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LuaCsForBarotraumaEP
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cd3ecd36e88451c3dc0f39a7478456752325d358
LuaCsForBarotraumaEP
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Subsurface
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Source
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Items
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Components
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Machines
History
Regalis
dc7956274c
- camera follows the closest sub
...
- WIP "respawn shuttle" - submarine size affects its mass - electricity fixes
2016-06-18 14:46:40 +03:00
..
Controller.cs
- fixed "signal loops" causing StackOverFlowExceptions (now the signals can only take 10 "steps" between components per frame)
2016-04-02 02:25:44 +03:00
Deconstructor.cs
Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
2016-04-27 17:14:09 +03:00
Engine.cs
Started refactoring the submarine class in order to make it possible to add multiple submarines (or other movable structures)
2016-06-09 18:34:43 +03:00
Fabricator.cs
- item sprites visible in fabricator menu
2016-05-25 16:18:02 +03:00
MiniMap.cs
"Shifting" entity IDs to prevent them from overlapping between different subs, loading another submarine now works without crashing
2016-06-10 20:53:35 +03:00
OxygenGenerator.cs
Fixed vents, more powerful oxygen generators in vanilla subs
2016-05-30 18:25:50 +03:00
Pump.cs
- fixed "signal loops" causing StackOverFlowExceptions (now the signals can only take 10 "steps" between components per frame)
2016-04-02 02:25:44 +03:00
Radar.cs
Started refactoring the submarine class in order to make it possible to add multiple submarines (or other movable structures)
2016-06-09 18:34:43 +03:00
Reactor.cs
Small optimization: items have a list of components that have to be drawn
2016-05-24 21:17:38 +03:00
Steering.cs
- camera follows the closest sub
2016-06-18 14:46:40 +03:00
Vent.cs
Fixed vents, more powerful oxygen generators in vanilla subs
2016-05-30 18:25:50 +03:00