using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace Barotrauma.RuinGeneration { partial class Ruin { public void DebugDraw(SpriteBatch spriteBatch) { foreach (RuinShape shape in allShapes) { GUI.DrawString(spriteBatch, new Vector2(shape.Center.X, -shape.Center.Y - 50), shape.DistanceFromEntrance.ToString(), Color.White, Color.Black * 0.5f, font: GUI.LargeFont); } foreach (Line line in walls) { GUI.DrawLine(spriteBatch, new Vector2(line.A.X, -line.A.Y), new Vector2(line.B.X, -line.B.Y), GUI.Style.Red, 0.0f, 10); } } } }