Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/Map/Levels/Ruins/RuinGenerator.cs
2020-03-04 13:04:10 +01:00

21 lines
698 B
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Barotrauma.RuinGeneration
{
partial class Ruin
{
public void DebugDraw(SpriteBatch spriteBatch)
{
foreach (RuinShape shape in allShapes)
{
GUI.DrawString(spriteBatch, new Vector2(shape.Center.X, -shape.Center.Y - 50), shape.DistanceFromEntrance.ToString(), Color.White, Color.Black * 0.5f, font: GUI.LargeFont);
}
foreach (Line line in walls)
{
GUI.DrawLine(spriteBatch, new Vector2(line.A.X, -line.A.Y), new Vector2(line.B.X, -line.B.Y), GUI.Style.Red, 0.0f, 10);
}
}
}
}