This website requires JavaScript.
Explore
Help
Sign In
vlad.os
/
LuaCsForBarotraumaEP
Watch
1
Star
0
Fork
0
You've already forked LuaCsForBarotraumaEP
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
d5cd6f83ae9a6c9b3ca3e53cfbfa36828c83a3d6
LuaCsForBarotraumaEP
/
Subsurface
/
Source
/
Items
/
Components
History
Regalis
eb33746907
Forcing hull/gap ids to correct ones if receiving a dockingport network event and the hulls/gaps have already been created, ItemContainers are active by default (to always check for potential statuseffects of the contained items), fixed NullReferenceException in Wire.Connect if attempting to connect to something outside the sub (shouldn't be possible unless messing something up in the editor)
2016-08-11 21:52:57 +03:00
..
Holdable
- server log and item lists in editor can be filtered
2016-07-06 18:10:22 +03:00
Machines
Autopilot can avoid other subs, characters won't go outside in idle state
2016-07-28 21:45:35 +03:00
Power
- camera follows the closest sub
2016-06-18 14:46:40 +03:00
Signal
Forcing hull/gap ids to correct ones if receiving a dockingport network event and the hulls/gaps have already been created, ItemContainers are active by default (to always check for potential statuseffects of the contained items), fixed NullReferenceException in Wire.Connect if attempting to connect to something outside the sub (shouldn't be possible unless messing something up in the editor)
2016-08-11 21:52:57 +03:00
DockingPort.cs
Forcing hull/gap ids to correct ones if receiving a dockingport network event and the hulls/gaps have already been created, ItemContainers are active by default (to always check for potential statuseffects of the contained items), fixed NullReferenceException in Wire.Connect if attempting to connect to something outside the sub (shouldn't be possible unless messing something up in the editor)
2016-08-11 21:52:57 +03:00
Door.cs
- host can respawn
2016-06-23 18:23:20 +03:00
ItemComponent.cs
Small optimization: items have a list of components that have to be drawn
2016-05-24 21:17:38 +03:00
ItemContainer.cs
Forcing hull/gap ids to correct ones if receiving a dockingport network event and the hulls/gaps have already been created, ItemContainers are active by default (to always check for potential statuseffects of the contained items), fixed NullReferenceException in Wire.Connect if attempting to connect to something outside the sub (shouldn't be possible unless messing something up in the editor)
2016-08-11 21:52:57 +03:00
ItemLabel.cs
Small optimization: items have a list of components that have to be drawn
2016-05-24 21:17:38 +03:00
Ladder.cs
Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
Projectile.cs
Fixed projectile velocity being reset in Item.Drop() after launch
2016-06-03 14:58:01 +03:00
Rope.cs
Small optimization: items have a list of components that have to be drawn
2016-05-24 21:17:38 +03:00
StatusHUD.cs
- health scanner item
2016-03-26 18:15:44 +02:00
Turret.cs
- stunned characters don't move their hands behind their back when cuffed (caused the characters to flail around when someone grabs them)
2016-06-09 16:54:30 +03:00
Wearable.cs
OnWearing statuseffects aren't applied to items contained inside a worn item, dragging an item is canceled if deselecting the inventory the item is in
2016-05-07 09:19:32 +03:00