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LuaCsForBarotraumaEP
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e26600d0887bab244c2f5bc83602ff5e9978f511
LuaCsForBarotraumaEP
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Barotrauma
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BarotraumaShared
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History
Joonas Rikkonen
1311a286f5
Added battery recharge docks, moved applying OnActive statuseffects to the Powered itemcomponent, removed smoke particles from stun baton hit effect
2017-09-03 16:57:32 +03:00
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Components
Added battery recharge docks, moved applying OnActive statuseffects to the Powered itemcomponent, removed smoke particles from stun baton hit effect
2017-09-03 16:57:32 +03:00
CharacterInventory.cs
Moved inventory UI update logic to the client project, sound effects for picking up and dropping items
2017-08-10 20:30:29 +03:00
FixRequirement.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
Inventory.cs
Moved inventory UI update logic to the client project, sound effects for picking up and dropping items
2017-08-10 20:30:29 +03:00
Item.cs
Moved MapEntity saving methods to the shared project (the server needs to be able to save subs in the campaign mode)
2017-08-30 18:09:48 +03:00
ItemInventory.cs
Added "user" parameter to Inventory.PutItem and Inventory.TryPutItem. + More descriptive wiring logging: the logs don't list all the wires in a connectionpanel but only the changes a player does to the wiring. Disconnecting wires by picking them up and wiring done by the host are also logged now.
2017-07-17 23:27:31 +03:00
ItemPrefab.cs
Disabled debug logging of the loading coroutine when verbose logging isn't enabled
2017-07-23 20:11:55 +03:00
RelatedItem.cs
Updated to MonoGame 3.6 + Directory refactor
2017-06-27 09:52:57 -03:00