peelz dd1b404c9b Refactor error/exception/message handling
This adds:
- LuaCsSetup.ExceptionHandler so we can decide how we want to handle
exceptions for unit tests
- LuaCsSetup.MessageHandler so we can redirect logs to the XUnit output
  helper
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2017-06-04 21:24:36 +03:00
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LuaForBarotrauma

This is a Barotrauma modification that adds Lua modding support.

Online Documentation: https://evilfactory.github.io/LuaCsForBarotrauma

VS Code Documentation: https://gitee.com/zhurengong/btlua-docs

Discord: https://discord.gg/f9zvNNuxu9

This project uses a forked version of Moonsharp: https://github.com/evilfactory/moonsharp

Barotrauma

Copyright © FakeFish Ltd 2017-2022

Before downloading the source code, please read the EULA.

If you have a question or an issue to report, please check our Contribution Guideline.

If you're interested in working on the code, either to develop mods or to contribute something to the repository, you will also find instructions in the Contribution Guideline.

Official Website: www.barotraumagame.com

Steam Forums: https://steamcommunity.com/app/602960/discussions/

Discord: https://discordapp.com/invite/undertow

Wiki: https://barotraumagame.com/wiki/Main_Page

Prerequisities:

Windows

  • Visual Studio with C# 8.0 support (VS 2019 or later recommended)

Linux

macOS

Description
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Readme 569 MiB
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