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LuaCsForBarotraumaEP
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df7daa5925db46f30ddc1565bbe22c96288a1dcb
LuaCsForBarotraumaEP
/
Subsurface
/
Source
/
Screens
History
Regalis
0709418ba3
Merge branch 'UI-overhaul'
...
Conflicts: Subsurface/Source/Screens/EditMapScreen.cs
2017-04-20 21:27:40 +03:00
..
BlurEffect.cs
- resetting the "blood overlay" when switching the controlled character
2016-05-26 18:03:08 +03:00
EditCharacterScreen.cs
GUIStyle logic changes: instead of having a predetermined GUIComponentStyle for each type of GUIComponent, any GUIComponent can use any style. The GUIComponent constructors take the name of the style as a parameter, and if no style is specified, the default style for the GUIComponent in question will be used.
2017-04-08 16:46:53 +03:00
EditMapScreen.cs
Merge branch 'UI-overhaul'
2017-04-20 21:27:40 +03:00
GameScreen.cs
- sub editor shows a warning upon saving if there are entities way outside the sub
2017-02-24 00:01:46 +02:00
LobbyScreen.cs
UI layout tweaks
2017-04-20 17:39:32 +03:00
MainMenuScreen.cs
Merge branch 'UI-overhaul'
2017-04-20 21:27:40 +03:00
NetLobbyScreen.cs
More UI tweaking
2017-04-20 21:24:52 +03:00
NetLobbyVoting.cs
GUIStyle logic changes: instead of having a predetermined GUIComponentStyle for each type of GUIComponent, any GUIComponent can use any style. The GUIComponent constructors take the name of the style as a parameter, and if no style is specified, the default style for the GUIComponent in question will be used.
2017-04-08 16:46:53 +03:00
Screen.cs
- sub editor shows a warning upon saving if there are entities way outside the sub
2017-02-24 00:01:46 +02:00
ServerListScreen.cs
Separate sprites for horizontal and vertical scrollbars, style tweaking
2017-04-18 19:24:13 +03:00
sygwkgy0.iv5
Infinite wall fixes, pressure damage to sub, sub/mode voting & randomization working now, better ui scaling
2015-10-31 00:29:51 +02:00