This website requires JavaScript.
Explore
Help
Sign In
vlad.os
/
LuaCsForBarotraumaEP
Watch
1
Star
0
Fork
0
You've already forked LuaCsForBarotraumaEP
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
dc7956274c7dea19c567575558f5f21b5b30cfe5
LuaCsForBarotraumaEP
/
Subsurface
/
Source
/
Items
History
Regalis
dc7956274c
- camera follows the closest sub
...
- WIP "respawn shuttle" - submarine size affects its mass - electricity fixes
2016-06-18 14:46:40 +03:00
..
Components
- camera follows the closest sub
2016-06-18 14:46:40 +03:00
CharacterInventory.cs
PhysicsBodyPosition networkevents aren't sent for items that are inside an inventory (e.g. carried by a character), items can be moved from the inventory to containers by double clicking
2016-05-11 20:22:32 +03:00
FixRequirement.cs
Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
2016-04-27 17:14:09 +03:00
Inventory.cs
PhysicsBodyPosition networkevents aren't sent for items that are inside an inventory (e.g. carried by a character), items can be moved from the inventory to containers by double clicking
2016-05-11 20:22:32 +03:00
Item.cs
- camera follows the closest sub
2016-06-18 14:46:40 +03:00
ItemInventory.cs
- converting NetworkEvent sending time to local time before doing any comparisons
2016-03-03 21:11:54 +02:00
ItemPrefab.cs
Started refactoring the submarine class in order to make it possible to add multiple submarines (or other movable structures)
2016-06-09 18:34:43 +03:00
ItemSpawner.cs
Submarine saving fixes, impact damage in sub-sub collisions, submarine ambient sounds
2016-06-12 14:23:08 +03:00
RelatedItem.cs
Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
2016-04-27 17:14:09 +03:00