Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Events/Missions/GoToMission.cs
T
Joonas Rikkonen c27e2ea5ab v0.14.6.0
2021-06-17 17:58:09 +03:00

29 lines
589 B
C#

using Barotrauma.Networking;
namespace Barotrauma
{
partial class GoToMission : Mission
{
public GoToMission(MissionPrefab prefab, Location[] locations, Submarine sub)
: base(prefab, locations, sub)
{
}
protected override void UpdateMissionSpecific(float deltaTime)
{
State = 1;
}
#if CLIENT
public override void ClientReadInitial(IReadMessage msg)
{
}
#elif SERVER
public override void ServerWriteInitial(IWriteMessage msg, Client c)
{
}
#endif
}
}