Files
LuaCsForBarotraumaEP/Subsurface/Source/Networking
Regalis dfd24045f8 EntityEventManagers send an empty event if the entity doesn't exist anymore when writing the message (may happen, for example, when a client is still waiting for some message about the item when it's destroyed in a deconstructor).
Not sending the events at all would be a better solution, but then we'd need to shift the IDs of all the consecutive events and make sure it doesn't mess anything up with any of the clients. Not necessarily worth the effort, considering how rare these "empty events" are.
2017-03-24 19:12:09 +02:00
..
2016-08-30 19:59:14 -03:00
2016-09-03 17:51:10 -03:00