56 lines
1.6 KiB
Lua
56 lines
1.6 KiB
Lua
-- luacheck: ignore 111
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--[[--
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Class providing networking related tasks.
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]]
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-- @code Networking
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-- @pragma nostrip
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local Networking = {}
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---
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-- @realm server
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Networking.FileSenderMaxPacketsPerUpdate = 4
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---
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-- @realm server
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Networking.LastClientListUpdateID = 0
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--- Send a post HTTP Request, callback is called with an argument result string.
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-- @realm server
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function Networking.HttpGet(url, callback, textData, contentType) end
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--- Send a get HTTP Request, callback is called with an argument result string.
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-- @realm server
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function Networking.HttpPost(url, callback) end
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--- Creates a new net message, returns an IWriteMessage
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-- @treturn IWriteMessage netMessage
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-- @realm shared
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function Networking.Start(netMessageName) end
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--- Sends a net message to the server.
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-- @realm client
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function Networking.Send(netMessage, deliveryMethod) end
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--- Sends a net message to a connection, if the connection is null, then it sends the message to all connections
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-- @realm server
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function Networking.Send(netMessage, connection, deliveryMethod) end
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--- Adds a function to listen for lua net messages
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-- @realm shared
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function Networking.Receive(netMessageName, callback) end
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--- Writes again the lobby data of a client, useful for syncing submarine lists or other lobby options.
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-- @realm server
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function Networking.ClientWriteLobby(client) end
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--- Creates an entity event.
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-- @realm shared
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function Networking.CreateEntityEvent(entity, extraData) end
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--- Updates the client permissions, call this after you i've changed the permissions of a client, so they are notified about it.
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-- @realm server
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function Networking.UpdateClientPermissions(client) end
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