Files
LuaCsForBarotraumaEP/Subsurface/Source/Networking/ChatMessage.cs

192 lines
5.4 KiB
C#

using Barotrauma.Items.Components;
using Lidgren.Network;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Barotrauma.Networking
{
enum ChatMessageType
{
Default, Error, Dead, Server, Radio
}
class ChatMessage
{
public const float SpeakRange = 2000.0f;
public static Color[] MessageColor = { Color.White, Color.Red, new Color(63, 72, 204), Color.LightGreen, Color.Yellow };
public readonly string Text;
public ChatMessageType Type;
public readonly Character Sender;
public readonly string SenderName;
public Color Color
{
get { return MessageColor[(int)Type]; }
}
public string TextWithSender
{
get;
private set;
}
public static UInt32 LastID = 0;
public UInt32 NetStateID
{
get;
set;
}
private ChatMessage(string senderName, string text, ChatMessageType type, Character sender)
{
Text = text;
Type = type;
Sender = sender;
SenderName = senderName;
TextWithSender = string.IsNullOrWhiteSpace(senderName) ? text : senderName + ": " + text;
}
public static ChatMessage Create(string senderName, string text, ChatMessageType type, Character sender)
{
return new ChatMessage(senderName, text, type, sender);
}
public static string GetChatMessageCommand(string message, out string messageWithoutCommand)
{
messageWithoutCommand = message;
int separatorIndex = message.IndexOf(";");
if (separatorIndex == -1) return "";
//int colonIndex = message.IndexOf(":");
string command = "";
try
{
command = message.Substring(0, separatorIndex);
command = command.Trim();
}
catch
{
return command;
}
messageWithoutCommand = message.Substring(separatorIndex + 1, message.Length - separatorIndex - 1).TrimStart();
return command;
}
public string ApplyDistanceEffect(Character listener)
{
if (Sender == null) return Text;
return ApplyDistanceEffect(listener, Sender, Text, SpeakRange);
}
public static string ApplyDistanceEffect(Entity listener, Entity Sender, string text, float range)
{
if (listener.WorldPosition == Sender.WorldPosition) return text;
float dist = Vector2.Distance(listener.WorldPosition, Sender.WorldPosition);
if (dist > range) return "";
if (Submarine.CheckVisibility(listener.SimPosition, Sender.SimPosition) != null) dist *= 2.0f;
if (dist > range) return "";
float garbleAmount = dist / range;
if (garbleAmount < 0.5f) return text;
int startIndex = Math.Max(text.IndexOf(':') + 1, 1);
StringBuilder sb = new StringBuilder(text.Length);
for (int i = 0; i < text.Length; i++)
{
sb.Append((i>startIndex && Rand.Range(0.0f, 1.0f) < garbleAmount) ? '-' : text[i]);
}
return sb.ToString();
}
public void ClientWrite(NetOutgoingMessage msg)
{
msg.Write((byte)ClientNetObject.CHAT_MESSAGE);
msg.Write(NetStateID);
msg.Write(Text);
}
static public void ServerRead(NetIncomingMessage msg, Client c)
{
UInt32 ID = msg.ReadUInt32();
string txt = msg.ReadString();
if (c.lastSentChatMsgID < ID)
{
//this chat message is new to the server
GameMain.Server.SendChatMessage(txt, null, c);
//GameMain.Server.AddChatMessage(txt, ChatMessageType.Default, c.name);
c.lastSentChatMsgID = ID;
}
}
public void ServerWrite(NetOutgoingMessage msg, Client c)
{
msg.Write((byte)ServerNetObject.CHAT_MESSAGE);
msg.Write(NetStateID);
msg.Write((byte)Type);
msg.Write(Text);
msg.Write(Sender != null);
if (Sender != null)
{
msg.Write(Sender.ID);
}
else
{
msg.Write(SenderName);
}
}
static public void ClientRead(NetIncomingMessage msg)
{
UInt32 ID = msg.ReadUInt32();
ChatMessageType type = (ChatMessageType)msg.ReadByte();
string txt = msg.ReadString();
string senderName = "";
Character senderCharacter = null;
bool hasSenderCharacter = msg.ReadBoolean();
if (hasSenderCharacter)
{
senderCharacter = Entity.FindEntityByID(msg.ReadUInt16()) as Character;
if (senderCharacter != null)
{
senderName = senderCharacter.Name;
}
}
else
{
senderName = msg.ReadString();
}
if (ID > LastID)
{
GameMain.Client.AddChatMessage(txt, type, senderName, senderCharacter);
LastID = ID;
}
}
}
}