using Barotrauma.Networking; namespace Barotrauma { partial class GoToMission : Mission { public GoToMission(MissionPrefab prefab, Location[] locations, Submarine sub) : base(prefab, locations, sub) { } protected override void UpdateMissionSpecific(float deltaTime) { State = 1; } #if CLIENT public override void ClientReadInitial(IReadMessage msg) { } #elif SERVER public override void ServerWriteInitial(IWriteMessage msg, Client c) { } #endif } }