This website requires JavaScript.
Explore
Help
Sign In
vlad.os
/
LuaCsForBarotraumaEP
Watch
0
Star
0
Fork
0
You've already forked LuaCsForBarotraumaEP
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
cdff4229208ccd984ce469efd1b8c00a1100ccee
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaClient
/
Source
/
Sounds
History
Joonas Rikkonen
855891704d
Reverted sound loading changes in
2cb0ee73
. I don't think sharing the same Sound objects is necessary, because Sounds using the same audio clip already share the same OggSound object which holds the actual audio data. Also I think these changes would cause removing a sound to break other sounds sharing the same audio clip.
2018-01-09 12:16:17 +02:00
..
OggSound.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
OggStream.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
Sound.cs
Reverted sound loading changes in
2cb0ee73
. I don't think sharing the same Sound objects is necessary, because Sounds using the same audio clip already share the same OggSound object which holds the actual audio data. Also I think these changes would cause removing a sound to break other sounds sharing the same audio clip.
2018-01-09 12:16:17 +02:00
SoundManager.cs
- The range and volume of sounds emitted by StatusEffects can be changed and they can be set to loop.
2017-08-24 19:56:31 +03:00
SoundPlayer.cs
Removed DamageSoundType and replaced it with a string "tag" instead to allow mod creators to create custom damage sounds
2017-12-30 13:46:59 +03:00