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LuaCsForBarotraumaEP
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dc7956274c7dea19c567575558f5f21b5b30cfe5
LuaCsForBarotraumaEP
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Subsurface
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Source
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Items
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Components
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Signal
History
Regalis
dc7956274c
- camera follows the closest sub
...
- WIP "respawn shuttle" - submarine size affects its mass - electricity fixes
2016-06-18 14:46:40 +03:00
..
AndComponent.cs
- fixed "signal loops" causing StackOverFlowExceptions (now the signals can only take 10 "steps" between components per frame)
2016-04-02 02:25:44 +03:00
Connection.cs
- item sprites visible in fabricator menu
2016-05-25 16:18:02 +03:00
ConnectionPanel.cs
- Changes to connectionpanel layout: less wire overlap, making it easier to select individual wires
2016-05-24 19:03:07 +03:00
DelayComponent.cs
- fixed "signal loops" causing StackOverFlowExceptions (now the signals can only take 10 "steps" between components per frame)
2016-04-02 02:25:44 +03:00
LightComponent.cs
Fixed flare lightcomponent staying active after the flare burns out, OnActive statuseffects are applied to lightcomponents even if the item is inside an inventory/container (= flares won't stop burning if placed back to inventory)
2016-05-26 16:08:55 +03:00
MotionSensor.cs
Motion sensor component, ruins have doors and hatches with randomly placed motion sensors that close them automatically
2016-05-07 09:09:30 +03:00
NotComponent.cs
- fixed "signal loops" causing StackOverFlowExceptions (now the signals can only take 10 "steps" between components per frame)
2016-04-02 02:25:44 +03:00
OrComponent.cs
- fixed "signal loops" causing StackOverFlowExceptions (now the signals can only take 10 "steps" between components per frame)
2016-04-02 02:25:44 +03:00
OxygenDetector.cs
- fixed "signal loops" causing StackOverFlowExceptions (now the signals can only take 10 "steps" between components per frame)
2016-04-02 02:25:44 +03:00
RegExFindComponent.cs
- fixed "signal loops" causing StackOverFlowExceptions (now the signals can only take 10 "steps" between components per frame)
2016-04-02 02:25:44 +03:00
RelayComponent.cs
- relaycomponent inherits from powertransfer, so that they're included when calculating the load/power for the grid
2016-05-24 19:17:42 +03:00
SignalCheckComponent.cs
- fixed "signal loops" causing StackOverFlowExceptions (now the signals can only take 10 "steps" between components per frame)
2016-04-02 02:25:44 +03:00
WaterDetector.cs
- fixed "signal loops" causing StackOverFlowExceptions (now the signals can only take 10 "steps" between components per frame)
2016-04-02 02:25:44 +03:00
WifiComponent.cs
Mid-round chat messages have a limited range, headset item which can be used to communicate with players further away, new inventory slot for items like masks and headsets
2016-04-20 17:19:38 +03:00
Wire.cs
- camera follows the closest sub
2016-06-18 14:46:40 +03:00