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LuaCsForBarotraumaEP
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LuaCsForBarotraumaEP
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Barotrauma
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BarotraumaShared
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Source
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Characters
T
History
Joonas Rikkonen
b49f47d3d9
Ladder waypoint generation fix: waypoints are not just placed at the top and bottom of the ladders (and at hatches on the ladders), but above every platform along the ladders (-> waypoints work correctly on ladders spanning through multiple floors). + Some ladder climbing fixes in IndoorsSteeringManager.
2018-03-02 17:45:13 +02:00
..
AI
Ladder waypoint generation fix: waypoints are not just placed at the top and bottom of the ladders (and at hatches on the ladders), but above every platform along the ladders (-> waypoints work correctly on ladders spanning through multiple floors). + Some ladder climbing fixes in IndoorsSteeringManager.
2018-03-02 17:45:13 +02:00
Animation
Ladder waypoint generation fix: waypoints are not just placed at the top and bottom of the ladders (and at hatches on the ladders), but above every platform along the ladders (-> waypoints work correctly on ladders spanning through multiple floors). + Some ladder climbing fixes in IndoorsSteeringManager.
2018-03-02 17:45:13 +02:00
Jobs
Some more hard-coded text removal
2018-01-31 19:01:48 +02:00
AICharacter.cs
Added a Character.AddDamage override method that does damage to a specific limb instead of the limb closest to the source of the damage. Projectiles and melee weapons now always do damage to the limb they hit, even if the center point of some other limb happens to be closer.
2017-12-05 18:03:00 +02:00
Attack.cs
- More gore particles when severing limbs!
2017-12-29 21:06:11 +02:00
Character.cs
Equipped items can be swapped by double-clicking, fixed inventories getting messed up when swapping multi-slot items fails (e.g. drag a jumpsuit on an equipped diving suit).
2018-03-02 15:24:54 +02:00
CharacterInfo.cs
Character.DisplayName looks at the Card slot directly instead of finding the first ID card in the inventory and seeing if it's in the Card slot. + reduced nesting
2017-12-17 22:38:21 +02:00
CharacterNetworking.cs
GrabLimb type is written in character network messages as byte instead of UInt16
2018-03-01 23:43:10 +02:00
DamageModifier.cs
Removed DamageSoundType and replaced it with a string "tag" instead to allow mod creators to create custom damage sounds
2017-12-30 13:46:59 +03:00
HuskInfection.cs
Equipped items can be swapped by double-clicking, fixed inventories getting messed up when swapping multi-slot items fails (e.g. drag a jumpsuit on an equipped diving suit).
2018-03-02 15:24:54 +02:00
Limb.cs
Merge branch 'master' into moStuff
2018-01-09 10:38:06 +02:00