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LuaCsForBarotraumaEP
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e102154f5ff711010da5d5e15f0601fecd0d8261
LuaCsForBarotraumaEP
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Subsurface
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Source
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GameSession
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GameModes
History
Regalis
48eabedb77
Fixed server end cinematic, bugfix in submarine position syncing, CharacterIgnoreDistance bugfix, readded crew button to multiplayer, searching a path out of the sub
2016-01-06 20:17:41 +02:00
..
Tutorials
Lobbyscreen store fixes, sub name textbox & save button in sub editor, transitioncinematic on crew death, saving reactor state, radar marker position fix, minimap fix, button sounds, artifact positioning fix, better LegUp prevention method, some music clips when round ends
2016-01-03 01:13:32 +02:00
GameMode.cs
Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials
2015-12-28 13:21:24 +02:00
GameModePreset.cs
Round summary screen, GUIMessageBoxes disable other UI elements, renamed quests as missions
2015-12-23 22:18:02 +02:00
QuestMode.cs
Round summary screen, GUIMessageBoxes disable other UI elements, renamed quests as missions
2015-12-23 22:18:02 +02:00
SinglePlayerMode.cs
Fixed server end cinematic, bugfix in submarine position syncing, CharacterIgnoreDistance bugfix, readded crew button to multiplayer, searching a path out of the sub
2016-01-06 20:17:41 +02:00
TraitorMode.cs
more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed
2015-12-17 18:26:40 +02:00