07:13 +03:00
LevelWall.cs
Added randomly generated ocean floors. Atm the bottom is too deep to reach in most levels and there's not much to explore down there, but the plan is to have some levels where the bottom or some of the bottom formations are reachable (because we need hydrothermal vents!).
2017-08-15 19:20:21 +03:00
Voronoi.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
VoronoiElements.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00