Files
LuaCsForBarotraumaEP/Subsurface/Source
juanjp600 cfeb720836 Fixed IsKeyHit (ladder climbing being inconsistent) + optimized interaction syncing
Instead of sending over mouse position as two floats (8 bytes total), the game will send the aim angle represented as a short (0 to 65535, so it's fairly precise) and the selected item ID (up to 4 bytes total, 2 bytes if it's only one of the inputs).

The problem with IsKeyHit is that it checked when the player started a key press, when it should've been checking for the key being released.
2017-01-09 15:06:19 -03:00
..
2016-11-09 21:01:38 +02:00
2017-01-01 23:23:54 +02:00
2016-09-26 22:09:06 -03:00
2016-09-21 16:46:12 -03:00