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LuaCsForBarotraumaEP
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cdff4229208ccd984ce469efd1b8c00a1100ccee
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaClient
/
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History
Joonas Rikkonen
e55c54b161
Removed some unused methods
2018-01-25 09:38:04 +02:00
..
Components
More hard-coded text removal, fixed StatusHUD displaying husk infection state incorrectly
2018-01-12 13:17:22 +02:00
CharacterInventory.cs
Fixed subinventory becoming active in the controlled character's inventory when the slot with the same index is highlighted in a grabbed character's inventory (or vice versa), fixed CPR & grab buttons being drawn on top of subinventories
2018-01-25 09:36:58 +02:00
DockingPort.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
FixRequirement.cs
Fixed connections not being refreshed when a junction box breaks, made junction box deterioration rate proportional to the ratio between the available power and the load (i.e. more power makes the boxes break faster) & added some more variation between the deterioration rates of boxes to prevent all of them breaking at the same time.
2018-01-11 20:53:34 +02:00
Inventory.cs
Fixed subinventory becoming active in the controlled character's inventory when the slot with the same index is highlighted in a grabbed character's inventory (or vice versa), fixed CPR & grab buttons being drawn on top of subinventories
2018-01-25 09:36:58 +02:00
Item.cs
Removed some unused methods
2018-01-25 09:38:04 +02:00
ItemPrefab.cs
Added damaged variants of junction box sprite, damaged item sprites can be set to fade in.
2018-01-11 20:48:26 +02:00
Rope.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00