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LuaCsForBarotraumaEP
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Regalis
3335f87f64
Traitormode won't choose the first client as the target, admin can be traitor/target, banlist & removing IPs, environment dust particles, clients are responsible for the KillCharacter message of their own character, moar backgroundfish, syncing item FixRequirement states, longer gameserver tickrate
2015-10-24 17:00:58 +03:00
..
background2.png
First commit
2015-05-25 01:04:03 +03:00
background.png
First commit
2015-05-25 01:04:03 +03:00
beaconSymbol.png
Improved map rendering, shops, light bugfix, junction boxes wont break as easily
2015-07-27 23:45:20 +03:00
citySymbol.png
Improved map rendering, shops, light bugfix, junction boxes wont break as easily
2015-07-27 23:45:20 +03:00
dustparticles.png
Traitormode won't choose the first client as the target, admin can be traitor/target, banlist & removing IPs, environment dust particles, clients are responsible for the KillCharacter message of their own character, moar backgroundfish, syncing item FixRequirement states, longer gameserver tickrate
2015-10-24 17:00:58 +03:00
iceCrack.png
Spawnpoints for different jobs, spawning crew members with job-specific items, fixed issues with non-matching entity IDs between client and server, Unity-like coroutine system (connecting to server doesn't freeze the game anymore), map drawing improvements
2015-07-09 01:40:27 +03:00
iceCraters.png
Spawnpoints for different jobs, spawning crew members with job-specific items, fixed issues with non-matching entity IDs between client and server, Unity-like coroutine system (connecting to server doesn't freeze the game anymore), map drawing improvements
2015-07-09 01:40:27 +03:00
iceSurface.png
Spawnpoints for different jobs, spawning crew members with job-specific items, fixed issues with non-matching entity IDs between client and server, Unity-like coroutine system (connecting to server doesn't freeze the game anymore), map drawing improvements
2015-07-09 01:40:27 +03:00
locationNames.txt
A* pathfinding, autopilot, WIP radar rendering, proper location names, character skills shown in menus, got rid of PreviewCharacter, mantis
2015-07-14 21:09:00 +03:00
locationTypes.xml
Progress on tutorial, gap tweaking (water flows faster from room to room), UPnP error messages, input keys in array, underwater aiming tweaking, tons of misc stuff commit more often ffs
2015-08-31 19:57:49 +03:00
militarySymbol.png
Improved map rendering, shops, light bugfix, junction boxes wont break as easily
2015-07-27 23:45:20 +03:00
researchSymbol.png
Improved map rendering, shops, light bugfix, junction boxes wont break as easily
2015-07-27 23:45:20 +03:00
shaft.png
Giving crew members an ID card with clearances based on spawnpoint, level collision bugfixes, level exit/enter "shafts", moar entity ID bugfixes
2015-07-09 20:33:53 +03:00
StructurePrefabs.xml
v0.2: iteminventory sync bugfix, meleeweapon "reload time", spears can be picked even if they're stuck inside a wall, tutorial bugfixes, "submarine godmode", removed round duration, drag character sync, reliable structure damage messages, job assignment bugfixes, some extra sounds
2015-10-17 16:01:42 +03:00
testroom.png
v0.2: iteminventory sync bugfix, meleeweapon "reload time", spears can be picked even if they're stuck inside a wall, tutorial bugfixes, "submarine godmode", removed round duration, drag character sync, reliable structure damage messages, job assignment bugfixes, some extra sounds
2015-10-17 16:01:42 +03:00
TutorialSub.sub
Switch to Barotrauma & too many misc changes to remember
2015-10-16 18:11:58 +03:00